Merge pull request #8593 from merryhime/ranged-setting-T
common/setting: Make ranged a property of the type
This commit is contained in:
commit
7d66f8339e
|
@ -106,7 +106,7 @@ struct ResolutionScalingInfo {
|
|||
* configurations. Specifying a default value and label is required. A minimum and maximum range can
|
||||
* be specified for sanitization.
|
||||
*/
|
||||
template <typename Type>
|
||||
template <typename Type, bool ranged = false>
|
||||
class Setting {
|
||||
protected:
|
||||
Setting() = default;
|
||||
|
@ -126,8 +126,8 @@ public:
|
|||
* @param default_val Intial value of the setting, and default value of the setting
|
||||
* @param name Label for the setting
|
||||
*/
|
||||
explicit Setting(const Type& default_val, const std::string& name)
|
||||
: value{default_val}, default_value{default_val}, ranged{false}, label{name} {}
|
||||
explicit Setting(const Type& default_val, const std::string& name) requires(!ranged)
|
||||
: value{default_val}, default_value{default_val}, label{name} {}
|
||||
virtual ~Setting() = default;
|
||||
|
||||
/**
|
||||
|
@ -139,9 +139,9 @@ public:
|
|||
* @param name Label for the setting
|
||||
*/
|
||||
explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
|
||||
const std::string& name)
|
||||
: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
|
||||
ranged{true}, label{name} {}
|
||||
const std::string& name) requires(ranged)
|
||||
: value{default_val},
|
||||
default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
|
||||
|
||||
/**
|
||||
* Returns a reference to the setting's value.
|
||||
|
@ -158,7 +158,7 @@ public:
|
|||
* @param val The desired value
|
||||
*/
|
||||
virtual void SetValue(const Type& val) {
|
||||
Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
|
||||
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
||||
std::swap(value, temp);
|
||||
}
|
||||
|
||||
|
@ -188,7 +188,7 @@ public:
|
|||
* @returns A reference to the setting
|
||||
*/
|
||||
virtual const Type& operator=(const Type& val) {
|
||||
Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
|
||||
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
||||
std::swap(value, temp);
|
||||
return value;
|
||||
}
|
||||
|
@ -207,7 +207,6 @@ protected:
|
|||
const Type default_value{}; ///< The default value
|
||||
const Type maximum{}; ///< Maximum allowed value of the setting
|
||||
const Type minimum{}; ///< Minimum allowed value of the setting
|
||||
const bool ranged; ///< The setting has sanitization ranges
|
||||
const std::string label{}; ///< The setting's label
|
||||
};
|
||||
|
||||
|
@ -219,8 +218,8 @@ protected:
|
|||
*
|
||||
* By default, the global setting is used.
|
||||
*/
|
||||
template <typename Type>
|
||||
class SwitchableSetting : virtual public Setting<Type> {
|
||||
template <typename Type, bool ranged = false>
|
||||
class SwitchableSetting : virtual public Setting<Type, ranged> {
|
||||
public:
|
||||
/**
|
||||
* Sets a default value, label, and setting value.
|
||||
|
@ -228,7 +227,7 @@ public:
|
|||
* @param default_val Intial value of the setting, and default value of the setting
|
||||
* @param name Label for the setting
|
||||
*/
|
||||
explicit SwitchableSetting(const Type& default_val, const std::string& name)
|
||||
explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged)
|
||||
: Setting<Type>{default_val, name} {}
|
||||
virtual ~SwitchableSetting() = default;
|
||||
|
||||
|
@ -241,8 +240,8 @@ public:
|
|||
* @param name Label for the setting
|
||||
*/
|
||||
explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
|
||||
const std::string& name)
|
||||
: Setting<Type>{default_val, min_val, max_val, name} {}
|
||||
const std::string& name) requires(ranged)
|
||||
: Setting<Type, true>{default_val, min_val, max_val, name} {}
|
||||
|
||||
/**
|
||||
* Tells this setting to represent either the global or custom setting when other member
|
||||
|
@ -290,7 +289,7 @@ public:
|
|||
* @param val The new value
|
||||
*/
|
||||
void SetValue(const Type& val) override {
|
||||
Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
} else {
|
||||
|
@ -306,7 +305,7 @@ public:
|
|||
* @returns A reference to the current setting value
|
||||
*/
|
||||
const Type& operator=(const Type& val) override {
|
||||
Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
return this->value;
|
||||
|
@ -374,15 +373,15 @@ struct Values {
|
|||
Setting<std::string> audio_device_id{"auto", "output_device"};
|
||||
Setting<std::string> sink_id{"auto", "output_engine"};
|
||||
Setting<bool> audio_muted{false, "audio_muted"};
|
||||
SwitchableSetting<u8> volume{100, 0, 100, "volume"};
|
||||
SwitchableSetting<u8, true> volume{100, 0, 100, "volume"};
|
||||
|
||||
// Core
|
||||
SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
|
||||
SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
|
||||
|
||||
// Cpu
|
||||
SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
|
||||
CPUAccuracy::Paranoid, "cpu_accuracy"};
|
||||
SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
|
||||
CPUAccuracy::Paranoid, "cpu_accuracy"};
|
||||
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
|
||||
Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
|
||||
Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
|
||||
|
@ -409,7 +408,7 @@ struct Values {
|
|||
true, "cpuopt_unsafe_ignore_global_monitor"};
|
||||
|
||||
// Renderer
|
||||
SwitchableSetting<RendererBackend> renderer_backend{
|
||||
SwitchableSetting<RendererBackend, true> renderer_backend{
|
||||
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
|
||||
Setting<bool> renderer_debug{false, "debug"};
|
||||
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
|
||||
|
@ -423,28 +422,28 @@ struct Values {
|
|||
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
// Default to exclusive fullscreen on these platforms for now.
|
||||
SwitchableSetting<FullscreenMode> fullscreen_mode{
|
||||
SwitchableSetting<FullscreenMode, true> fullscreen_mode{
|
||||
#ifdef _WIN32
|
||||
FullscreenMode::Borderless,
|
||||
#else
|
||||
FullscreenMode::Exclusive,
|
||||
#endif
|
||||
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
||||
SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
||||
SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||
SwitchableSetting<int, true> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
||||
SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||
SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||
SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
||||
SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"};
|
||||
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||
SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
|
||||
GPUAccuracy::Extreme, "gpu_accuracy"};
|
||||
SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
|
||||
GPUAccuracy::Extreme, "gpu_accuracy"};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
|
||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
||||
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
|
||||
SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
|
||||
SwitchableSetting<u16, true> fps_cap{1000, 1, 1000, "fps_cap"};
|
||||
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||
SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
|
||||
ShaderBackend::SPIRV, "shader_backend"};
|
||||
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
|
||||
ShaderBackend::SPIRV, "shader_backend"};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
|
||||
|
@ -460,10 +459,10 @@ struct Values {
|
|||
s64 custom_rtc_differential;
|
||||
|
||||
Setting<s32> current_user{0, "current_user"};
|
||||
SwitchableSetting<s32> language_index{1, 0, 17, "language_index"};
|
||||
SwitchableSetting<s32> region_index{1, 0, 6, "region_index"};
|
||||
SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
|
||||
SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"};
|
||||
SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"};
|
||||
SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"};
|
||||
SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"};
|
||||
SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
@ -485,7 +484,7 @@ struct Values {
|
|||
Setting<bool> tas_loop{false, "tas_loop"};
|
||||
|
||||
Setting<bool> mouse_panning{false, "mouse_panning"};
|
||||
Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
|
||||
Setting<u8, true> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
|
||||
Setting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||
|
||||
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
||||
|
|
|
@ -143,8 +143,8 @@ void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
|
|||
}
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadBasicSetting(Settings::Setting<Type>& setting) {
|
||||
template <typename Type, bool ranged>
|
||||
void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const Type default_value = setting.GetDefault();
|
||||
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
|
||||
|
@ -164,16 +164,16 @@ void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
|
|||
qt_config->setValue(name, QString::fromStdString(value));
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) {
|
||||
template <typename Type, bool ranged>
|
||||
void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const Type value = setting.GetValue();
|
||||
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
|
||||
qt_config->setValue(name, value);
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting) {
|
||||
template <typename Type, bool ranged>
|
||||
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const Type& value = setting.GetValue(global);
|
||||
if (!global) {
|
||||
|
@ -1421,8 +1421,8 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
|
|||
return result;
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting) {
|
||||
template <typename Type, bool ranged>
|
||||
void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
|
||||
QString name = QString::fromStdString(setting.GetLabel());
|
||||
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
|
||||
setting.SetGlobal(use_global);
|
||||
|
|
|
@ -159,8 +159,8 @@ private:
|
|||
*
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting);
|
||||
template <typename Type, bool ranged>
|
||||
void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
|
||||
|
||||
/**
|
||||
* Sets a value to the qt_config using the setting's label and default value. If the config is a
|
||||
|
@ -168,8 +168,8 @@ private:
|
|||
*
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting);
|
||||
template <typename Type, bool ranged>
|
||||
void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
|
||||
|
||||
/**
|
||||
* Reads a value from the qt_config using the setting's label and default value and applies the
|
||||
|
@ -177,15 +177,15 @@ private:
|
|||
*
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void ReadBasicSetting(Settings::Setting<Type>& setting);
|
||||
template <typename Type, bool ranged>
|
||||
void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
|
||||
|
||||
/** Sets a value from the setting in the qt_config using the setting's label and default value.
|
||||
*
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void WriteBasicSetting(const Settings::Setting<Type>& setting);
|
||||
template <typename Type, bool ranged>
|
||||
void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
|
||||
|
||||
ConfigType type;
|
||||
std::unique_ptr<QSettings> qt_config;
|
||||
|
|
|
@ -27,8 +27,9 @@ enum class CheckState {
|
|||
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
|
||||
void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
|
||||
const CheckState& tracker);
|
||||
template <typename Type>
|
||||
void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComboBox* combobox) {
|
||||
template <typename Type, bool ranged>
|
||||
void ApplyPerGameSetting(Settings::SwitchableSetting<Type, ranged>* setting,
|
||||
const QComboBox* combobox) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
|
||||
} else if (!Settings::IsConfiguringGlobal()) {
|
||||
|
@ -45,8 +46,9 @@ void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComb
|
|||
// Sets a Qt UI element given a Settings::Setting
|
||||
void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
|
||||
|
||||
template <typename Type>
|
||||
void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Type>* setting) {
|
||||
template <typename Type, bool ranged>
|
||||
void SetPerGameSetting(QComboBox* combobox,
|
||||
const Settings::SwitchableSetting<Type, ranged>* setting) {
|
||||
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
|
||||
: static_cast<int>(setting->GetValue()) +
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
|
|
|
@ -99,8 +99,8 @@ void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& sett
|
|||
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type>& setting) {
|
||||
template <typename Type, bool ranged>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
|
||||
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
|
||||
static_cast<long>(setting.GetDefault())));
|
||||
}
|
||||
|
|
|
@ -33,6 +33,6 @@ private:
|
|||
* @param group The name of the INI group
|
||||
* @param setting The yuzu setting to modify
|
||||
*/
|
||||
template <typename Type>
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type>& setting);
|
||||
template <typename Type, bool ranged>
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
|
||||
};
|
||||
|
|
Reference in New Issue