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yuzu-mainline
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Support compressed formats on linear textures.

This commit is contained in:
Fernando Sahmkow 2019-04-15 13:56:09 -04:00
parent 1f4dfb3998
commit 773d955dfa
1 changed files with 5 additions and 2 deletions

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@ -643,13 +643,16 @@ void CachedSurface::LoadGLBuffer() {
SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i);
} else {
const u32 bpp = params.GetFormatBpp() / 8;
const u32 copy_size = params.width * bpp;
const u32 copy_size = (params.width * bpp + GetDefaultBlockWidth(params.pixel_format) - 1) /
GetDefaultBlockWidth(params.pixel_format);
if (params.pitch == copy_size) {
std::memcpy(gl_buffer[0].data(), params.host_ptr, params.size_in_bytes_gl);
} else {
const u32 height = (params.height + GetDefaultBlockHeight(params.pixel_format) - 1) /
GetDefaultBlockHeight(params.pixel_format);
const u8* start{params.host_ptr};
u8* write_to = gl_buffer[0].data();
for (u32 h = params.height; h > 0; h--) {
for (u32 h = height; h > 0; h--) {
std::memcpy(write_to, start, copy_size);
start += params.pitch;
write_to += copy_size;