yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

screen swap - Hotkey mapping

This commit is contained in:
Vamsi Krishna 2016-12-18 22:32:09 +05:30 committed by CaptV0rt3x
parent 0db22eadd5
commit 77f4743199
2 changed files with 1 additions and 5 deletions

View File

@ -19,10 +19,6 @@
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
#define APP_NAME "citra"
#define APP_VERSION "0.1-" VERSION
#define APP_TITLE APP_NAME " " APP_VERSION
#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
EmuThread::EmuThread(GRenderWindow* render_window) EmuThread::EmuThread(GRenderWindow* render_window)
: exec_step(false), running(false), stop_run(false), render_window(render_window) {} : exec_step(false), running(false), stop_run(false), render_window(render_window) {}

View File

@ -212,7 +212,7 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
SLOT(OnMenuLoadFile())); SLOT(OnMenuLoadFile()));
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
SLOT(OnStartGame())); SLOT(OnStartGame()));
connect(GetHotkey("Main Window", "Swap Screens", this), SIGNAL(activated()), this, connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
SLOT(OnSwapScreens())); SLOT(OnSwapScreens()));
std::string window_title = std::string window_title =