Pica/Rasterizer: Make some local lambdas static.
This commit is contained in:
parent
1561204342
commit
6e5a903286
|
@ -120,12 +120,12 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
||||||
bool reversed = false)
|
bool reversed = false)
|
||||||
{
|
{
|
||||||
// vertex positions in rasterizer coordinates
|
// vertex positions in rasterizer coordinates
|
||||||
auto FloatToFix = [](float24 flt) {
|
static auto FloatToFix = [](float24 flt) {
|
||||||
// TODO: Rounding here is necessary to prevent garbage pixels at
|
// TODO: Rounding here is necessary to prevent garbage pixels at
|
||||||
// triangle borders. Is it that the correct solution, though?
|
// triangle borders. Is it that the correct solution, though?
|
||||||
return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f)));
|
return Fix12P4(static_cast<unsigned short>(round(flt.ToFloat32() * 16.0f)));
|
||||||
};
|
};
|
||||||
auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
|
static auto ScreenToRasterizerCoordinates = [](const Math::Vec3<float24>& vec) {
|
||||||
return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
|
return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Reference in New Issue