gl_shader_cache: Fix newline on buffer preprocessor definitions
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e7bdf8b22a
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87909d327f
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@ -218,17 +218,21 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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if (!texture_buffer_usage.test(i)) {
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if (!texture_buffer_usage.test(i)) {
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continue;
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continue;
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}
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}
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source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
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source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i);
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}
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if (texture_buffer_usage.any()) {
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source += '\n';
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}
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}
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if (program_type == Maxwell::ShaderProgram::Geometry) {
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if (program_type == Maxwell::ShaderProgram::Geometry) {
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const auto [glsl_topology, debug_name, max_vertices] =
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const auto [glsl_topology, debug_name, max_vertices] =
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GetPrimitiveDescription(primitive_mode);
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GetPrimitiveDescription(primitive_mode);
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source += "layout (" + std::string(glsl_topology) + ") in;\n";
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source += "layout (" + std::string(glsl_topology) + ") in;\n\n";
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source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
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source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
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}
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}
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source += '\n';
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source += code;
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source += code;
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OGLShader shader;
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OGLShader shader;
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