yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

core: hle: kernel: k_page_bitmap: Refresh.

This commit is contained in:
bunnei 2022-10-29 14:16:54 -07:00
parent 50bfacca88
commit 6b6c02f541
1 changed files with 162 additions and 95 deletions

View File

@ -16,107 +16,126 @@
namespace Kernel { namespace Kernel {
class KPageBitmap { class KPageBitmap {
private: public:
class RandomBitGenerator { class RandomBitGenerator {
private:
Common::TinyMT rng{};
u32 entropy{};
u32 bits_available{};
private:
void RefreshEntropy() {
entropy = rng.GenerateRandomU32();
bits_available = static_cast<u32>(Common::BitSize<decltype(entropy)>());
}
bool GenerateRandomBit() {
if (bits_available == 0) {
this->RefreshEntropy();
}
const bool rnd_bit = (entropy & 1) != 0;
entropy >>= 1;
--bits_available;
return rnd_bit;
}
public: public:
RandomBitGenerator() { RandomBitGenerator() {
rng.Initialize(static_cast<u32>(KSystemControl::GenerateRandomU64())); m_rng.Initialize(static_cast<u32>(KSystemControl::GenerateRandomU64()));
} }
std::size_t SelectRandomBit(u64 bitmap) { u64 SelectRandomBit(u64 bitmap) {
u64 selected = 0; u64 selected = 0;
u64 cur_num_bits = Common::BitSize<decltype(bitmap)>() / 2; for (size_t cur_num_bits = Common::BitSize<decltype(bitmap)>() / 2; cur_num_bits != 0;
u64 cur_mask = (1ULL << cur_num_bits) - 1; cur_num_bits /= 2) {
const u64 high = (bitmap >> cur_num_bits);
const u64 low = (bitmap & (~(UINT64_C(0xFFFFFFFFFFFFFFFF) << cur_num_bits)));
while (cur_num_bits) { // Choose high if we have high and (don't have low or select high randomly).
const u64 low = (bitmap >> 0) & cur_mask; if (high && (low == 0 || this->GenerateRandomBit())) {
const u64 high = (bitmap >> cur_num_bits) & cur_mask;
bool choose_low;
if (high == 0) {
// If only low val is set, choose low.
choose_low = true;
} else if (low == 0) {
// If only high val is set, choose high.
choose_low = false;
} else {
// If both are set, choose random.
choose_low = this->GenerateRandomBit();
}
// If we chose low, proceed with low.
if (choose_low) {
bitmap = low;
selected += 0;
} else {
bitmap = high; bitmap = high;
selected += cur_num_bits; selected += cur_num_bits;
} else {
bitmap = low;
selected += 0;
} }
// Proceed.
cur_num_bits /= 2;
cur_mask >>= cur_num_bits;
} }
return selected; return selected;
} }
u64 GenerateRandom(u64 max) {
// Determine the number of bits we need.
const u64 bits_needed = 1 + (Common::BitSize<decltype(max)>() - std::countl_zero(max));
// Generate a random value of the desired bitwidth.
const u64 rnd = this->GenerateRandomBits(static_cast<u32>(bits_needed));
// Adjust the value to be in range.
return rnd - ((rnd / max) * max);
}
private:
void RefreshEntropy() {
m_entropy = m_rng.GenerateRandomU32();
m_bits_available = static_cast<u32>(Common::BitSize<decltype(m_entropy)>());
}
bool GenerateRandomBit() {
if (m_bits_available == 0) {
this->RefreshEntropy();
}
const bool rnd_bit = (m_entropy & 1) != 0;
m_entropy >>= 1;
--m_bits_available;
return rnd_bit;
}
u64 GenerateRandomBits(u32 num_bits) {
u64 result = 0;
// Iteratively add random bits to our result.
while (num_bits > 0) {
// Ensure we have random bits to take from.
if (m_bits_available == 0) {
this->RefreshEntropy();
}
// Determine how many bits to take this round.
const auto cur_bits = std::min(num_bits, m_bits_available);
// Generate mask for our current bits.
const u64 mask = (static_cast<u64>(1) << cur_bits) - 1;
// Add bits to output from our entropy.
result <<= cur_bits;
result |= (m_entropy & mask);
// Remove bits from our entropy.
m_entropy >>= cur_bits;
m_bits_available -= cur_bits;
// Advance.
num_bits -= cur_bits;
}
return result;
}
private:
Common::TinyMT m_rng;
u32 m_entropy{};
u32 m_bits_available{};
}; };
public: public:
static constexpr std::size_t MaxDepth = 4; static constexpr size_t MaxDepth = 4;
private:
std::array<u64*, MaxDepth> bit_storages{};
RandomBitGenerator rng{};
std::size_t num_bits{};
std::size_t used_depths{};
public: public:
KPageBitmap() = default; KPageBitmap() = default;
constexpr std::size_t GetNumBits() const { constexpr size_t GetNumBits() const {
return num_bits; return m_num_bits;
} }
constexpr s32 GetHighestDepthIndex() const { constexpr s32 GetHighestDepthIndex() const {
return static_cast<s32>(used_depths) - 1; return static_cast<s32>(m_used_depths) - 1;
} }
u64* Initialize(u64* storage, std::size_t size) { u64* Initialize(u64* storage, size_t size) {
// Initially, everything is un-set. // Initially, everything is un-set.
num_bits = 0; m_num_bits = 0;
// Calculate the needed bitmap depth. // Calculate the needed bitmap depth.
used_depths = static_cast<std::size_t>(GetRequiredDepth(size)); m_used_depths = static_cast<size_t>(GetRequiredDepth(size));
ASSERT(used_depths <= MaxDepth); ASSERT(m_used_depths <= MaxDepth);
// Set the bitmap pointers. // Set the bitmap pointers.
for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) { for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) {
bit_storages[depth] = storage; m_bit_storages[depth] = storage;
size = Common::AlignUp(size, Common::BitSize<u64>()) / Common::BitSize<u64>(); size = Common::AlignUp(size, Common::BitSize<u64>()) / Common::BitSize<u64>();
storage += size; storage += size;
m_end_storages[depth] = storage;
} }
return storage; return storage;
@ -128,19 +147,19 @@ public:
if (random) { if (random) {
do { do {
const u64 v = bit_storages[depth][offset]; const u64 v = m_bit_storages[depth][offset];
if (v == 0) { if (v == 0) {
// If depth is bigger than zero, then a previous level indicated a block was // If depth is bigger than zero, then a previous level indicated a block was
// free. // free.
ASSERT(depth == 0); ASSERT(depth == 0);
return -1; return -1;
} }
offset = offset * Common::BitSize<u64>() + rng.SelectRandomBit(v); offset = offset * Common::BitSize<u64>() + m_rng.SelectRandomBit(v);
++depth; ++depth;
} while (depth < static_cast<s32>(used_depths)); } while (depth < static_cast<s32>(m_used_depths));
} else { } else {
do { do {
const u64 v = bit_storages[depth][offset]; const u64 v = m_bit_storages[depth][offset];
if (v == 0) { if (v == 0) {
// If depth is bigger than zero, then a previous level indicated a block was // If depth is bigger than zero, then a previous level indicated a block was
// free. // free.
@ -149,28 +168,69 @@ public:
} }
offset = offset * Common::BitSize<u64>() + std::countr_zero(v); offset = offset * Common::BitSize<u64>() + std::countr_zero(v);
++depth; ++depth;
} while (depth < static_cast<s32>(used_depths)); } while (depth < static_cast<s32>(m_used_depths));
} }
return static_cast<s64>(offset); return static_cast<s64>(offset);
} }
void SetBit(std::size_t offset) { s64 FindFreeRange(size_t count) {
// Check that it is possible to find a range.
const u64* const storage_start = m_bit_storages[m_used_depths - 1];
const u64* const storage_end = m_end_storages[m_used_depths - 1];
// If we don't have a storage to iterate (or want more blocks than fit in a single storage),
// we can't find a free range.
if (!(storage_start < storage_end && count <= Common::BitSize<u64>())) {
return -1;
}
// Walk the storages to select a random free range.
const size_t options_per_storage = std::max<size_t>(Common::BitSize<u64>() / count, 1);
const size_t num_entries = std::max<size_t>(storage_end - storage_start, 1);
const u64 free_mask = (static_cast<u64>(1) << count) - 1;
size_t num_valid_options = 0;
s64 chosen_offset = -1;
for (size_t storage_index = 0; storage_index < num_entries; ++storage_index) {
u64 storage = storage_start[storage_index];
for (size_t option = 0; option < options_per_storage; ++option) {
if ((storage & free_mask) == free_mask) {
// We've found a new valid option.
++num_valid_options;
// Select the Kth valid option with probability 1/K. This leads to an overall
// uniform distribution.
if (num_valid_options == 1 || m_rng.GenerateRandom(num_valid_options) == 0) {
// This is our first option, so select it.
chosen_offset = storage_index * Common::BitSize<u64>() + option * count;
}
}
storage >>= count;
}
}
// Return the random offset we chose.*/
return chosen_offset;
}
void SetBit(size_t offset) {
this->SetBit(this->GetHighestDepthIndex(), offset); this->SetBit(this->GetHighestDepthIndex(), offset);
num_bits++; m_num_bits++;
} }
void ClearBit(std::size_t offset) { void ClearBit(size_t offset) {
this->ClearBit(this->GetHighestDepthIndex(), offset); this->ClearBit(this->GetHighestDepthIndex(), offset);
num_bits--; m_num_bits--;
} }
bool ClearRange(std::size_t offset, std::size_t count) { bool ClearRange(size_t offset, size_t count) {
s32 depth = this->GetHighestDepthIndex(); s32 depth = this->GetHighestDepthIndex();
u64* bits = bit_storages[depth]; u64* bits = m_bit_storages[depth];
std::size_t bit_ind = offset / Common::BitSize<u64>(); size_t bit_ind = offset / Common::BitSize<u64>();
if (count < Common::BitSize<u64>()) { if (count < Common::BitSize<u64>()) [[likely]] {
const std::size_t shift = offset % Common::BitSize<u64>(); const size_t shift = offset % Common::BitSize<u64>();
ASSERT(shift + count <= Common::BitSize<u64>()); ASSERT(shift + count <= Common::BitSize<u64>());
// Check that all the bits are set. // Check that all the bits are set.
const u64 mask = ((u64(1) << count) - 1) << shift; const u64 mask = ((u64(1) << count) - 1) << shift;
@ -189,8 +249,8 @@ public:
ASSERT(offset % Common::BitSize<u64>() == 0); ASSERT(offset % Common::BitSize<u64>() == 0);
ASSERT(count % Common::BitSize<u64>() == 0); ASSERT(count % Common::BitSize<u64>() == 0);
// Check that all the bits are set. // Check that all the bits are set.
std::size_t remaining = count; size_t remaining = count;
std::size_t i = 0; size_t i = 0;
do { do {
if (bits[bit_ind + i++] != ~u64(0)) { if (bits[bit_ind + i++] != ~u64(0)) {
return false; return false;
@ -209,18 +269,18 @@ public:
} while (remaining > 0); } while (remaining > 0);
} }
num_bits -= count; m_num_bits -= count;
return true; return true;
} }
private: private:
void SetBit(s32 depth, std::size_t offset) { void SetBit(s32 depth, size_t offset) {
while (depth >= 0) { while (depth >= 0) {
std::size_t ind = offset / Common::BitSize<u64>(); size_t ind = offset / Common::BitSize<u64>();
std::size_t which = offset % Common::BitSize<u64>(); size_t which = offset % Common::BitSize<u64>();
const u64 mask = u64(1) << which; const u64 mask = u64(1) << which;
u64* bit = std::addressof(bit_storages[depth][ind]); u64* bit = std::addressof(m_bit_storages[depth][ind]);
u64 v = *bit; u64 v = *bit;
ASSERT((v & mask) == 0); ASSERT((v & mask) == 0);
*bit = v | mask; *bit = v | mask;
@ -232,13 +292,13 @@ private:
} }
} }
void ClearBit(s32 depth, std::size_t offset) { void ClearBit(s32 depth, size_t offset) {
while (depth >= 0) { while (depth >= 0) {
std::size_t ind = offset / Common::BitSize<u64>(); size_t ind = offset / Common::BitSize<u64>();
std::size_t which = offset % Common::BitSize<u64>(); size_t which = offset % Common::BitSize<u64>();
const u64 mask = u64(1) << which; const u64 mask = u64(1) << which;
u64* bit = std::addressof(bit_storages[depth][ind]); u64* bit = std::addressof(m_bit_storages[depth][ind]);
u64 v = *bit; u64 v = *bit;
ASSERT((v & mask) != 0); ASSERT((v & mask) != 0);
v &= ~mask; v &= ~mask;
@ -252,7 +312,7 @@ private:
} }
private: private:
static constexpr s32 GetRequiredDepth(std::size_t region_size) { static constexpr s32 GetRequiredDepth(size_t region_size) {
s32 depth = 0; s32 depth = 0;
while (true) { while (true) {
region_size /= Common::BitSize<u64>(); region_size /= Common::BitSize<u64>();
@ -264,8 +324,8 @@ private:
} }
public: public:
static constexpr std::size_t CalculateManagementOverheadSize(std::size_t region_size) { static constexpr size_t CalculateManagementOverheadSize(size_t region_size) {
std::size_t overhead_bits = 0; size_t overhead_bits = 0;
for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) { for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) {
region_size = region_size =
Common::AlignUp(region_size, Common::BitSize<u64>()) / Common::BitSize<u64>(); Common::AlignUp(region_size, Common::BitSize<u64>()) / Common::BitSize<u64>();
@ -273,6 +333,13 @@ public:
} }
return overhead_bits * sizeof(u64); return overhead_bits * sizeof(u64);
} }
private:
std::array<u64*, MaxDepth> m_bit_storages{};
std::array<u64*, MaxDepth> m_end_storages{};
RandomBitGenerator m_rng;
size_t m_num_bits{};
size_t m_used_depths{};
}; };
} // namespace Kernel } // namespace Kernel