bis_factory: Add partial implementation of BISFactory
Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/file_sys/bis_factory.h"
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namespace FileSys {
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BISFactory::BISFactory(VirtualDir nand_root_)
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: nand_root(std::move(nand_root_)),
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sysnand_cache(std::make_shared<RegisteredCache>(
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nand_root->GetDirectoryRelative("/system/Contents/registered"))),
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usrnand_cache(std::make_shared<RegisteredCache>(
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nand_root->GetDirectoryRelative("/user/Contents/registered"))) {}
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std::shared_ptr<RegisteredCache> BISFactory::GetSystemNANDContents() const {
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return sysnand_cache;
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}
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std::shared_ptr<RegisteredCache> BISFactory::GetUserNANDContents() const {
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return usrnand_cache;
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}
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} // namespace FileSys
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/loader/loader.h"
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#include "registered_cache.h"
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namespace FileSys {
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/// File system interface to the Built-In Storage
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/// This is currently missing accessors to BIS partitions, but seemed like a good place for the NAND
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/// registered caches.
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class BISFactory {
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public:
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explicit BISFactory(VirtualDir nand_root);
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std::shared_ptr<RegisteredCache> GetSystemNANDContents() const;
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std::shared_ptr<RegisteredCache> GetUserNANDContents() const;
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private:
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VirtualDir nand_root;
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std::shared_ptr<RegisteredCache> sysnand_cache;
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std::shared_ptr<RegisteredCache> usrnand_cache;
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};
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} // namespace FileSys
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