gl_texture_cache: Create image storage views
Fixes SULD.D tests.
This commit is contained in:
parent
b1ed64ac18
commit
7eaa74ad23
|
@ -178,7 +178,10 @@ void ComputePipeline::Configure() {
|
||||||
for (const auto& desc : info.image_descriptors) {
|
for (const auto& desc : info.image_descriptors) {
|
||||||
for (u32 index = 0; index < desc.count; ++index) {
|
for (u32 index = 0; index < desc.count; ++index) {
|
||||||
ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
|
ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
|
||||||
images[image_binding++] = image_view.Handle(desc.type);
|
if (desc.is_written) {
|
||||||
|
texture_cache.MarkModification(image_view.image_id);
|
||||||
|
}
|
||||||
|
images[image_binding++] = image_view.StorageView(desc.type, desc.format);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (texture_binding != 0) {
|
if (texture_binding != 0) {
|
||||||
|
|
|
@ -332,7 +332,10 @@ void GraphicsPipeline::Configure(bool is_indexed) {
|
||||||
for (const auto& desc : info.image_descriptors) {
|
for (const auto& desc : info.image_descriptors) {
|
||||||
for (u32 index = 0; index < desc.count; ++index) {
|
for (u32 index = 0; index < desc.count; ++index) {
|
||||||
ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
|
ImageView& image_view{texture_cache.GetImageView(*(views_it++))};
|
||||||
images[image_binding++] = image_view.Handle(desc.type);
|
if (desc.is_written) {
|
||||||
|
texture_cache.MarkModification(image_view.image_id);
|
||||||
|
}
|
||||||
|
images[image_binding++] = image_view.StorageView(desc.type, desc.format);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}};
|
}};
|
||||||
|
|
|
@ -328,6 +328,28 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] GLenum ShaderFormat(Shader::ImageFormat format) {
|
||||||
|
switch (format) {
|
||||||
|
case Shader::ImageFormat::Typeless:
|
||||||
|
break;
|
||||||
|
case Shader::ImageFormat::R8_SINT:
|
||||||
|
return GL_R8I;
|
||||||
|
case Shader::ImageFormat::R8_UINT:
|
||||||
|
return GL_R8UI;
|
||||||
|
case Shader::ImageFormat::R16_UINT:
|
||||||
|
return GL_R16UI;
|
||||||
|
case Shader::ImageFormat::R16_SINT:
|
||||||
|
return GL_R16I;
|
||||||
|
case Shader::ImageFormat::R32_UINT:
|
||||||
|
return GL_R32UI;
|
||||||
|
case Shader::ImageFormat::R32G32_UINT:
|
||||||
|
return GL_RG32UI;
|
||||||
|
case Shader::ImageFormat::R32G32B32A32_UINT:
|
||||||
|
return GL_RGBA32UI;
|
||||||
|
}
|
||||||
|
UNREACHABLE_MSG("Invalid image format={}", format);
|
||||||
|
return GL_R32UI;
|
||||||
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
ImageBufferMap::~ImageBufferMap() {
|
ImageBufferMap::~ImageBufferMap() {
|
||||||
|
@ -837,21 +859,28 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
|
||||||
} else {
|
} else {
|
||||||
internal_format = MaxwellToGL::GetFormatTuple(format).internal_format;
|
internal_format = MaxwellToGL::GetFormatTuple(format).internal_format;
|
||||||
}
|
}
|
||||||
VideoCommon::SubresourceRange flatten_range = info.range;
|
full_range = info.range;
|
||||||
std::array<GLuint, 2> handles;
|
flat_range = info.range;
|
||||||
stored_views.reserve(2);
|
set_object_label = device.HasDebuggingToolAttached();
|
||||||
|
is_render_target = info.IsRenderTarget();
|
||||||
|
original_texture = image.texture.handle;
|
||||||
|
num_samples = image.info.num_samples;
|
||||||
|
if (!is_render_target) {
|
||||||
|
swizzle[0] = info.x_source;
|
||||||
|
swizzle[1] = info.y_source;
|
||||||
|
swizzle[2] = info.z_source;
|
||||||
|
swizzle[3] = info.w_source;
|
||||||
|
}
|
||||||
switch (info.type) {
|
switch (info.type) {
|
||||||
case ImageViewType::e1DArray:
|
case ImageViewType::e1DArray:
|
||||||
flatten_range.extent.layers = 1;
|
flat_range.extent.layers = 1;
|
||||||
[[fallthrough]];
|
[[fallthrough]];
|
||||||
case ImageViewType::e1D:
|
case ImageViewType::e1D:
|
||||||
glGenTextures(2, handles.data());
|
SetupView(Shader::TextureType::Color1D);
|
||||||
SetupView(device, image, Shader::TextureType::Color1D, handles[0], info, flatten_range);
|
SetupView(Shader::TextureType::ColorArray1D);
|
||||||
SetupView(device, image, Shader::TextureType::ColorArray1D, handles[1], info, info.range);
|
|
||||||
break;
|
break;
|
||||||
case ImageViewType::e2DArray:
|
case ImageViewType::e2DArray:
|
||||||
flatten_range.extent.layers = 1;
|
flat_range.extent.layers = 1;
|
||||||
[[fallthrough]];
|
[[fallthrough]];
|
||||||
case ImageViewType::e2D:
|
case ImageViewType::e2D:
|
||||||
if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
|
if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
|
||||||
|
@ -861,26 +890,23 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
|
||||||
.base = {.level = info.range.base.level, .layer = 0},
|
.base = {.level = info.range.base.level, .layer = 0},
|
||||||
.extent = {.levels = 1, .layers = 1},
|
.extent = {.levels = 1, .layers = 1},
|
||||||
};
|
};
|
||||||
glGenTextures(1, handles.data());
|
full_range = slice_range;
|
||||||
SetupView(device, image, Shader::TextureType::Color3D, handles[0], info, slice_range);
|
|
||||||
|
SetupView(Shader::TextureType::Color3D);
|
||||||
} else {
|
} else {
|
||||||
glGenTextures(2, handles.data());
|
SetupView(Shader::TextureType::Color2D);
|
||||||
SetupView(device, image, Shader::TextureType::Color2D, handles[0], info, flatten_range);
|
SetupView(Shader::TextureType::ColorArray2D);
|
||||||
SetupView(device, image, Shader::TextureType::ColorArray2D, handles[1], info,
|
|
||||||
info.range);
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ImageViewType::e3D:
|
case ImageViewType::e3D:
|
||||||
glGenTextures(1, handles.data());
|
SetupView(Shader::TextureType::Color3D);
|
||||||
SetupView(device, image, Shader::TextureType::Color3D, handles[0], info, info.range);
|
|
||||||
break;
|
break;
|
||||||
case ImageViewType::CubeArray:
|
case ImageViewType::CubeArray:
|
||||||
flatten_range.extent.layers = 6;
|
flat_range.extent.layers = 6;
|
||||||
[[fallthrough]];
|
[[fallthrough]];
|
||||||
case ImageViewType::Cube:
|
case ImageViewType::Cube:
|
||||||
glGenTextures(2, handles.data());
|
SetupView(Shader::TextureType::ColorCube);
|
||||||
SetupView(device, image, Shader::TextureType::ColorCube, handles[0], info, flatten_range);
|
SetupView(Shader::TextureType::ColorArrayCube);
|
||||||
SetupView(device, image, Shader::TextureType::ColorArrayCube, handles[1], info, info.range);
|
|
||||||
break;
|
break;
|
||||||
case ImageViewType::Rect:
|
case ImageViewType::Rect:
|
||||||
UNIMPLEMENTED();
|
UNIMPLEMENTED();
|
||||||
|
@ -928,22 +954,62 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::ImageInfo& info,
|
||||||
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageParams& params)
|
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageParams& params)
|
||||||
: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
|
: VideoCommon::ImageViewBase{params}, views{runtime.null_image_views} {}
|
||||||
|
|
||||||
void ImageView::SetupView(const Device& device, Image& image, Shader::TextureType view_type,
|
GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) {
|
||||||
GLuint handle, const VideoCommon::ImageViewInfo& info,
|
if (image_format == Shader::ImageFormat::Typeless) {
|
||||||
VideoCommon::SubresourceRange view_range) {
|
return Handle(texture_type);
|
||||||
const GLuint parent = image.texture.handle;
|
}
|
||||||
const GLenum target = ImageTarget(view_type, image.info.num_samples);
|
const bool is_signed{image_format == Shader::ImageFormat::R8_SINT ||
|
||||||
glTextureView(handle, target, parent, internal_format, view_range.base.level,
|
image_format == Shader::ImageFormat::R16_SINT};
|
||||||
|
if (!storage_views) {
|
||||||
|
storage_views = std::make_unique<StorageViews>();
|
||||||
|
}
|
||||||
|
auto& type_views{is_signed ? storage_views->signeds : storage_views->unsigneds};
|
||||||
|
GLuint& view{type_views[static_cast<size_t>(texture_type)]};
|
||||||
|
if (view == 0) {
|
||||||
|
view = MakeView(texture_type, ShaderFormat(image_format));
|
||||||
|
}
|
||||||
|
return view;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImageView::SetupView(Shader::TextureType view_type) {
|
||||||
|
views[static_cast<size_t>(view_type)] = MakeView(view_type, internal_format);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) {
|
||||||
|
VideoCommon::SubresourceRange view_range;
|
||||||
|
switch (view_type) {
|
||||||
|
case Shader::TextureType::Color1D:
|
||||||
|
case Shader::TextureType::Color2D:
|
||||||
|
case Shader::TextureType::ColorCube:
|
||||||
|
view_range = flat_range;
|
||||||
|
break;
|
||||||
|
case Shader::TextureType::ColorArray1D:
|
||||||
|
case Shader::TextureType::ColorArray2D:
|
||||||
|
case Shader::TextureType::Color3D:
|
||||||
|
case Shader::TextureType::ColorArrayCube:
|
||||||
|
view_range = full_range;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
OGLTextureView& view = stored_views.emplace_back();
|
||||||
|
view.Create();
|
||||||
|
|
||||||
|
const GLenum target = ImageTarget(view_type, num_samples);
|
||||||
|
glTextureView(view.handle, target, original_texture, view_format, view_range.base.level,
|
||||||
view_range.extent.levels, view_range.base.layer, view_range.extent.layers);
|
view_range.extent.levels, view_range.base.layer, view_range.extent.layers);
|
||||||
if (!info.IsRenderTarget()) {
|
if (!is_render_target) {
|
||||||
ApplySwizzle(handle, format, info.Swizzle());
|
std::array<SwizzleSource, 4> casted_swizzle;
|
||||||
|
std::ranges::transform(swizzle, casted_swizzle.begin(), [](u8 component_swizzle) {
|
||||||
|
return static_cast<SwizzleSource>(component_swizzle);
|
||||||
|
});
|
||||||
|
ApplySwizzle(view.handle, format, casted_swizzle);
|
||||||
}
|
}
|
||||||
if (device.HasDebuggingToolAttached()) {
|
if (set_object_label) {
|
||||||
const std::string name = VideoCommon::Name(*this);
|
const std::string name = VideoCommon::Name(*this);
|
||||||
glObjectLabel(GL_TEXTURE, handle, static_cast<GLsizei>(name.size()), name.data());
|
glObjectLabel(GL_TEXTURE, view.handle, static_cast<GLsizei>(name.size()), name.data());
|
||||||
}
|
}
|
||||||
stored_views.emplace_back().handle = handle;
|
return view.handle;
|
||||||
views[static_cast<size_t>(view_type)] = handle;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
|
Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
|
||||||
|
|
|
@ -185,6 +185,9 @@ public:
|
||||||
const VideoCommon::ImageViewInfo& view_info);
|
const VideoCommon::ImageViewInfo& view_info);
|
||||||
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageParams&);
|
explicit ImageView(TextureCacheRuntime&, const VideoCommon::NullImageParams&);
|
||||||
|
|
||||||
|
[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
|
||||||
|
Shader::ImageFormat image_format);
|
||||||
|
|
||||||
[[nodiscard]] GLuint Handle(Shader::TextureType handle_type) const noexcept {
|
[[nodiscard]] GLuint Handle(Shader::TextureType handle_type) const noexcept {
|
||||||
return views[static_cast<size_t>(handle_type)];
|
return views[static_cast<size_t>(handle_type)];
|
||||||
}
|
}
|
||||||
|
@ -206,16 +209,29 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void SetupView(const Device& device, Image& image, Shader::TextureType view_type, GLuint handle,
|
struct StorageViews {
|
||||||
const VideoCommon::ImageViewInfo& info,
|
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> signeds{};
|
||||||
VideoCommon::SubresourceRange view_range);
|
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> unsigneds{};
|
||||||
|
};
|
||||||
|
|
||||||
|
void SetupView(Shader::TextureType view_type);
|
||||||
|
|
||||||
|
GLuint MakeView(Shader::TextureType view_type, GLenum view_format);
|
||||||
|
|
||||||
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> views{};
|
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> views{};
|
||||||
std::vector<OGLTextureView> stored_views;
|
std::vector<OGLTextureView> stored_views;
|
||||||
|
std::unique_ptr<StorageViews> storage_views;
|
||||||
GLenum internal_format = GL_NONE;
|
GLenum internal_format = GL_NONE;
|
||||||
GLuint default_handle = 0;
|
GLuint default_handle = 0;
|
||||||
GPUVAddr gpu_addr = 0;
|
GPUVAddr gpu_addr = 0;
|
||||||
u32 buffer_size = 0;
|
u32 buffer_size = 0;
|
||||||
|
GLuint original_texture = 0;
|
||||||
|
int num_samples = 0;
|
||||||
|
VideoCommon::SubresourceRange flat_range;
|
||||||
|
VideoCommon::SubresourceRange full_range;
|
||||||
|
std::array<u8, 4> swizzle{};
|
||||||
|
bool set_object_label = false;
|
||||||
|
bool is_render_target = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImageAlloc : public VideoCommon::ImageAllocBase {};
|
class ImageAlloc : public VideoCommon::ImageAllocBase {};
|
||||||
|
|
Reference in New Issue