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yuzu-mainline
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main: Connect game list remove signals to removal functions

This commit is contained in:
Morph 2020-07-17 05:21:26 -04:00
parent de6b852dc2
commit 85e1facfe6
2 changed files with 167 additions and 5 deletions

View File

@ -847,6 +847,9 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
&GMainWindow::OnTransferableShaderCacheOpenFile);
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
&GMainWindow::OnGameListRemoveInstalledEntry);
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
@ -1322,14 +1325,12 @@ void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::str
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
const QString shader_dir =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
const QString tranferable_shader_cache_folder_path =
const QString transferable_shader_cache_folder_path =
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
tranferable_shader_cache_folder_path + QDir::separator() +
transferable_shader_cache_folder_path + QDir::separator() +
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
if (!QFile::exists(transferable_shader_cache_file_path)) {
@ -1350,7 +1351,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
QProcess::startDetached(explorer, param);
#else
QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path));
QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path));
#endif
}
@ -1394,6 +1395,163 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src
return true;
}
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
QString entry_type;
switch (type) {
case InstalledEntryType::Game:
entry_type = tr("Contents");
break;
case InstalledEntryType::Update:
entry_type = tr("Update");
break;
case InstalledEntryType::AddOnContent:
entry_type = tr("DLC");
break;
}
if (QMessageBox::question(
this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) {
return;
}
bool res;
switch (type) {
case InstalledEntryType::Game:
res = Core::System::GetInstance()
.GetFileSystemController()
.GetUserNANDContents()
->RemoveExistingEntry(program_id);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed base game."));
} else {
QMessageBox::warning(
this, tr("Error Removing %1").arg(entry_type),
tr("The base game is not installed in the NAND and cannot be removed."));
}
[[fallthrough]];
case InstalledEntryType::Update:
res = Core::System::GetInstance()
.GetFileSystemController()
.GetUserNANDContents()
->RemoveExistingEntry(program_id | 0x800);
if (res) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the installed update."));
} else {
QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
tr("There is no update installed for this title."));
}
if (type == InstalledEntryType::Game) {
[[fallthrough]];
} else {
break;
}
case InstalledEntryType::AddOnContent:
u32 count{};
const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter(
FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
for (const auto& entry : dlc_entries) {
if ((entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id) {
res = Core::System::GetInstance()
.GetFileSystemController()
.GetUserNANDContents()
->RemoveExistingEntry(entry.title_id);
if (res) {
++count;
}
}
}
if (count == 0) {
QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type),
tr("There are no DLC installed for this title."));
break;
}
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed %1 installed DLC.").arg(count));
break;
}
game_list->PopulateAsync(UISettings::values.game_dirs);
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
"game_list");
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
QString question;
switch (target) {
case GameListRemoveTarget::ShaderCache:
question = tr("Delete Transferable Shader Cache?");
break;
case GameListRemoveTarget::CustomConfiguration:
question = tr("Remove Custom Game Configuration?");
break;
}
if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
QMessageBox::No) != QMessageBox::Yes) {
return;
}
switch (target) {
case GameListRemoveTarget::ShaderCache: {
const QString shader_dir =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
const QString transferable_shader_cache_folder_path =
shader_dir + QStringLiteral("opengl") + QDir::separator() +
QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
transferable_shader_cache_folder_path + QDir::separator() +
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
if (!QFile::exists(transferable_shader_cache_file_path)) {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("A shader cache for this title does not exist."));
break;
}
if (QFile::remove(transferable_shader_cache_file_path)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the transferable shader cache."));
} else {
QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
tr("Failed to remove the transferable shader cache."));
}
break;
}
case GameListRemoveTarget::CustomConfiguration: {
const QString config_dir =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir));
const QString custom_config_file_path =
config_dir + QString::fromStdString(fmt::format("{:016X}.ini", program_id));
if (!QFile::exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("A custom configuration for this title does not exist."));
break;
}
if (QFile::remove(custom_config_file_path)) {
QMessageBox::information(this, tr("Successfully Removed"),
tr("Successfully removed the custom game configuration."));
} else {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
tr("Failed to remove the custom game configuration."));
}
break;
}
}
}
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
const auto failed = [this] {
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),

View File

@ -32,6 +32,8 @@ class QPushButton;
class QProgressDialog;
class WaitTreeWidget;
enum class GameListOpenTarget;
enum class GameListRemoveTarget;
enum class InstalledEntryType;
class GameListPlaceholder;
namespace Core::Frontend {
@ -198,6 +200,8 @@ private slots:
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,