Remove virtual inheritance from RendererOpenGL
Also make destructor virtual so that instances are properly destructed.
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@ -19,7 +19,7 @@ public:
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RendererBase() : m_current_fps(0), m_current_frame(0) {
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}
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~RendererBase() {
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virtual ~RendererBase() {
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}
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/// Swap buffers (render frame)
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@ -13,11 +13,11 @@
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#include <array>
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class RendererOpenGL : virtual public RendererBase {
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class RendererOpenGL : public RendererBase {
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public:
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RendererOpenGL();
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~RendererOpenGL();
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~RendererOpenGL() override;
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/// Swap buffers (render frame)
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void SwapBuffers();
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