yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Merge pull request #6860 from lat9nq/ranged-settings-2

settings: Fix MSVC issues
This commit is contained in:
Mai M 2021-08-11 17:53:09 -04:00 committed by GitHub
commit 756d76d971
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 22 additions and 7 deletions

View File

@ -75,7 +75,7 @@ public:
*/
explicit BasicSetting(const Type& default_val, const std::string& name)
: default_value{default_val}, global{default_val}, label{name} {}
~BasicSetting() = default;
virtual ~BasicSetting() = default;
/**
* Returns a reference to the setting's value.
@ -161,7 +161,7 @@ public:
explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
~BasicRangedSetting() = default;
virtual ~BasicRangedSetting() = default;
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting.
@ -208,7 +208,7 @@ public:
*/
explicit Setting(const Type& default_val, const std::string& name)
: BasicSetting<Type>(default_val, name) {}
~Setting() = default;
virtual ~Setting() = default;
/**
* Tells this setting to represent either the global or custom setting when other member
@ -237,13 +237,13 @@ public:
*
* @returns The required value of the setting
*/
[[nodiscard]] const Type& GetValue() const override {
[[nodiscard]] virtual const Type& GetValue() const override {
if (use_global) {
return this->global;
}
return custom;
}
[[nodiscard]] const Type& GetValue(bool need_global) const {
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
return this->global;
}
@ -286,7 +286,7 @@ public:
*
* @returns A reference to the current setting value
*/
explicit operator const Type&() const override {
virtual explicit operator const Type&() const override {
if (use_global) {
return this->global;
}
@ -318,7 +318,22 @@ public:
: BasicSetting<Type>{default_val, name},
BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
name} {}
~RangedSetting() = default;
virtual ~RangedSetting() = default;
// The following are needed to avoid a MSVC bug
// (source: https://stackoverflow.com/questions/469508)
[[nodiscard]] const Type& GetValue() const override {
return Setting<Type>::GetValue();
}
[[nodiscard]] const Type& GetValue(bool need_global) const override {
return Setting<Type>::GetValue(need_global);
}
explicit operator const Type&() const override {
if (this->use_global) {
return this->global;
}
return this->custom;
}
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the