applets/controller: Use a pair of emulated controller index to controller type
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102630f2b2
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@ -72,40 +72,6 @@ bool IsControllerCompatible(Settings::ControllerType controller_type,
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}
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}
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/// Maps the controller type combobox index to Controller Type enum
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constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
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switch (index) {
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case 0:
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default:
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return Settings::ControllerType::ProController;
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case 1:
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return Settings::ControllerType::DualJoyconDetached;
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case 2:
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return Settings::ControllerType::LeftJoycon;
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case 3:
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return Settings::ControllerType::RightJoycon;
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case 4:
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return Settings::ControllerType::Handheld;
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}
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}
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/// Maps the Controller Type enum to controller type combobox index
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constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
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switch (type) {
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case Settings::ControllerType::ProController:
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default:
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return 0;
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case Settings::ControllerType::DualJoyconDetached:
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return 1;
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case Settings::ControllerType::LeftJoycon:
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return 2;
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case Settings::ControllerType::RightJoycon:
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return 3;
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case Settings::ControllerType::Handheld:
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return 4;
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}
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}
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} // namespace
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QtControllerSelectorDialog::QtControllerSelectorDialog(
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@ -184,6 +150,11 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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// This avoids unintentionally changing the states of elements while loading them in.
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SetSupportedControllers();
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DisableUnsupportedPlayers();
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for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
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SetEmulatedControllers(player_index);
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}
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LoadConfiguration();
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for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
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@ -223,8 +194,8 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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if (i == 0) {
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connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int index) {
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UpdateDockedState(GetControllerTypeFromIndex(index) ==
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[this, i](int index) {
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UpdateDockedState(GetControllerTypeFromIndex(index, i) ==
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Settings::ControllerType::Handheld);
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});
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}
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@ -281,8 +252,8 @@ void QtControllerSelectorDialog::LoadConfiguration() {
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(index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
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player_groupboxes[index]->setChecked(connected);
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connected_controller_checkboxes[index]->setChecked(connected);
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emulated_controllers[index]->setCurrentIndex(
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GetIndexFromControllerType(Settings::values.players.GetValue()[index].controller_type));
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emulated_controllers[index]->setCurrentIndex(GetIndexFromControllerType(
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Settings::values.players.GetValue()[index].controller_type, index));
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}
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UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected);
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@ -338,7 +309,7 @@ bool QtControllerSelectorDialog::CheckIfParametersMet() {
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}
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const auto compatible = IsControllerCompatible(
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GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex()),
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GetControllerTypeFromIndex(emulated_controllers[index]->currentIndex(), index),
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parameters);
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// If any controller is found to be incompatible, return false early.
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@ -422,6 +393,63 @@ void QtControllerSelectorDialog::SetSupportedControllers() {
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}
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}
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void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index) {
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auto& pairs = index_controller_type_pairs[player_index];
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pairs.clear();
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emulated_controllers[player_index]->clear();
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::ProController);
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emulated_controllers[player_index]->addItem(tr("Pro Controller"));
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::DualJoyconDetached);
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emulated_controllers[player_index]->addItem(tr("Dual Joycons"));
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::LeftJoycon);
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emulated_controllers[player_index]->addItem(tr("Left Joycon"));
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::RightJoycon);
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emulated_controllers[player_index]->addItem(tr("Right Joycon"));
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if (player_index == 0) {
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pairs.emplace_back(emulated_controllers[player_index]->count(),
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Settings::ControllerType::Handheld);
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emulated_controllers[player_index]->addItem(tr("Handheld"));
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}
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}
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Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex(
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int index, std::size_t player_index) const {
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const auto& pairs = index_controller_type_pairs[player_index];
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const auto it = std::find_if(pairs.begin(), pairs.end(),
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[index](const auto& pair) { return pair.first == index; });
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if (it == pairs.end()) {
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return Settings::ControllerType::ProController;
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}
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return it->second;
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}
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int QtControllerSelectorDialog::GetIndexFromControllerType(Settings::ControllerType type,
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std::size_t player_index) const {
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const auto& pairs = index_controller_type_pairs[player_index];
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const auto it = std::find_if(pairs.begin(), pairs.end(),
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[type](const auto& pair) { return pair.second == type; });
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if (it == pairs.end()) {
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return 0;
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}
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return it->first;
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}
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void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) {
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if (!player_groupboxes[player_index]->isChecked()) {
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connected_controller_icons[player_index]->setStyleSheet(QString{});
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@ -430,7 +458,8 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
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}
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const QString stylesheet = [this, player_index] {
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switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex())) {
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switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
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player_index)) {
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case Settings::ControllerType::ProController:
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return QStringLiteral("image: url(:/controller/applet_pro_controller%0); ");
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case Settings::ControllerType::DualJoyconDetached:
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@ -446,6 +475,12 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
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}
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}();
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if (stylesheet.isEmpty()) {
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connected_controller_icons[player_index]->setStyleSheet(QString{});
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player_labels[player_index]->show();
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return;
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}
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const QString theme = [] {
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if (QIcon::themeName().contains(QStringLiteral("dark"))) {
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return QStringLiteral("_dark");
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@ -463,8 +498,8 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index)
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void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) {
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auto& player = Settings::values.players.GetValue()[player_index];
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const auto controller_type =
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GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex());
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const auto controller_type = GetControllerTypeFromIndex(
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emulated_controllers[player_index]->currentIndex(), player_index);
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const auto player_connected = player_groupboxes[player_index]->isChecked() &&
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controller_type != Settings::ControllerType::Handheld;
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@ -507,8 +542,8 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) {
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if (!player_groupboxes[player_index]->isChecked() ||
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GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex()) ==
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Settings::ControllerType::Handheld) {
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GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(),
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player_index) == Settings::ControllerType::Handheld) {
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led_patterns_boxes[player_index][0]->setChecked(false);
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led_patterns_boxes[player_index][1]->setChecked(false);
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led_patterns_boxes[player_index][2]->setChecked(false);
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@ -22,6 +22,10 @@ namespace InputCommon {
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class InputSubsystem;
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}
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namespace Settings {
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enum class ControllerType;
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}
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namespace Ui {
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class QtControllerSelectorDialog;
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}
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@ -57,6 +61,15 @@ private:
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// Sets the controller icons for "Supported Controller Types".
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void SetSupportedControllers();
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// Sets the emulated controllers per player.
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void SetEmulatedControllers(std::size_t player_index);
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// Gets the Controller Type for a given controller combobox index per player.
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Settings::ControllerType GetControllerTypeFromIndex(int index, std::size_t player_index) const;
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// Gets the controller combobox index for a given Controller Type per player.
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int GetIndexFromControllerType(Settings::ControllerType type, std::size_t player_index) const;
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// Updates the controller icons per player.
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void UpdateControllerIcon(std::size_t player_index);
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@ -114,6 +127,10 @@ private:
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// Comboboxes with a list of emulated controllers per player.
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std::array<QComboBox*, NUM_PLAYERS> emulated_controllers;
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/// Pairs of emulated controller index and Controller Type enum per player.
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std::array<std::vector<std::pair<int, Settings::ControllerType>>, NUM_PLAYERS>
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index_controller_type_pairs;
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// Labels representing the number of connected controllers
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// above the "Connected Controllers" checkboxes.
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std::array<QLabel*, NUM_PLAYERS> connected_controller_labels;
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