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yuzu-mainline
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Revert "Merge pull request #7395 from Morph1984/resolve-comments"

This reverts commit d20f91da11, reversing
changes made to 5082712b4e.
This commit is contained in:
ameerj 2021-11-21 07:29:58 -05:00
parent fae07919af
commit 75c4aec8ab
3 changed files with 31 additions and 16 deletions

View File

@ -751,9 +751,8 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
}); });
} }
void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool is_target_depth, vk::ShaderModule& module, bool single_texture) {
bool single_texture) {
if (pipeline) { if (pipeline) {
return; return;
} }
@ -770,7 +769,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr, .pDepthStencilState = nullptr,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO, .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout, .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
@ -781,14 +780,33 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
}); });
} }
void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture) {
ConvertPipelineEx(pipeline, renderpass, module, false, single_texture);
}
void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture) { vk::ShaderModule& module, bool single_texture) {
ConvertPipelineEx(pipeline, renderpass, module, true, single_texture); if (pipeline) {
return;
}
const std::array stages = MakeStages(*full_screen_vert, *module);
pipeline = device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(stages.size()),
.pStages = stages.data(),
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
.renderPass = renderpass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
});
} }
} // namespace Vulkan } // namespace Vulkan

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@ -80,9 +80,6 @@ private:
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool is_target_depth, bool single_texture);
void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture); vk::ShaderModule& module, bool single_texture);

View File

@ -797,9 +797,9 @@ VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {
return *buffers[level]; return *buffers[level];
} }
const auto new_size = Common::NextPow2(needed_size); const auto new_size = Common::NextPow2(needed_size);
static constexpr VkBufferUsageFlags flags = VkBufferUsageFlags flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT; VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
buffers[level] = device.GetLogical().CreateBuffer({ buffers[level] = device.GetLogical().CreateBuffer({
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,