Texture Cache: More rescaling fixes.
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10e5065a5c
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84f2aea896
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@ -918,7 +918,7 @@ bool Image::ScaleUp() {
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return false;
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}
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flags |= ImageFlagBits::Rescaled;
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Scale();
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//Scale();
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return true;
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}
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@ -927,7 +927,7 @@ bool Image::ScaleDown() {
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return false;
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}
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flags &= ~ImageFlagBits::Rescaled;
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Scale();
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//Scale();
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return true;
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}
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@ -1078,6 +1078,10 @@ bool Image::ScaleUp(bool save_as_backup) {
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MemoryCommit new_commit(
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runtime->memory_allocator.Commit(rescaled_image, MemoryUsage::DeviceLocal));
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if (aspect_mask == 0) {
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aspect_mask = ImageAspectMask(info.format);
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}
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const auto scale_up = [&](u32 value) {
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return (value * resolution.up_scale) >> resolution.down_shift;
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};
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@ -1170,6 +1174,10 @@ bool Image::ScaleDown(bool save_as_backup) {
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return (value * resolution.up_scale) >> resolution.down_shift;
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};
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if (aspect_mask == 0) {
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aspect_mask = ImageAspectMask(info.format);
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}
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const bool is_2d = info.type == ImageType::e2D;
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boost::container::small_vector<VkImageBlit, 4> vkRegions(info.resources.levels);
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for (s32 level = 0; level < info.resources.levels; level++) {
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@ -204,9 +204,13 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
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return;
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}
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do {
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flags[Dirty::RenderTargets] = false;
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// Render target control is used on all render targets, so force look ups when this one is up
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has_deleted_images = false;
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// Render target control is used on all render targets, so force look ups when this one is
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// up
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const bool force = flags[Dirty::RenderTargetControl];
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flags[Dirty::RenderTargetControl] = false;
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@ -242,37 +246,26 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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const auto scale_up = [this](ImageId image_id) {
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if (image_id != CORRUPT_ID) {
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Image& image = slot_images[image_id];
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return ScaleUp(image);
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ScaleUp(image);
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}
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return false;
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};
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for (size_t index = 0; index < NUM_RT; ++index) {
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if (scale_up(tmp_color_images[index])) {
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BindRenderTarget(&render_targets.color_buffer_ids[index],
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FindColorBuffer(index, is_clear));
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}
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}
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if (scale_up(tmp_depth_image)) {
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BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
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scale_up(tmp_color_images[index]);
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}
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scale_up(tmp_depth_image);
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} else {
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const auto scale_down = [this](ImageId image_id) {
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if (image_id != CORRUPT_ID) {
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Image& image = slot_images[image_id];
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return ScaleDown(image);
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ScaleDown(image);
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}
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return false;
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};
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for (size_t index = 0; index < NUM_RT; ++index) {
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if (scale_down(tmp_color_images[index])) {
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BindRenderTarget(&render_targets.color_buffer_ids[index],
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FindColorBuffer(index, is_clear));
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}
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}
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if (scale_down(tmp_depth_image)) {
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BindRenderTarget(&render_targets.depth_buffer_id, FindDepthBuffer(is_clear));
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scale_down(tmp_color_images[index]);
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}
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scale_down(tmp_depth_image);
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}
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} while (has_deleted_images);
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// Rescale End
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for (size_t index = 0; index < NUM_RT; ++index) {
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@ -708,9 +701,8 @@ bool TextureCache<P>::ImageCanRescale(Image& image) {
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}
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template <class P>
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void TextureCache<P>::InvalidateScale(Image& image, bool invalidate_rt) {
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void TextureCache<P>::InvalidateScale(Image& image) {
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const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
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if (invalidate_rt) {
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auto& dirty = maxwell3d.dirty.flags;
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dirty[Dirty::RenderTargets] = true;
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dirty[Dirty::ZetaBuffer] = true;
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@ -723,28 +715,40 @@ void TextureCache<P>::InvalidateScale(Image& image, bool invalidate_rt) {
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render_targets.depth_buffer_id = ImageViewId{};
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}
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}
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}
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RemoveImageViewReferences(image_view_ids);
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RemoveFramebuffers(image_view_ids);
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for (const ImageViewId image_view_id : image_view_ids) {
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sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
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slot_image_views.erase(image_view_id);
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}
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image.image_view_ids.clear();
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image.image_view_infos.clear();
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if constexpr (ENABLE_VALIDATION) {
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std::ranges::fill(graphics_image_view_ids, CORRUPT_ID);
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std::ranges::fill(compute_image_view_ids, CORRUPT_ID);
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}
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graphics_image_table.Invalidate();
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compute_image_table.Invalidate();
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has_deleted_images = true;
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}
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template <class P>
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bool TextureCache<P>::ScaleUp(Image& image, bool invalidate_rt) {
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bool TextureCache<P>::ScaleUp(Image& image) {
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const bool rescaled = image.ScaleUp();
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if (!rescaled) {
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return false;
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}
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InvalidateScale(image, invalidate_rt);
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InvalidateScale(image);
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return true;
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}
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template <class P>
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bool TextureCache<P>::ScaleDown(Image& image, bool invalidate_rt) {
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bool TextureCache<P>::ScaleDown(Image& image) {
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const bool rescaled = image.ScaleDown();
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if (!rescaled) {
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return false;
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}
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InvalidateScale(image, invalidate_rt);
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InvalidateScale(image);
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return true;
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}
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@ -861,12 +865,12 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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if (can_rescale) {
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for (const ImageId sibling_id : all_siblings) {
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Image& sibling = slot_images[sibling_id];
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ScaleUp(sibling, true);
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ScaleUp(sibling);
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}
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} else {
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for (const ImageId sibling_id : all_siblings) {
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Image& sibling = slot_images[sibling_id];
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ScaleDown(sibling, true);
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ScaleDown(sibling);
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}
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}
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@ -893,9 +897,9 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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RefreshContents(new_image, new_image_id);
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if (can_rescale) {
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new_image.ScaleUp();
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ScaleUp(new_image);
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} else {
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new_image.ScaleDown();
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ScaleDown(new_image);
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}
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for (const ImageId overlap_id : overlap_ids) {
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@ -327,9 +327,9 @@ private:
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[[nodiscard]] bool IsFullClear(ImageViewId id);
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bool ImageCanRescale(Image& image);
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void InvalidateScale(Image& image, bool invalidate_rt = false);
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bool ScaleUp(Image& image, bool invalidate_rt = false);
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bool ScaleDown(Image& image, bool invalidate_rt = false);
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void InvalidateScale(Image& image);
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bool ScaleUp(Image& image);
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bool ScaleDown(Image& image);
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Runtime& runtime;
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VideoCore::RasterizerInterface& rasterizer;
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