Change name of TEXQ to TXQ, in order to match NVIDIA's naming
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@ -670,7 +670,7 @@ public:
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LDG, // Load from global memory
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LDG, // Load from global memory
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STG, // Store in global memory
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STG, // Store in global memory
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TEX,
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TEX,
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TEXQ, // Texture Query
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TXQ, // Texture Query
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TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
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TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
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TLDS, // Texture Load with scalar/non-vec4 source/destinations
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TLDS, // Texture Load with scalar/non-vec4 source/destinations
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TLD4, // Texture Load 4
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TLD4, // Texture Load 4
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@ -894,7 +894,7 @@ private:
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INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
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INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("1110111011011---", Id::STG, Type::Memory, "STG"),
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INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
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INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
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INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"),
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INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"),
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INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
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INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
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INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
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INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
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INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
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INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
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