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Merge pull request #181 from bunnei/vi-fixes-2

VI cleanup and add a hack for booting games
This commit is contained in:
bunnei 2018-02-13 19:17:27 -05:00 committed by GitHub
commit 826e9c9782
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1 changed files with 36 additions and 17 deletions

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@ -262,6 +262,11 @@ public:
Data data;
};
// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further.
// This will break libnx and potentially other apps that more stringently check this. This is here
// purely as a convenience, and should go away once we implement fences.
static constexpr u32 FENCE_HACK = 0;
class IGBPDequeueBufferResponseParcel : public Parcel {
public:
explicit IGBPDequeueBufferResponseParcel(u32 slot) : Parcel(), slot(slot) {}
@ -269,11 +274,20 @@ public:
protected:
void SerializeData() override {
Write(slot);
// TODO(Subv): Find out how this Fence is used.
std::array<u32_le, 11> fence = {};
Write(fence);
Write<u32_le>(0);
// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
Write<u32>(0);
Write<u32>(FENCE_HACK);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
}
u32_le slot;
@ -304,7 +318,7 @@ protected:
void SerializeData() override {
// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
Write<u32_le>(0);
Write<u32_le>(0);
Write<u32_le>(FENCE_HACK);
Write<u32_le>(0);
Write(buffer);
Write<u32_le>(0);
@ -442,18 +456,20 @@ private:
void TransactParcel(u32 id, TransactionId transaction, const std::vector<u8>& input_data,
VAddr output_addr, u64 output_size) {
auto buffer_queue = nv_flinger->GetBufferQueue(id);
std::vector<u8> response_buffer;
if (transaction == TransactionId::Connect) {
IGBPConnectRequestParcel request{input_data};
IGBPConnectResponseParcel response{1280, 720};
response_buffer = response.Serialize();
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::SetPreallocatedBuffer) {
IGBPSetPreallocatedBufferRequestParcel request{input_data};
buffer_queue->SetPreallocatedBuffer(request.data.slot, request.buffer);
IGBPSetPreallocatedBufferResponseParcel response{};
response_buffer = response.Serialize();
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::DequeueBuffer) {
IGBPDequeueBufferRequestParcel request{input_data};
@ -461,21 +477,24 @@ private:
request.data.height);
IGBPDequeueBufferResponseParcel response{slot};
response_buffer = response.Serialize();
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::RequestBuffer) {
IGBPRequestBufferRequestParcel request{input_data};
auto& buffer = buffer_queue->RequestBuffer(request.slot);
IGBPRequestBufferResponseParcel response{buffer};
response_buffer = response.Serialize();
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::QueueBuffer) {
IGBPQueueBufferRequestParcel request{input_data};
buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
IGBPQueueBufferResponseParcel response{1280, 720};
response_buffer = response.Serialize();
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::Query) {
IGBPQueryRequestParcel request{input_data};
@ -483,13 +502,13 @@ private:
buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
IGBPQueryResponseParcel response{value};
response_buffer = response.Serialize();
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::CancelBuffer) {
LOG_WARNING(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
} else {
ASSERT_MSG(false, "Unimplemented");
}
Memory::WriteBlock(output_addr, response_buffer.data(), output_size);
}
void TransactParcel(Kernel::HLERequestContext& ctx) {
@ -555,7 +574,7 @@ private:
}
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
};
}; // namespace VI
class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {
public: