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Merge pull request #1693 from Tinob/master

Missing ogl states
This commit is contained in:
bunnei 2018-11-18 19:59:10 -08:00 committed by GitHub
commit 6dc33fb812
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 317 additions and 213 deletions

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@ -34,8 +34,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
// needed for ARMS. // needed for ARMS.
for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) { for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
regs.viewport[viewport].depth_range_near = 0.0f; regs.viewports[viewport].depth_range_near = 0.0f;
regs.viewport[viewport].depth_range_far = 1.0f; regs.viewports[viewport].depth_range_far = 1.0f;
} }
// Doom and Bomberman seems to use the uninitialized registers and just enable blend // Doom and Bomberman seems to use the uninitialized registers and just enable blend
// so initialize blend registers with sane values // so initialize blend registers with sane values
@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_back_func_func = Regs::ComparisonOp::Always; regs.stencil_back_func_func = Regs::ComparisonOp::Always;
regs.stencil_back_func_mask = 0xFFFFFFFF; regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF; regs.stencil_back_mask = 0xFFFFFFFF;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
regs.point_size = 1.0f;
} }
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {

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@ -480,34 +480,7 @@ public:
}; };
}; };
bool IsShaderConfigEnabled(std::size_t index) const { struct ViewportTransform {
// The VertexB is always enabled.
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
return true;
}
return shader_config[index].enable != 0;
}
union {
struct {
INSERT_PADDING_WORDS(0x45);
struct {
u32 upload_address;
u32 data;
u32 entry;
u32 bind;
} macros;
INSERT_PADDING_WORDS(0x188);
u32 tfb_enabled;
INSERT_PADDING_WORDS(0x2E);
RenderTargetConfig rt[NumRenderTargets];
struct {
f32 scale_x; f32 scale_x;
f32 scale_y; f32 scale_y;
f32 scale_z; f32 scale_z;
@ -540,9 +513,22 @@ public:
s32 GetHeight() const { s32 GetHeight() const {
return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY(); return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
} }
} viewport_transform[NumViewports]; };
struct { struct ScissorTest {
u32 enable;
union {
BitField<0, 16, u32> min_x;
BitField<16, 16, u32> max_x;
};
union {
BitField<0, 16, u32> min_y;
BitField<16, 16, u32> max_y;
};
u32 fill;
};
struct ViewPort {
union { union {
BitField<0, 16, u32> x; BitField<0, 16, u32> x;
BitField<16, 16, u32> width; BitField<16, 16, u32> width;
@ -553,7 +539,38 @@ public:
}; };
float depth_range_near; float depth_range_near;
float depth_range_far; float depth_range_far;
} viewport[NumViewports]; };
bool IsShaderConfigEnabled(std::size_t index) const {
// The VertexB is always enabled.
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
return true;
}
return shader_config[index].enable != 0;
}
union {
struct {
INSERT_PADDING_WORDS(0x45);
struct {
u32 upload_address;
u32 data;
u32 entry;
u32 bind;
} macros;
INSERT_PADDING_WORDS(0x188);
u32 tfb_enabled;
INSERT_PADDING_WORDS(0x2E);
std::array<RenderTargetConfig, NumRenderTargets> rt;
std::array<ViewportTransform, NumViewports> viewport_transform;
std::array<ViewPort, NumViewports> viewports;
INSERT_PADDING_WORDS(0x1D); INSERT_PADDING_WORDS(0x1D);
@ -571,19 +588,9 @@ public:
INSERT_PADDING_WORDS(0x17); INSERT_PADDING_WORDS(0x17);
struct { std::array<ScissorTest, NumViewports> scissor_test;
u32 enable;
union {
BitField<0, 16, u32> min_x;
BitField<16, 16, u32> max_x;
};
union {
BitField<0, 16, u32> min_y;
BitField<16, 16, u32> max_y;
};
} scissor_test;
INSERT_PADDING_WORDS(0x52); INSERT_PADDING_WORDS(0x15);
s32 stencil_back_func_ref; s32 stencil_back_func_ref;
u32 stencil_back_mask; u32 stencil_back_mask;
@ -700,7 +707,9 @@ public:
u32 stencil_front_func_mask; u32 stencil_front_func_mask;
u32 stencil_front_mask; u32 stencil_front_mask;
INSERT_PADDING_WORDS(0x3); INSERT_PADDING_WORDS(0x2);
u32 frag_color_clamp;
union { union {
BitField<4, 1, u32> triangle_rast_flip; BitField<4, 1, u32> triangle_rast_flip;
@ -718,7 +727,12 @@ public:
u32 zeta_enable; u32 zeta_enable;
INSERT_PADDING_WORDS(0x8); union {
BitField<0, 1, u32> alpha_to_coverage;
BitField<4, 1, u32> alpha_to_one;
} multisample_control;
INSERT_PADDING_WORDS(0x7);
struct { struct {
u32 tsc_address_high; u32 tsc_address_high;
@ -1100,8 +1114,8 @@ private:
ASSERT_REG_POSITION(macros, 0x45); ASSERT_REG_POSITION(macros, 0x45);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1); ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200); ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform[0], 0x280); ASSERT_REG_POSITION(viewport_transform, 0x280);
ASSERT_REG_POSITION(viewport, 0x300); ASSERT_REG_POSITION(viewports, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D); ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360); ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364); ASSERT_REG_POSITION(clear_depth, 0x364);
@ -1136,10 +1150,12 @@ ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5); ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6); ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
ASSERT_REG_POSITION(stencil_front_mask, 0x4E7); ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D); ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(point_size, 0x546); ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(multisample_control, 0x54F);
ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D); ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side_enable, 0x565); ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);

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@ -580,6 +580,8 @@ void RasterizerOpenGL::DrawArrays() {
ConfigureFramebuffers(state); ConfigureFramebuffers(state);
SyncColorMask(); SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
SyncDepthTestState(); SyncDepthTestState();
SyncStencilTestState(); SyncStencilTestState();
SyncBlendState(); SyncBlendState();
@ -640,7 +642,7 @@ void RasterizerOpenGL::DrawArrays() {
params.DispatchDraw(); params.DispatchDraw();
// Disable scissor test // Disable scissor test
state.scissor.enabled = false; state.viewports[0].scissor.enabled = false;
accelerate_draw = AccelDraw::Disabled; accelerate_draw = AccelDraw::Disabled;
@ -731,9 +733,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER); glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
} }
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) { void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
const GLuint s = sampler.handle; const GLuint s = sampler.handle;
const Tegra::Texture::TSCEntry& config = info.tsc;
if (mag_filter != config.mag_filter) { if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter; mag_filter = config.mag_filter;
glSamplerParameteri( glSamplerParameteri(
@ -775,30 +776,50 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex
MaxwellToGL::DepthCompareFunc(depth_compare_func)); MaxwellToGL::DepthCompareFunc(depth_compare_func));
} }
if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border || GLvec4 new_border_color;
wrap_p == Tegra::Texture::WrapMode::Border) { if (config.srgb_conversion) {
const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g, new_border_color[0] = config.srgb_border_color_r / 255.0f;
config.border_color_b, config.border_color_a}}; new_border_color[1] = config.srgb_border_color_g / 255.0f;
new_border_color[2] = config.srgb_border_color_g / 255.0f;
} else {
new_border_color[0] = config.border_color_r;
new_border_color[1] = config.border_color_g;
new_border_color[2] = config.border_color_b;
}
new_border_color[3] = config.border_color_a;
if (border_color != new_border_color) { if (border_color != new_border_color) {
border_color = new_border_color; border_color = new_border_color;
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data()); glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
} }
}
if (info.tic.use_header_opt_control == 0) { const float anisotropic_max = static_cast<float>(1 << config.max_anisotropy.Value());
if (anisotropic_max != max_anisotropic) {
max_anisotropic = anisotropic_max;
if (GLAD_GL_ARB_texture_filter_anisotropic) { if (GLAD_GL_ARB_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
} else if (GLAD_GL_EXT_texture_filter_anisotropic) { } else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
} }
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, }
static_cast<float>(info.tic.res_min_mip_level.Value())); const float lod_min = static_cast<float>(config.min_lod_clamp.Value()) / 256.0f;
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, if (lod_min != min_lod) {
static_cast<float>(info.tic.res_max_mip_level.Value() == 0 min_lod = lod_min;
? 16 glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, min_lod);
: info.tic.res_max_mip_level.Value())); }
glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f);
const float lod_max = static_cast<float>(config.max_lod_clamp.Value()) / 256.0f;
if (lod_max != max_lod) {
max_lod = lod_max;
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, max_lod);
}
const u32 bias = config.mip_lod_bias.Value();
// Sign extend the 13-bit value.
const u32 mask = 1U << (13 - 1);
const float bias_lod = static_cast<s32>((bias ^ mask) - mask) / 256.f;
if (lod_bias != bias_lod) {
lod_bias = bias_lod;
glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias);
} }
} }
@ -897,7 +918,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
continue; continue;
} }
texture_samplers[current_bindpoint].SyncWithConfig(texture); texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture, entry); Surface surface = res_cache.GetTextureSurface(texture, entry);
if (surface != nullptr) { if (surface != nullptr) {
state.texture_units[current_bindpoint].texture = surface->Texture().handle; state.texture_units[current_bindpoint].texture = surface->Texture().handle;
@ -921,15 +942,15 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
auto& viewport = current_state.viewports[i]; auto& viewport = current_state.viewports[i];
viewport.x = viewport_rect.left; viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom; viewport.y = viewport_rect.bottom;
viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth()); viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight()); viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight());
viewport.depth_range_far = regs.viewport[i].depth_range_far; viewport.depth_range_far = regs.viewports[i].depth_range_far;
viewport.depth_range_near = regs.viewport[i].depth_range_near; viewport.depth_range_near = regs.viewports[i].depth_range_near;
} }
} }
@ -1020,7 +1041,9 @@ void RasterizerOpenGL::SyncStencilTestState() {
void RasterizerOpenGL::SyncColorMask() { void RasterizerOpenGL::SyncColorMask() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { const std::size_t count =
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
for (std::size_t i = 0; i < count; i++) {
const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i]; const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
auto& dest = state.color_mask[i]; auto& dest = state.color_mask[i];
dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE; dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
@ -1030,6 +1053,17 @@ void RasterizerOpenGL::SyncColorMask() {
} }
} }
void RasterizerOpenGL::SyncMultiSampleState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0;
state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0;
}
void RasterizerOpenGL::SyncFragmentColorClampState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0;
}
void RasterizerOpenGL::SyncBlendState() { void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@ -1041,43 +1075,40 @@ void RasterizerOpenGL::SyncBlendState() {
state.independant_blend.enabled = regs.independent_blend_enable; state.independant_blend.enabled = regs.independent_blend_enable;
if (!state.independant_blend.enabled) { if (!state.independant_blend.enabled) {
auto& blend = state.blend[0]; auto& blend = state.blend[0];
blend.enabled = regs.blend.enable[0] != 0; const auto& src = regs.blend;
blend.separate_alpha = regs.blend.separate_alpha; blend.enabled = src.enable[0] != 0;
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb); if (blend.enabled) {
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb); blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb); blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
if (blend.separate_alpha) { blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a); blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a); blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a); blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
} }
for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
state.blend[i].enabled = false; state.blend[i].enabled = false;
} }
return; return;
} }
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
auto& blend = state.blend[i]; auto& blend = state.blend[i];
const auto& src = regs.independent_blend[i];
blend.enabled = regs.blend.enable[i] != 0; blend.enabled = regs.blend.enable[i] != 0;
if (!blend.enabled) if (!blend.enabled)
continue; continue;
blend.separate_alpha = regs.independent_blend[i].separate_alpha; blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb); blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb); blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb); blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
if (blend.separate_alpha) { blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a); blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
}
} }
} }
void RasterizerOpenGL::SyncLogicOpState() { void RasterizerOpenGL::SyncLogicOpState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(Subv): Support more than just render target 0.
state.logic_op.enabled = regs.logic_op.enable != 0; state.logic_op.enabled = regs.logic_op.enable != 0;
if (!state.logic_op.enabled) if (!state.logic_op.enabled)
@ -1090,19 +1121,21 @@ void RasterizerOpenGL::SyncLogicOpState() {
} }
void RasterizerOpenGL::SyncScissorTest() { void RasterizerOpenGL::SyncScissorTest() {
// TODO: what is the correct behavior here, a single scissor for all targets
// or scissor disabled for the rest of the targets?
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.scissor.enabled = (regs.scissor_test.enable != 0); for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
if (regs.scissor_test.enable == 0) { const auto& src = regs.scissor_test[i];
auto& dst = state.viewports[i].scissor;
dst.enabled = (src.enable != 0);
if (dst.enabled == 0) {
return; return;
} }
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x; const u32 width = src.max_x - src.min_x;
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y; const u32 height = src.max_y - src.min_y;
state.scissor.x = regs.scissor_test.min_x; dst.x = src.min_x;
state.scissor.y = regs.scissor_test.min_y; dst.y = src.min_y;
state.scissor.width = width; dst.width = width;
state.scissor.height = height; dst.height = height;
}
} }
void RasterizerOpenGL::SyncTransformFeedback() { void RasterizerOpenGL::SyncTransformFeedback() {
@ -1116,11 +1149,7 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() { void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.point.size = regs.point_size;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. For now, if the point size is zero, assume it's
// OpenGL's default (1).
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
} }
void RasterizerOpenGL::CheckAlphaTests() { void RasterizerOpenGL::CheckAlphaTests() {

View File

@ -88,7 +88,7 @@ private:
/// SamplerInfo struct. /// SamplerInfo struct.
void Create(); void Create();
/// Syncs the sampler object with the config, updating any necessary state. /// Syncs the sampler object with the config, updating any necessary state.
void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info); void SyncWithConfig(const Tegra::Texture::TSCEntry& info);
private: private:
Tegra::Texture::TextureFilter mag_filter; Tegra::Texture::TextureFilter mag_filter;
@ -100,6 +100,10 @@ private:
bool uses_depth_compare; bool uses_depth_compare;
Tegra::Texture::DepthCompareFunc depth_compare_func; Tegra::Texture::DepthCompareFunc depth_compare_func;
GLvec4 border_color; GLvec4 border_color;
float min_lod;
float max_lod;
float lod_bias;
float max_anisotropic;
}; };
/** /**
@ -160,6 +164,12 @@ private:
/// Syncs the LogicOp state to match the guest state /// Syncs the LogicOp state to match the guest state
void SyncLogicOpState(); void SyncLogicOpState();
/// Syncs the the color clamp state
void SyncFragmentColorClampState();
/// Syncs the alpha coverage and alpha to one
void SyncMultiSampleState();
/// Syncs the scissor test state to match the guest state /// Syncs the scissor test state to match the guest state
void SyncScissorTest(); void SyncScissorTest();

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@ -67,6 +67,7 @@ public:
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs); glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
state.draw.shader_program = 0; state.draw.shader_program = 0;
state.draw.program_pipeline = pipeline.handle; state.draw.program_pipeline = pipeline.handle;
state.geometry_shaders.enabled = (gs != 0);
} }
private: private:

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@ -14,7 +14,10 @@ OpenGLState OpenGLState::cur_state;
bool OpenGLState::s_rgb_used; bool OpenGLState::s_rgb_used;
OpenGLState::OpenGLState() { OpenGLState::OpenGLState() {
// These all match default OpenGL values // These all match default OpenGL values
geometry_shaders.enabled = false;
framebuffer_srgb.enabled = false; framebuffer_srgb.enabled = false;
multisample_control.alpha_to_coverage = false;
multisample_control.alpha_to_one = false;
cull.enabled = false; cull.enabled = false;
cull.mode = GL_BACK; cull.mode = GL_BACK;
cull.front_face = GL_CCW; cull.front_face = GL_CCW;
@ -50,12 +53,12 @@ OpenGLState::OpenGLState() {
item.height = 0; item.height = 0;
item.depth_range_near = 0.0f; item.depth_range_near = 0.0f;
item.depth_range_far = 1.0f; item.depth_range_far = 1.0f;
item.scissor.enabled = false;
item.scissor.x = 0;
item.scissor.y = 0;
item.scissor.width = 0;
item.scissor.height = 0;
} }
scissor.enabled = false;
scissor.x = 0;
scissor.y = 0;
scissor.width = 0;
scissor.height = 0;
for (auto& item : blend) { for (auto& item : blend) {
item.enabled = true; item.enabled = true;
item.rgb_equation = GL_FUNC_ADD; item.rgb_equation = GL_FUNC_ADD;
@ -88,6 +91,7 @@ OpenGLState::OpenGLState() {
clip_distance = {}; clip_distance = {};
point.size = 1; point.size = 1;
fragment_color_clamp.enabled = false;
} }
void OpenGLState::ApplyDefaultState() { void OpenGLState::ApplyDefaultState() {
@ -136,7 +140,7 @@ void OpenGLState::ApplyCulling() const {
} }
void OpenGLState::ApplyColorMask() const { void OpenGLState::ApplyColorMask() const {
if (GLAD_GL_ARB_viewport_array) { if (GLAD_GL_ARB_viewport_array && independant_blend.enabled) {
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const auto& updated = color_mask[i]; const auto& updated = color_mask[i];
const auto& current = cur_state.color_mask[i]; const auto& current = cur_state.color_mask[i];
@ -230,26 +234,10 @@ void OpenGLState::ApplyStencilTest() const {
} }
} }
void OpenGLState::ApplyScissor() const {
const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
if (scissor_changed) {
if (scissor.enabled) {
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
if (scissor.enabled &&
(scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
}
}
void OpenGLState::ApplyViewport() const { void OpenGLState::ApplyViewport() const {
if (GLAD_GL_ARB_viewport_array) { if (GLAD_GL_ARB_viewport_array && geometry_shaders.enabled) {
for (GLuint i = 0; for (GLuint i = 0; i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumViewports);
i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) { i++) {
const auto& current = cur_state.viewports[i]; const auto& current = cur_state.viewports[i];
const auto& updated = viewports[i]; const auto& updated = viewports[i];
if (updated.x != current.x || updated.y != current.y || if (updated.x != current.x || updated.y != current.y ||
@ -260,6 +248,22 @@ void OpenGLState::ApplyViewport() const {
updated.depth_range_far != current.depth_range_far) { updated.depth_range_far != current.depth_range_far) {
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far); glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
} }
const bool scissor_changed = updated.scissor.enabled != current.scissor.enabled;
if (scissor_changed) {
if (updated.scissor.enabled) {
glEnablei(GL_SCISSOR_TEST, i);
} else {
glDisablei(GL_SCISSOR_TEST, i);
}
}
if (updated.scissor.enabled &&
(scissor_changed || updated.scissor.x != current.scissor.x ||
updated.scissor.y != current.scissor.y ||
updated.scissor.width != current.scissor.width ||
updated.scissor.height != current.scissor.height)) {
glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width,
updated.scissor.height);
}
} }
} else { } else {
const auto& current = cur_state.viewports[0]; const auto& current = cur_state.viewports[0];
@ -273,6 +277,21 @@ void OpenGLState::ApplyViewport() const {
updated.depth_range_far != current.depth_range_far) { updated.depth_range_far != current.depth_range_far) {
glDepthRange(updated.depth_range_near, updated.depth_range_far); glDepthRange(updated.depth_range_near, updated.depth_range_far);
} }
const bool scissor_changed = updated.scissor.enabled != current.scissor.enabled;
if (scissor_changed) {
if (updated.scissor.enabled) {
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
if (updated.scissor.enabled && (scissor_changed || updated.scissor.x != current.scissor.x ||
updated.scissor.y != current.scissor.y ||
updated.scissor.width != current.scissor.width ||
updated.scissor.height != current.scissor.height)) {
glScissor(updated.scissor.x, updated.scissor.y, updated.scissor.width,
updated.scissor.height);
}
} }
} }
@ -290,10 +309,9 @@ void OpenGLState::ApplyGlobalBlending() const {
if (!updated.enabled) { if (!updated.enabled) {
return; return;
} }
if (updated.separate_alpha) {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func || if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func || updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) { updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func, glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
updated.dst_a_func); updated.dst_a_func);
} }
@ -302,16 +320,6 @@ void OpenGLState::ApplyGlobalBlending() const {
updated.a_equation != current.a_equation) { updated.a_equation != current.a_equation) {
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation); glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
} }
} else {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func) {
glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
glBlendEquation(updated.rgb_equation);
}
}
} }
void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const { void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
@ -328,10 +336,9 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
if (!updated.enabled) { if (!updated.enabled) {
return; return;
} }
if (updated.separate_alpha) {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func || if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func || updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) { updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func, glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func); updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
} }
@ -341,17 +348,6 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation, glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
updated.a_equation); updated.a_equation);
} }
} else {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func) {
glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
}
}
} }
void OpenGLState::ApplyBlending() const { void OpenGLState::ApplyBlending() const {
@ -481,9 +477,29 @@ void OpenGLState::Apply() const {
if (point.size != cur_state.point.size) { if (point.size != cur_state.point.size) {
glPointSize(point.size); glPointSize(point.size);
} }
if (GLAD_GL_ARB_color_buffer_float) {
if (fragment_color_clamp.enabled != cur_state.fragment_color_clamp.enabled) {
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE);
}
}
if (multisample_control.alpha_to_coverage != cur_state.multisample_control.alpha_to_coverage) {
if (multisample_control.alpha_to_coverage) {
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
} else {
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
}
if (multisample_control.alpha_to_one != cur_state.multisample_control.alpha_to_one) {
if (multisample_control.alpha_to_one) {
glEnable(GL_SAMPLE_ALPHA_TO_ONE);
} else {
glDisable(GL_SAMPLE_ALPHA_TO_ONE);
}
}
ApplyColorMask(); ApplyColorMask();
ApplyViewport(); ApplyViewport();
ApplyScissor();
ApplyStencilTest(); ApplyStencilTest();
ApplySRgb(); ApplySRgb();
ApplyCulling(); ApplyCulling();

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@ -39,6 +39,19 @@ public:
bool enabled; // GL_FRAMEBUFFER_SRGB bool enabled; // GL_FRAMEBUFFER_SRGB
} framebuffer_srgb; } framebuffer_srgb;
struct {
bool alpha_to_coverage; // GL_ALPHA_TO_COVERAGE
bool alpha_to_one; // GL_ALPHA_TO_ONE
} multisample_control;
struct {
bool enabled; // GL_CLAMP_FRAGMENT_COLOR_ARB
} fragment_color_clamp;
struct {
bool enabled; // viewports arrays are only supported when geometry shaders are enabled.
} geometry_shaders;
struct { struct {
bool enabled; // GL_CULL_FACE bool enabled; // GL_CULL_FACE
GLenum mode; // GL_CULL_FACE_MODE GLenum mode; // GL_CULL_FACE_MODE
@ -79,7 +92,6 @@ public:
struct Blend { struct Blend {
bool enabled; // GL_BLEND bool enabled; // GL_BLEND
bool separate_alpha; // Independent blend enabled
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB GLenum src_rgb_func; // GL_BLEND_SRC_RGB
@ -150,9 +162,6 @@ public:
GLfloat height; GLfloat height;
GLfloat depth_range_near; // GL_DEPTH_RANGE GLfloat depth_range_near; // GL_DEPTH_RANGE
GLfloat depth_range_far; // GL_DEPTH_RANGE GLfloat depth_range_far; // GL_DEPTH_RANGE
};
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
struct { struct {
bool enabled; // GL_SCISSOR_TEST bool enabled; // GL_SCISSOR_TEST
GLint x; GLint x;
@ -160,6 +169,8 @@ public:
GLsizei width; GLsizei width;
GLsizei height; GLsizei height;
} scissor; } scissor;
};
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
struct { struct {
float size; // GL_POINT_SIZE float size; // GL_POINT_SIZE
@ -214,7 +225,6 @@ private:
void ApplyLogicOp() const; void ApplyLogicOp() const;
void ApplyTextures() const; void ApplyTextures() const;
void ApplySamplers() const; void ApplySamplers() const;
void ApplyScissor() const;
}; };
} // namespace OpenGL } // namespace OpenGL

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@ -180,6 +180,12 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return GL_CLAMP_TO_BORDER; return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge: case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE; return GL_MIRROR_CLAMP_TO_EDGE;
case Tegra::Texture::WrapMode::MirrorOnceBorder:
if (GL_EXT_texture_mirror_clamp) {
return GL_MIRROR_CLAMP_TO_BORDER_EXT;
} else {
return GL_MIRROR_CLAMP_TO_EDGE;
}
} }
LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
return GL_REPEAT; return GL_REPEAT;

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@ -190,6 +190,7 @@ struct TICEntry {
union { union {
BitField<0, 4, u32> res_min_mip_level; BitField<0, 4, u32> res_min_mip_level;
BitField<4, 4, u32> res_max_mip_level; BitField<4, 4, u32> res_max_mip_level;
BitField<12, 12, u32> min_lod_clamp;
}; };
GPUVAddr Address() const { GPUVAddr Address() const {
@ -284,13 +285,25 @@ struct TSCEntry {
BitField<6, 3, WrapMode> wrap_p; BitField<6, 3, WrapMode> wrap_p;
BitField<9, 1, u32> depth_compare_enabled; BitField<9, 1, u32> depth_compare_enabled;
BitField<10, 3, DepthCompareFunc> depth_compare_func; BitField<10, 3, DepthCompareFunc> depth_compare_func;
BitField<13, 1, u32> srgb_conversion;
BitField<20, 3, u32> max_anisotropy;
}; };
union { union {
BitField<0, 2, TextureFilter> mag_filter; BitField<0, 2, TextureFilter> mag_filter;
BitField<4, 2, TextureFilter> min_filter; BitField<4, 2, TextureFilter> min_filter;
BitField<6, 2, TextureMipmapFilter> mip_filter; BitField<6, 2, TextureMipmapFilter> mip_filter;
BitField<9, 1, u32> cubemap_interface_filtering;
BitField<12, 13, u32> mip_lod_bias;
};
union {
BitField<0, 12, u32> min_lod_clamp;
BitField<12, 12, u32> max_lod_clamp;
BitField<24, 8, u32> srgb_border_color_r;
};
union {
BitField<12, 8, u32> srgb_border_color_g;
BitField<20, 8, u32> srgb_border_color_b;
}; };
INSERT_PADDING_BYTES(8);
float border_color_r; float border_color_r;
float border_color_g; float border_color_g;
float border_color_b; float border_color_b;