gl_texture_cache: Fix scaling backup logic
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122ddeb7ff
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8183142cd4
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@ -681,6 +681,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
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gl_type = tuple.type;
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}
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texture = MakeImage(info, gl_internal_format);
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original_backup = texture.handle;
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if (runtime->device.HasDebuggingToolAttached()) {
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const std::string name = VideoCommon::Name(*this);
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glObjectLabel(ImageTarget(info) == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE,
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@ -697,7 +698,6 @@ void Image::UploadMemory(const ImageBufferMap& map,
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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if (is_rescaled) {
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ScaleDown();
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scale_backup.Release();
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
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glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, map.offset, unswizzled_size_bytes);
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@ -729,7 +729,6 @@ void Image::DownloadMemory(ImageBufferMap& map,
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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if (is_rescaled) {
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ScaleDown();
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scale_backup.Release();
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}
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glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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@ -749,7 +748,7 @@ void Image::DownloadMemory(ImageBufferMap& map,
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CopyImageToBuffer(copy, map.offset);
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}
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if (is_rescaled) {
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ScaleUp();
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texture.handle = upscaled_backup.handle;
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}
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}
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@ -885,11 +884,6 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
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}
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bool Image::Scale() {
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if (scale_backup.handle) {
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// This was a texture which was scaled previously, no need to repeat scaling
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std::swap(texture, scale_backup);
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return true;
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}
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const auto format_type = GetFormatType(info.format);
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const GLenum attachment = [format_type] {
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switch (format_type) {
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@ -949,8 +943,9 @@ bool Image::Scale() {
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auto dst_info = info;
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dst_info.size.width = scaled_width;
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dst_info.size.height = scaled_height;
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scale_backup = MakeImage(dst_info, gl_internal_format);
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if (!upscaled_backup.handle) {
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upscaled_backup = MakeImage(dst_info, gl_internal_format);
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}
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const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
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const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
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for (s32 layer = 0; layer < info.resources.layers; ++layer) {
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@ -960,13 +955,14 @@ bool Image::Scale() {
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const u32 dst_level_width = std::max(1u, scaled_width >> level);
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const u32 dst_level_height = std::max(1u, scaled_height >> level);
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glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
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glNamedFramebufferTextureLayer(draw_fbo, attachment, scale_backup.handle, level, layer);
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glNamedFramebufferTextureLayer(read_fbo, attachment, original_backup, level, layer);
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glNamedFramebufferTextureLayer(draw_fbo, attachment, upscaled_backup.handle, level,
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layer);
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glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
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0, dst_level_width, dst_level_height, mask, filter);
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}
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}
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std::swap(texture, scale_backup);
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texture.handle = upscaled_backup.handle;
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return true;
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}
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@ -985,20 +981,19 @@ bool Image::ScaleUp() {
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UNIMPLEMENTED();
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return false;
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}
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if (!Scale()) {
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return false;
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}
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flags |= ImageFlagBits::Rescaled;
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return Scale();
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return true;
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}
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bool Image::ScaleDown() {
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if (False(flags & ImageFlagBits::Rescaled)) {
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return false;
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}
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if (!scale_backup.handle) {
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LOG_ERROR(Render_OpenGL, "Downscaling an upscaled texture that didn't backup original");
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return false;
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}
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flags &= ~ImageFlagBits::Rescaled;
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std::swap(texture, scale_backup);
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texture.handle = original_backup;
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return true;
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}
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@ -205,12 +205,13 @@ private:
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bool Scale();
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OGLTexture texture;
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OGLTexture scale_backup;
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OGLTexture upscaled_backup;
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OGLTextureView store_view;
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GLenum gl_internal_format = GL_NONE;
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GLenum gl_format = GL_NONE;
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GLenum gl_type = GL_NONE;
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TextureCacheRuntime* runtime{};
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GLuint original_backup{};
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};
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class ImageView : public VideoCommon::ImageViewBase {
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