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yuzu-mainline
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settings: Report all contained settings values

Also adds a couple characters that denotes the state of the setting.
M for modified, or not default.
C for custom, in context of per-game settings.
This commit is contained in:
lat9nq 2023-06-07 01:53:57 -04:00
parent 8c17a945f7
commit 78b2709373
1 changed files with 19 additions and 45 deletions

View File

@ -61,56 +61,30 @@ void LogSettings() {
}; };
LOG_INFO(Config, "yuzu Configuration:"); LOG_INFO(Config, "yuzu Configuration:");
log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); for (auto& [category, settings] : values.linkage.by_category) {
log_setting("System_RngSeedEnabled", values.rng_seed_enabled.GetValue()); settings.sort([](const BasicSetting* a, const BasicSetting* b) {
log_setting("System_RngSeed", values.rng_seed.GetValue()); return a->GetLabel() < b->GetLabel();
log_setting("System_DeviceName", values.device_name.GetValue()); });
log_setting("System_CurrentUser", values.current_user.GetValue());
log_setting("System_LanguageIndex", values.language_index.GetValue()); for (const auto& setting : settings) {
log_setting("System_RegionIndex", values.region_index.GetValue()); if (setting->Id() == values.yuzu_token.Id()) {
log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue()); // Hide the token secret, which could be used to share patreon builds
log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue()); continue;
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue()); }
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); std::string name = fmt::format(
log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue()); "{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue()); setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue()); setting->GetLabel());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); log_setting(name, setting->Canonicalize());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue()); }
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue()); }
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", Settings::TranslateEnum(values.sink_id.GetValue()));
log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir)); log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
log_setting("Input_EnableTouch", values.touchscreen.enabled);
log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
} }
bool IsConfiguringGlobal() { bool IsConfiguringGlobal() {