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Merge pull request #177 from bunnei/vi-fixes

Several misc. VI fixes
This commit is contained in:
bunnei 2018-02-11 21:47:35 -05:00 committed by GitHub
commit 890e98a33e
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 67 additions and 22 deletions

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@ -20,15 +20,17 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
}
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
u32 stride) {
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) {
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_WARNING(Service,
"Drawing from address %llx offset %08X Width %u Height %u Stride %u Format %u",
addr, offset, width, height, stride, format);
using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
using Flags = NVFlinger::BufferQueue::BufferTransformFlags;
const bool flip_vertical = static_cast<u32>(transform) & static_cast<u32>(Flags::FlipV);
const RendererBase::FramebufferInfo framebuffer_info{
addr, offset, width, height, stride, static_cast<PixelFormat>(format)};
addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical};
Core::System::GetInstance().perf_stats.EndGameFrame();
VideoCore::g_renderer->SwapBuffers(framebuffer_info);

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@ -8,6 +8,7 @@
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
namespace Service {
namespace Nvidia {
@ -23,7 +24,8 @@ public:
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
/// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride);
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
NVFlinger::BufferQueue::BufferTransformFlags transform);
private:
std::shared_ptr<nvmap> nvmap_dev;

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@ -58,12 +58,13 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
return itr->igbp_buffer;
}
void BufferQueue::QueueBuffer(u32 slot) {
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform) {
auto itr = std::find_if(queue.begin(), queue.end(),
[&](const Buffer& buffer) { return buffer.slot == slot; });
ASSERT(itr != queue.end());
ASSERT(itr->status == Buffer::Status::Dequeued);
itr->status = Buffer::Status::Queued;
itr->transform = transform;
}
boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {

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@ -46,18 +46,32 @@ public:
BufferQueue(u32 id, u64 layer_id);
~BufferQueue() = default;
enum class BufferTransformFlags : u32 {
/// Flip source image horizontally (around the vertical axis)
FlipH = 0x01,
/// Flip source image vertically (around the horizontal axis)
FlipV = 0x02,
/// Rotate source image 90 degrees clockwise
Rotate90 = 0x04,
/// Rotate source image 180 degrees
Roate180 = 0x03,
/// Rotate source image 270 degrees clockwise
Roate270 = 0x07,
};
struct Buffer {
enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
u32 slot;
Status status = Status::Free;
IGBPBuffer igbp_buffer;
BufferTransformFlags transform;
};
void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
const IGBPBuffer& RequestBuffer(u32 slot) const;
void QueueBuffer(u32 slot);
void QueueBuffer(u32 slot, BufferTransformFlags transform);
boost::optional<const Buffer&> AcquireBuffer();
void ReleaseBuffer(u32 slot);
u32 Query(QueryType type);

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@ -145,7 +145,7 @@ void NVFlinger::Compose() {
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
buffer_queue->ReleaseBuffer(buffer->slot);
}

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@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include "common/alignment.h"
#include "common/scope_exit.h"
#include "core/core_timing.h"
@ -101,8 +101,10 @@ public:
SerializeData();
Header header{};
header.data_offset = sizeof(Header);
header.data_size = static_cast<u32_le>(write_index - sizeof(Header));
header.data_offset = sizeof(Header);
header.objects_size = 4;
header.objects_offset = sizeof(Header) + header.data_size;
std::memcpy(buffer.data(), &header, sizeof(Header));
return buffer;
@ -142,11 +144,11 @@ protected:
private:
struct Data {
u32_le magic = 2;
u32_le process_id;
u32_le process_id = 1;
u32_le id;
INSERT_PADDING_BYTES(0xC);
INSERT_PADDING_WORDS(3);
std::array<u8, 8> dispdrv = {'d', 'i', 's', 'p', 'd', 'r', 'v', '\0'};
INSERT_PADDING_BYTES(8);
INSERT_PADDING_WORDS(2);
};
static_assert(sizeof(Data) == 0x28, "ParcelData has wrong size");
@ -323,13 +325,29 @@ public:
data = Read<Data>();
}
struct Fence {
u32_le id;
u32_le value;
};
static_assert(sizeof(Fence) == 8, "Fence has wrong size");
struct Data {
u32_le slot;
INSERT_PADDING_WORDS(2);
INSERT_PADDING_WORDS(3);
u32_le timestamp;
INSERT_PADDING_WORDS(20);
s32_le is_auto_timestamp;
s32_le crop_left;
s32_le crop_top;
s32_le crop_right;
s32_le crop_bottom;
s32_le scaling_mode;
NVFlinger::BufferQueue::BufferTransformFlags transform;
u32_le sticky_transform;
INSERT_PADDING_WORDS(2);
u32_le fence_is_valid;
std::array<Fence, 2> fences;
};
static_assert(sizeof(Data) == 96, "ParcelData has wrong size");
static_assert(sizeof(Data) == 80, "ParcelData has wrong size");
Data data;
};
@ -454,7 +472,7 @@ private:
} else if (transaction == TransactionId::QueueBuffer) {
IGBPQueueBufferRequestParcel request{input_data};
buffer_queue->QueueBuffer(request.data.slot);
buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
IGBPQueueBufferResponseParcel response{1280, 720};
response_buffer = response.Serialize();
@ -672,7 +690,7 @@ void IApplicationDisplayService::CloseDisplay(Kernel::HLERequestContext& ctx) {
}
void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
LOG_DEBUG(Service_VI, "called");
IPC::RequestParser rp{ctx};
auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
@ -697,7 +715,7 @@ void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
}
void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
LOG_DEBUG(Service_VI, "called");
IPC::RequestParser rp{ctx};
u32 flags = rp.Pop<u32>();

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@ -43,6 +43,7 @@ public:
u32 height;
u32 stride;
PixelFormat pixel_format;
bool flip_vertical;
};
virtual ~RendererBase() {}

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@ -262,6 +262,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const FramebufferInfo& framebuffer_info,
// only allows rows to have a memory alignement of 4.
ASSERT(framebuffer_info.stride % 4 == 0);
framebuffer_flip_vertical = framebuffer_info.flip_vertical;
// Reset the screen info's display texture to its own permanent texture
screen_info.display_texture = screen_info.texture.resource.handle;
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
@ -401,13 +403,15 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
void RendererOpenGL::DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w,
float h) {
auto& texcoords = screen_info.display_texcoords;
const auto& texcoords = screen_info.display_texcoords;
const auto& left = framebuffer_flip_vertical ? texcoords.right : texcoords.left;
const auto& right = framebuffer_flip_vertical ? texcoords.left : texcoords.right;
std::array<ScreenRectVertex, 4> vertices = {{
ScreenRectVertex(x, y, texcoords.top, texcoords.right),
ScreenRectVertex(x + w, y, texcoords.bottom, texcoords.right),
ScreenRectVertex(x, y + h, texcoords.top, texcoords.left),
ScreenRectVertex(x + w, y + h, texcoords.bottom, texcoords.left),
ScreenRectVertex(x, y, texcoords.top, right),
ScreenRectVertex(x + w, y, texcoords.bottom, right),
ScreenRectVertex(x, y + h, texcoords.top, left),
ScreenRectVertex(x + w, y + h, texcoords.bottom, left),
}};
state.texture_units[0].texture_2d = screen_info.display_texture;

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@ -86,4 +86,7 @@ private:
// Shader attribute input indices
GLuint attrib_position;
GLuint attrib_tex_coord;
/// Flips the framebuffer vertically when true
bool framebuffer_flip_vertical;
};