emu_window: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
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@ -60,13 +60,13 @@ EmuWindow::~EmuWindow() {
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* @param framebuffer_y Framebuffer y-coordinate to check
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* @return True if the coordinates are within the touchpad, otherwise false
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*/
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static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
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u32 framebuffer_y) {
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return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
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framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
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}
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std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
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std::tuple<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
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new_x = std::max(new_x, framebuffer_layout.screen.left);
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new_x = std::min(new_x, framebuffer_layout.screen.right - 1);
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@ -76,7 +76,7 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
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return std::make_tuple(new_x, new_y);
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}
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
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void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
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return;
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}
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@ -95,7 +95,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std
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touch_state->status[id] = std::make_tuple(x, y, true);
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}
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void EmuWindow::TouchReleased(std::size_t id) {
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void EmuWindow::TouchReleased(size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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@ -103,7 +103,7 @@ void EmuWindow::TouchReleased(std::size_t id) {
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touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
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void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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@ -116,7 +116,7 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::
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TouchPressed(framebuffer_x, framebuffer_y, id);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
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NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
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}
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@ -82,7 +82,7 @@ public:
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bool fullscreen = false;
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int res_width = 0;
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int res_height = 0;
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std::pair<unsigned, unsigned> min_client_area_size;
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std::pair<u32, u32> min_client_area_size;
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};
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/// Data describing host window system information
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@ -119,13 +119,13 @@ public:
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* @param framebuffer_y Framebuffer y-coordinate that was pressed
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* @param id Touch event ID
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*/
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void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
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void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
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/**
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* Signal that a touch released event has occurred (e.g. mouse click released)
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* @param id Touch event ID
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*/
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void TouchReleased(std::size_t id);
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void TouchReleased(size_t id);
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/**
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* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
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@ -133,7 +133,7 @@ public:
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* @param framebuffer_y Framebuffer y-coordinate
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* @param id Touch event ID
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*/
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void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
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void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
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/**
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* Returns currently active configuration.
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@ -173,7 +173,7 @@ public:
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* Convenience method to update the current frame layout
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* Read from the current settings to determine which layout to use.
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*/
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void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
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void UpdateCurrentFramebufferLayout(u32 width, u32 height);
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protected:
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explicit EmuWindow();
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@ -208,7 +208,7 @@ protected:
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* Update internal client area size with the given parameter.
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* @note EmuWindow implementations will usually use this in window resize event handlers.
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*/
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void NotifyClientAreaSizeChanged(const std::pair<unsigned, unsigned>& size) {
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void NotifyClientAreaSizeChanged(std::pair<u32, u32> size) {
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client_area_width = size.first;
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client_area_height = size.second;
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}
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@ -221,14 +221,19 @@ private:
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* For the request to be honored, EmuWindow implementations will usually reimplement this
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* function.
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*/
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virtual void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned>) {
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virtual void OnMinimalClientAreaChangeRequest(std::pair<u32, u32>) {
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// By default, ignore this request and do nothing.
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}
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/**
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* Clip the provided coordinates to be inside the touchscreen area.
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*/
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std::tuple<u32, u32> ClipToTouchScreen(u32 new_x, u32 new_y) const;
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Layout::FramebufferLayout framebuffer_layout; ///< Current framebuffer layout
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unsigned client_area_width; ///< Current client width, should be set by window impl.
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unsigned client_area_height; ///< Current client height, should be set by window impl.
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u32 client_area_width; ///< Current client width, should be set by window impl.
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u32 client_area_height; ///< Current client height, should be set by window impl.
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WindowConfig config; ///< Internal configuration (changes pending for being applied in
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/// ProcessConfigurationChanges)
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@ -236,11 +241,6 @@ private:
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class TouchState;
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std::shared_ptr<TouchState> touch_state;
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/**
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* Clip the provided coordinates to be inside the touchscreen area.
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*/
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std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y) const;
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};
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} // namespace Core::Frontend
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@ -238,6 +238,6 @@ void EmuWindow_SDL2::SetWindowIcon() {
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SDL_FreeSurface(window_icon);
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}
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void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
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void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
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SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
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}
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@ -71,7 +71,7 @@ protected:
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void Fullscreen();
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/// Called when a configuration change affects the minimal size of the window
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void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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/// Is the window still open?
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bool is_open = true;
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