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renderer_vulkan/wrapper: Add fence handle

This commit is contained in:
ReinUsesLisp 2020-03-31 20:58:27 -03:00
parent 3a63ae0658
commit 7fe52ef77f
1 changed files with 17 additions and 0 deletions

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@ -615,6 +615,23 @@ public:
} }
}; };
class Fence : public Handle<VkFence, VkDevice, DeviceDispatch> {
using Handle<VkFence, VkDevice, DeviceDispatch>::Handle;
public:
VkResult Wait(u64 timeout = std::numeric_limits<u64>::max()) const noexcept {
return dld->vkWaitForFences(owner, 1, &handle, true, timeout);
}
VkResult GetStatus() const noexcept {
return dld->vkGetFenceStatus(owner, handle);
}
void Reset() const {
Check(dld->vkResetFences(owner, 1, &handle));
}
};
class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> { class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> {
using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle; using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle;