commit
6dc33fb812
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@ -34,8 +34,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
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// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
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// needed for ARMS.
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for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
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regs.viewport[viewport].depth_range_near = 0.0f;
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regs.viewport[viewport].depth_range_far = 1.0f;
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regs.viewports[viewport].depth_range_near = 0.0f;
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regs.viewports[viewport].depth_range_far = 1.0f;
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}
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// Doom and Bomberman seems to use the uninitialized registers and just enable blend
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// so initialize blend registers with sane values
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@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.stencil_back_func_func = Regs::ComparisonOp::Always;
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regs.stencil_back_func_mask = 0xFFFFFFFF;
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regs.stencil_back_mask = 0xFFFFFFFF;
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// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
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// register carrying a default value. Assume it's OpenGL's default (1).
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regs.point_size = 1.0f;
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}
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void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
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@ -480,34 +480,7 @@ public:
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};
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};
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bool IsShaderConfigEnabled(std::size_t index) const {
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// The VertexB is always enabled.
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if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
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return true;
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}
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return shader_config[index].enable != 0;
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}
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union {
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struct {
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INSERT_PADDING_WORDS(0x45);
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struct {
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u32 upload_address;
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u32 data;
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u32 entry;
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u32 bind;
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} macros;
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INSERT_PADDING_WORDS(0x188);
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u32 tfb_enabled;
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INSERT_PADDING_WORDS(0x2E);
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RenderTargetConfig rt[NumRenderTargets];
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struct {
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struct ViewportTransform {
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f32 scale_x;
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f32 scale_y;
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f32 scale_z;
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@ -540,9 +513,22 @@ public:
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s32 GetHeight() const {
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return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
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}
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} viewport_transform[NumViewports];
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};
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struct {
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struct ScissorTest {
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u32 enable;
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union {
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BitField<0, 16, u32> min_x;
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BitField<16, 16, u32> max_x;
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};
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union {
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BitField<0, 16, u32> min_y;
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BitField<16, 16, u32> max_y;
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};
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u32 fill;
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};
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struct ViewPort {
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union {
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BitField<0, 16, u32> x;
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BitField<16, 16, u32> width;
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@ -553,7 +539,38 @@ public:
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};
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float depth_range_near;
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float depth_range_far;
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} viewport[NumViewports];
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};
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bool IsShaderConfigEnabled(std::size_t index) const {
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// The VertexB is always enabled.
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if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
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return true;
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}
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return shader_config[index].enable != 0;
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}
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union {
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struct {
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INSERT_PADDING_WORDS(0x45);
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struct {
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u32 upload_address;
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u32 data;
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u32 entry;
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u32 bind;
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} macros;
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INSERT_PADDING_WORDS(0x188);
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u32 tfb_enabled;
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INSERT_PADDING_WORDS(0x2E);
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std::array<RenderTargetConfig, NumRenderTargets> rt;
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std::array<ViewportTransform, NumViewports> viewport_transform;
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std::array<ViewPort, NumViewports> viewports;
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INSERT_PADDING_WORDS(0x1D);
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@ -571,19 +588,9 @@ public:
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INSERT_PADDING_WORDS(0x17);
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struct {
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u32 enable;
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union {
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BitField<0, 16, u32> min_x;
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BitField<16, 16, u32> max_x;
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};
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union {
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BitField<0, 16, u32> min_y;
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BitField<16, 16, u32> max_y;
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};
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} scissor_test;
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std::array<ScissorTest, NumViewports> scissor_test;
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INSERT_PADDING_WORDS(0x52);
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INSERT_PADDING_WORDS(0x15);
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s32 stencil_back_func_ref;
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u32 stencil_back_mask;
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@ -700,7 +707,9 @@ public:
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u32 stencil_front_func_mask;
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u32 stencil_front_mask;
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INSERT_PADDING_WORDS(0x3);
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INSERT_PADDING_WORDS(0x2);
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u32 frag_color_clamp;
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union {
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BitField<4, 1, u32> triangle_rast_flip;
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@ -718,7 +727,12 @@ public:
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u32 zeta_enable;
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INSERT_PADDING_WORDS(0x8);
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union {
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BitField<0, 1, u32> alpha_to_coverage;
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BitField<4, 1, u32> alpha_to_one;
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} multisample_control;
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INSERT_PADDING_WORDS(0x7);
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struct {
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u32 tsc_address_high;
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@ -1100,8 +1114,8 @@ private:
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ASSERT_REG_POSITION(macros, 0x45);
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ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
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ASSERT_REG_POSITION(rt, 0x200);
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ASSERT_REG_POSITION(viewport_transform[0], 0x280);
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ASSERT_REG_POSITION(viewport, 0x300);
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ASSERT_REG_POSITION(viewport_transform, 0x280);
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ASSERT_REG_POSITION(viewports, 0x300);
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ASSERT_REG_POSITION(vertex_buffer, 0x35D);
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ASSERT_REG_POSITION(clear_color[0], 0x360);
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ASSERT_REG_POSITION(clear_depth, 0x364);
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@ -1136,10 +1150,12 @@ ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
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ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
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ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
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ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
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ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
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ASSERT_REG_POSITION(screen_y_control, 0x4EB);
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ASSERT_REG_POSITION(vb_element_base, 0x50D);
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ASSERT_REG_POSITION(point_size, 0x546);
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ASSERT_REG_POSITION(zeta_enable, 0x54E);
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ASSERT_REG_POSITION(multisample_control, 0x54F);
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ASSERT_REG_POSITION(tsc, 0x557);
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ASSERT_REG_POSITION(tic, 0x55D);
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ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
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@ -580,6 +580,8 @@ void RasterizerOpenGL::DrawArrays() {
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ConfigureFramebuffers(state);
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SyncColorMask();
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SyncFragmentColorClampState();
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SyncMultiSampleState();
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SyncDepthTestState();
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SyncStencilTestState();
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SyncBlendState();
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@ -640,7 +642,7 @@ void RasterizerOpenGL::DrawArrays() {
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params.DispatchDraw();
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// Disable scissor test
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state.scissor.enabled = false;
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state.viewports[0].scissor.enabled = false;
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accelerate_draw = AccelDraw::Disabled;
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@ -731,9 +733,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
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glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) {
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
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const GLuint s = sampler.handle;
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const Tegra::Texture::TSCEntry& config = info.tsc;
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if (mag_filter != config.mag_filter) {
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mag_filter = config.mag_filter;
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glSamplerParameteri(
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@ -775,30 +776,50 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex
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MaxwellToGL::DepthCompareFunc(depth_compare_func));
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}
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if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border ||
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wrap_p == Tegra::Texture::WrapMode::Border) {
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const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
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config.border_color_b, config.border_color_a}};
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GLvec4 new_border_color;
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if (config.srgb_conversion) {
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new_border_color[0] = config.srgb_border_color_r / 255.0f;
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new_border_color[1] = config.srgb_border_color_g / 255.0f;
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new_border_color[2] = config.srgb_border_color_g / 255.0f;
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} else {
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new_border_color[0] = config.border_color_r;
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new_border_color[1] = config.border_color_g;
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new_border_color[2] = config.border_color_b;
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}
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new_border_color[3] = config.border_color_a;
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if (border_color != new_border_color) {
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border_color = new_border_color;
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glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
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}
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}
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if (info.tic.use_header_opt_control == 0) {
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const float anisotropic_max = static_cast<float>(1 << config.max_anisotropy.Value());
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if (anisotropic_max != max_anisotropic) {
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max_anisotropic = anisotropic_max;
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if (GLAD_GL_ARB_texture_filter_anisotropic) {
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
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static_cast<float>(1 << info.tic.max_anisotropy.Value()));
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
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} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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static_cast<float>(1 << info.tic.max_anisotropy.Value()));
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glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
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}
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
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static_cast<float>(info.tic.res_min_mip_level.Value()));
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
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static_cast<float>(info.tic.res_max_mip_level.Value() == 0
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? 16
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: info.tic.res_max_mip_level.Value()));
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glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f);
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}
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const float lod_min = static_cast<float>(config.min_lod_clamp.Value()) / 256.0f;
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if (lod_min != min_lod) {
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min_lod = lod_min;
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, min_lod);
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}
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const float lod_max = static_cast<float>(config.max_lod_clamp.Value()) / 256.0f;
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if (lod_max != max_lod) {
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max_lod = lod_max;
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, max_lod);
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}
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const u32 bias = config.mip_lod_bias.Value();
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// Sign extend the 13-bit value.
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const u32 mask = 1U << (13 - 1);
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const float bias_lod = static_cast<s32>((bias ^ mask) - mask) / 256.f;
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if (lod_bias != bias_lod) {
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lod_bias = bias_lod;
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glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias);
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}
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}
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@ -897,7 +918,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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continue;
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}
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texture_samplers[current_bindpoint].SyncWithConfig(texture);
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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Surface surface = res_cache.GetTextureSurface(texture, entry);
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if (surface != nullptr) {
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state.texture_units[current_bindpoint].texture = surface->Texture().handle;
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@ -921,15 +942,15 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
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const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
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auto& viewport = current_state.viewports[i];
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viewport.x = viewport_rect.left;
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viewport.y = viewport_rect.bottom;
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viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
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viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight());
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viewport.depth_range_far = regs.viewport[i].depth_range_far;
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viewport.depth_range_near = regs.viewport[i].depth_range_near;
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viewport.depth_range_far = regs.viewports[i].depth_range_far;
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viewport.depth_range_near = regs.viewports[i].depth_range_near;
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}
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}
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@ -1020,7 +1041,9 @@ void RasterizerOpenGL::SyncStencilTestState() {
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void RasterizerOpenGL::SyncColorMask() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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const std::size_t count =
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regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
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for (std::size_t i = 0; i < count; i++) {
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const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
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auto& dest = state.color_mask[i];
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dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
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@ -1030,6 +1053,17 @@ void RasterizerOpenGL::SyncColorMask() {
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}
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}
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void RasterizerOpenGL::SyncMultiSampleState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0;
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state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0;
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}
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void RasterizerOpenGL::SyncFragmentColorClampState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0;
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}
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void RasterizerOpenGL::SyncBlendState() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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@ -1041,43 +1075,40 @@ void RasterizerOpenGL::SyncBlendState() {
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state.independant_blend.enabled = regs.independent_blend_enable;
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if (!state.independant_blend.enabled) {
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auto& blend = state.blend[0];
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blend.enabled = regs.blend.enable[0] != 0;
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blend.separate_alpha = regs.blend.separate_alpha;
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blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
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blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
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blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
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if (blend.separate_alpha) {
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blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
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blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
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blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
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const auto& src = regs.blend;
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blend.enabled = src.enable[0] != 0;
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if (blend.enabled) {
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blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
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blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
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blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
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blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
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blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
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blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
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}
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for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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state.blend[i].enabled = false;
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}
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return;
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}
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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auto& blend = state.blend[i];
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const auto& src = regs.independent_blend[i];
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blend.enabled = regs.blend.enable[i] != 0;
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if (!blend.enabled)
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continue;
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blend.separate_alpha = regs.independent_blend[i].separate_alpha;
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blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
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blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
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blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
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if (blend.separate_alpha) {
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blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
|
||||
blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
|
||||
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
|
||||
}
|
||||
blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
|
||||
blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
|
||||
blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
|
||||
blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
|
||||
blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
|
||||
blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLogicOpState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(Subv): Support more than just render target 0.
|
||||
state.logic_op.enabled = regs.logic_op.enable != 0;
|
||||
|
||||
if (!state.logic_op.enabled)
|
||||
|
@ -1090,19 +1121,21 @@ void RasterizerOpenGL::SyncLogicOpState() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncScissorTest() {
|
||||
// TODO: what is the correct behavior here, a single scissor for all targets
|
||||
// or scissor disabled for the rest of the targets?
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
state.scissor.enabled = (regs.scissor_test.enable != 0);
|
||||
if (regs.scissor_test.enable == 0) {
|
||||
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
|
||||
const auto& src = regs.scissor_test[i];
|
||||
auto& dst = state.viewports[i].scissor;
|
||||
dst.enabled = (src.enable != 0);
|
||||
if (dst.enabled == 0) {
|
||||
return;
|
||||
}
|
||||
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
|
||||
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
|
||||
state.scissor.x = regs.scissor_test.min_x;
|
||||
state.scissor.y = regs.scissor_test.min_y;
|
||||
state.scissor.width = width;
|
||||
state.scissor.height = height;
|
||||
const u32 width = src.max_x - src.min_x;
|
||||
const u32 height = src.max_y - src.min_y;
|
||||
dst.x = src.min_x;
|
||||
dst.y = src.min_y;
|
||||
dst.width = width;
|
||||
dst.height = height;
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncTransformFeedback() {
|
||||
|
@ -1116,11 +1149,7 @@ void RasterizerOpenGL::SyncTransformFeedback() {
|
|||
|
||||
void RasterizerOpenGL::SyncPointState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
|
||||
// register carrying a default value. For now, if the point size is zero, assume it's
|
||||
// OpenGL's default (1).
|
||||
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
|
||||
state.point.size = regs.point_size;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::CheckAlphaTests() {
|
||||
|
|
|
@ -88,7 +88,7 @@ private:
|
|||
/// SamplerInfo struct.
|
||||
void Create();
|
||||
/// Syncs the sampler object with the config, updating any necessary state.
|
||||
void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info);
|
||||
void SyncWithConfig(const Tegra::Texture::TSCEntry& info);
|
||||
|
||||
private:
|
||||
Tegra::Texture::TextureFilter mag_filter;
|
||||
|
@ -100,6 +100,10 @@ private:
|
|||
bool uses_depth_compare;
|
||||
Tegra::Texture::DepthCompareFunc depth_compare_func;
|
||||
GLvec4 border_color;
|
||||
float min_lod;
|
||||
float max_lod;
|
||||
float lod_bias;
|
||||
float max_anisotropic;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -160,6 +164,12 @@ private:
|
|||
/// Syncs the LogicOp state to match the guest state
|
||||
void SyncLogicOpState();
|
||||
|
||||
/// Syncs the the color clamp state
|
||||
void SyncFragmentColorClampState();
|
||||
|
||||
/// Syncs the alpha coverage and alpha to one
|
||||
void SyncMultiSampleState();
|
||||
|
||||
/// Syncs the scissor test state to match the guest state
|
||||
void SyncScissorTest();
|
||||
|
||||
|
|
|
@ -67,6 +67,7 @@ public:
|
|||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
|
||||
state.draw.shader_program = 0;
|
||||
state.draw.program_pipeline = pipeline.handle;
|
||||
state.geometry_shaders.enabled = (gs != 0);
|
||||
}
|
||||
|
||||
private:
|
||||
|
|
|
@ -14,7 +14,10 @@ OpenGLState OpenGLState::cur_state;
|
|||
bool OpenGLState::s_rgb_used;
|
||||
OpenGLState::OpenGLState() {
|
||||
// These all match default OpenGL values
|
||||
geometry_shaders.enabled = false;
|
||||
framebuffer_srgb.enabled = false;
|
||||
multisample_control.alpha_to_coverage = false;
|
||||
multisample_control.alpha_to_one = false;
|
||||
cull.enabled = false;
|
||||
cull.mode = GL_BACK;
|
||||
cull.front_face = GL_CCW;
|
||||
|
@ -50,12 +53,12 @@ OpenGLState::OpenGLState() {
|
|||
item.height = 0;
|
||||
item.depth_range_near = 0.0f;
|
||||
item.depth_range_far = 1.0f;
|
||||
item.scissor.enabled = false;
|
||||
item.scissor.x = 0;
|
||||
item.scissor.y = 0;
|
||||
item.scissor.width = 0;
|
||||
item.scissor.height = 0;
|
||||
}
|
||||
scissor.enabled = false;
|
||||
scissor.x = 0;
|
||||
scissor.y = 0;
|
||||
scissor.width = 0;
|
||||
scissor.height = 0;
|
||||
for (auto& item : blend) {
|
||||
item.enabled = true;
|
||||
item.rgb_equation = GL_FUNC_ADD;
|
||||
|
@ -88,6 +91,7 @@ OpenGLState::OpenGLState() {
|
|||
clip_distance = {};
|
||||
|
||||
point.size = 1;
|
||||
fragment_color_clamp.enabled = false;
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyDefaultState() {
|
||||
|
@ -136,7 +140,7 @@ void OpenGLState::ApplyCulling() const {
|
|||
}
|
||||
|
||||
void OpenGLState::ApplyColorMask() const {
|
||||
if (GLAD_GL_ARB_viewport_array) {
|
||||
if (GLAD_GL_ARB_viewport_array && independant_blend.enabled) {
|
||||
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||
const auto& updated = color_mask[i];
|
||||
const auto& current = cur_state.color_mask[i];
|
||||
|
@ -230,26 +234,10 @@ void OpenGLState::ApplyStencilTest() const {
|
|||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyScissor() const {
|
||||
const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
|
||||
if (scissor_changed) {
|
||||
if (scissor.enabled) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
if (scissor.enabled &&
|
||||
(scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
|
||||
scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
|
||||
glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyViewport() const {
|
||||
if (GLAD_GL_ARB_viewport_array) {
|
||||
for (GLuint i = 0;
|
||||
i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) {
|
||||
if (GLAD_GL_ARB_viewport_array && geometry_shaders.enabled) {
|
||||
for (GLuint i = 0; i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumViewports);
|
||||
i++) {
|
||||
const auto& current = cur_state.viewports[i];
|
||||
const auto& updated = viewports[i];
|
||||
if (updated.x != current.x || updated.y != current.y ||
|
||||
|
@ -260,6 +248,22 @@ void OpenGLState::ApplyViewport() const {
|
|||
updated.depth_range_far != current.depth_range_far) {
|
||||
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
|
||||
}
|
||||
const bool scissor_changed = updated.scissor.enabled != current.scissor.enabled;
|
||||
if (scissor_changed) {
|
||||
if (updated.scissor.enabled) {
|
||||
glEnablei(GL_SCISSOR_TEST, i);
|
||||
} else {
|
||||
glDisablei(GL_SCISSOR_TEST, i);
|
||||
}
|
||||
}
|
||||
if (updated.scissor.enabled &&
|
||||
(scissor_changed || updated.scissor.x != current.scissor.x ||
|
||||
updated.scissor.y != current.scissor.y ||
|
||||
updated.scissor.width != current.scissor.width ||
|
||||
updated.scissor.height != current.scissor.height)) {
|
||||
glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width,
|
||||
updated.scissor.height);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const auto& current = cur_state.viewports[0];
|
||||
|
@ -273,6 +277,21 @@ void OpenGLState::ApplyViewport() const {
|
|||
updated.depth_range_far != current.depth_range_far) {
|
||||
glDepthRange(updated.depth_range_near, updated.depth_range_far);
|
||||
}
|
||||
const bool scissor_changed = updated.scissor.enabled != current.scissor.enabled;
|
||||
if (scissor_changed) {
|
||||
if (updated.scissor.enabled) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
} else {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
if (updated.scissor.enabled && (scissor_changed || updated.scissor.x != current.scissor.x ||
|
||||
updated.scissor.y != current.scissor.y ||
|
||||
updated.scissor.width != current.scissor.width ||
|
||||
updated.scissor.height != current.scissor.height)) {
|
||||
glScissor(updated.scissor.x, updated.scissor.y, updated.scissor.width,
|
||||
updated.scissor.height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -290,10 +309,9 @@ void OpenGLState::ApplyGlobalBlending() const {
|
|||
if (!updated.enabled) {
|
||||
return;
|
||||
}
|
||||
if (updated.separate_alpha) {
|
||||
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
|
||||
updated.dst_rgb_func != current.dst_rgb_func ||
|
||||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
|
||||
updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
|
||||
updated.dst_a_func != current.dst_a_func) {
|
||||
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
|
||||
updated.dst_a_func);
|
||||
}
|
||||
|
@ -302,16 +320,6 @@ void OpenGLState::ApplyGlobalBlending() const {
|
|||
updated.a_equation != current.a_equation) {
|
||||
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
|
||||
}
|
||||
} else {
|
||||
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
|
||||
updated.dst_rgb_func != current.dst_rgb_func) {
|
||||
glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
|
||||
}
|
||||
|
||||
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
|
||||
glBlendEquation(updated.rgb_equation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
|
||||
|
@ -328,10 +336,9 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
|
|||
if (!updated.enabled) {
|
||||
return;
|
||||
}
|
||||
if (updated.separate_alpha) {
|
||||
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
|
||||
updated.dst_rgb_func != current.dst_rgb_func ||
|
||||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
|
||||
updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
|
||||
updated.dst_a_func != current.dst_a_func) {
|
||||
glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
|
||||
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
|
||||
}
|
||||
|
@ -341,17 +348,6 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
|
|||
glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
|
||||
updated.a_equation);
|
||||
}
|
||||
} else {
|
||||
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
|
||||
updated.dst_rgb_func != current.dst_rgb_func) {
|
||||
glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
|
||||
updated.dst_rgb_func);
|
||||
}
|
||||
|
||||
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
|
||||
glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyBlending() const {
|
||||
|
@ -481,9 +477,29 @@ void OpenGLState::Apply() const {
|
|||
if (point.size != cur_state.point.size) {
|
||||
glPointSize(point.size);
|
||||
}
|
||||
if (GLAD_GL_ARB_color_buffer_float) {
|
||||
if (fragment_color_clamp.enabled != cur_state.fragment_color_clamp.enabled) {
|
||||
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
|
||||
fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE);
|
||||
}
|
||||
}
|
||||
if (multisample_control.alpha_to_coverage != cur_state.multisample_control.alpha_to_coverage) {
|
||||
if (multisample_control.alpha_to_coverage) {
|
||||
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
} else {
|
||||
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
|
||||
}
|
||||
}
|
||||
if (multisample_control.alpha_to_one != cur_state.multisample_control.alpha_to_one) {
|
||||
if (multisample_control.alpha_to_one) {
|
||||
glEnable(GL_SAMPLE_ALPHA_TO_ONE);
|
||||
} else {
|
||||
glDisable(GL_SAMPLE_ALPHA_TO_ONE);
|
||||
}
|
||||
}
|
||||
|
||||
ApplyColorMask();
|
||||
ApplyViewport();
|
||||
ApplyScissor();
|
||||
ApplyStencilTest();
|
||||
ApplySRgb();
|
||||
ApplyCulling();
|
||||
|
|
|
@ -39,6 +39,19 @@ public:
|
|||
bool enabled; // GL_FRAMEBUFFER_SRGB
|
||||
} framebuffer_srgb;
|
||||
|
||||
struct {
|
||||
bool alpha_to_coverage; // GL_ALPHA_TO_COVERAGE
|
||||
bool alpha_to_one; // GL_ALPHA_TO_ONE
|
||||
} multisample_control;
|
||||
|
||||
struct {
|
||||
bool enabled; // GL_CLAMP_FRAGMENT_COLOR_ARB
|
||||
} fragment_color_clamp;
|
||||
|
||||
struct {
|
||||
bool enabled; // viewports arrays are only supported when geometry shaders are enabled.
|
||||
} geometry_shaders;
|
||||
|
||||
struct {
|
||||
bool enabled; // GL_CULL_FACE
|
||||
GLenum mode; // GL_CULL_FACE_MODE
|
||||
|
@ -79,7 +92,6 @@ public:
|
|||
|
||||
struct Blend {
|
||||
bool enabled; // GL_BLEND
|
||||
bool separate_alpha; // Independent blend enabled
|
||||
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
|
||||
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
|
||||
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
|
||||
|
@ -150,9 +162,6 @@ public:
|
|||
GLfloat height;
|
||||
GLfloat depth_range_near; // GL_DEPTH_RANGE
|
||||
GLfloat depth_range_far; // GL_DEPTH_RANGE
|
||||
};
|
||||
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
|
||||
|
||||
struct {
|
||||
bool enabled; // GL_SCISSOR_TEST
|
||||
GLint x;
|
||||
|
@ -160,6 +169,8 @@ public:
|
|||
GLsizei width;
|
||||
GLsizei height;
|
||||
} scissor;
|
||||
};
|
||||
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
|
||||
|
||||
struct {
|
||||
float size; // GL_POINT_SIZE
|
||||
|
@ -214,7 +225,6 @@ private:
|
|||
void ApplyLogicOp() const;
|
||||
void ApplyTextures() const;
|
||||
void ApplySamplers() const;
|
||||
void ApplyScissor() const;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -180,6 +180,12 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
|||
return GL_CLAMP_TO_BORDER;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
|
||||
return GL_MIRROR_CLAMP_TO_EDGE;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceBorder:
|
||||
if (GL_EXT_texture_mirror_clamp) {
|
||||
return GL_MIRROR_CLAMP_TO_BORDER_EXT;
|
||||
} else {
|
||||
return GL_MIRROR_CLAMP_TO_EDGE;
|
||||
}
|
||||
}
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
|
||||
return GL_REPEAT;
|
||||
|
|
|
@ -190,6 +190,7 @@ struct TICEntry {
|
|||
union {
|
||||
BitField<0, 4, u32> res_min_mip_level;
|
||||
BitField<4, 4, u32> res_max_mip_level;
|
||||
BitField<12, 12, u32> min_lod_clamp;
|
||||
};
|
||||
|
||||
GPUVAddr Address() const {
|
||||
|
@ -284,13 +285,25 @@ struct TSCEntry {
|
|||
BitField<6, 3, WrapMode> wrap_p;
|
||||
BitField<9, 1, u32> depth_compare_enabled;
|
||||
BitField<10, 3, DepthCompareFunc> depth_compare_func;
|
||||
BitField<13, 1, u32> srgb_conversion;
|
||||
BitField<20, 3, u32> max_anisotropy;
|
||||
};
|
||||
union {
|
||||
BitField<0, 2, TextureFilter> mag_filter;
|
||||
BitField<4, 2, TextureFilter> min_filter;
|
||||
BitField<6, 2, TextureMipmapFilter> mip_filter;
|
||||
BitField<9, 1, u32> cubemap_interface_filtering;
|
||||
BitField<12, 13, u32> mip_lod_bias;
|
||||
};
|
||||
union {
|
||||
BitField<0, 12, u32> min_lod_clamp;
|
||||
BitField<12, 12, u32> max_lod_clamp;
|
||||
BitField<24, 8, u32> srgb_border_color_r;
|
||||
};
|
||||
union {
|
||||
BitField<12, 8, u32> srgb_border_color_g;
|
||||
BitField<20, 8, u32> srgb_border_color_b;
|
||||
};
|
||||
INSERT_PADDING_BYTES(8);
|
||||
float border_color_r;
|
||||
float border_color_g;
|
||||
float border_color_b;
|
||||
|
|
Reference in New Issue