core/hid/emulated_controller: Use ranges version of transform
Makes the transform calls much nicer to read.
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@ -1,6 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include "common/thread.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/input_converter.h"
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@ -144,29 +146,23 @@ void EmulatedController::LoadDevices() {
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LoadTASParams();
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std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
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button_devices.begin(), Common::Input::CreateInputDevice);
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std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
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stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
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stick_devices.begin(), Common::Input::CreateInputDevice);
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std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
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motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
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motion_devices.begin(), Common::Input::CreateInputDevice);
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std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
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Common::Input::CreateInputDevice);
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std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
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Common::Input::CreateInputDevice);
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std::ranges::transform(button_params, button_devices.begin(), Common::Input::CreateInputDevice);
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std::ranges::transform(stick_params, stick_devices.begin(), Common::Input::CreateInputDevice);
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std::ranges::transform(motion_params, motion_devices.begin(), Common::Input::CreateInputDevice);
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std::ranges::transform(trigger_params, trigger_devices.begin(),
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Common::Input::CreateInputDevice);
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std::ranges::transform(battery_params, battery_devices.begin(),
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Common::Input::CreateInputDevice);
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camera_devices = Common::Input::CreateInputDevice(camera_params);
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nfc_devices = Common::Input::CreateInputDevice(nfc_params);
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std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
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Common::Input::CreateOutputDevice);
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std::ranges::transform(output_params, output_devices.begin(),
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Common::Input::CreateOutputDevice);
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// Initialize TAS devices
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std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
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Common::Input::CreateInputDevice);
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std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
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Common::Input::CreateInputDevice);
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std::ranges::transform(tas_button_params, tas_button_devices.begin(),
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Common::Input::CreateInputDevice);
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std::ranges::transform(tas_stick_params, tas_stick_devices.begin(),
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Common::Input::CreateInputDevice);
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}
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void EmulatedController::LoadTASParams() {
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