Sugestions and fixes.
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71f264c498
commit
89d3e81be8
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@ -268,9 +268,9 @@ fs::path GetAppDataRoamingDirectory() {
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PWSTR appdata_roaming_path = nullptr;
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if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &appdata_roaming_path))) {
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std::wstring wideAppdataRoamingPath(appdata_roaming_path);
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std::wstring wide_appdata_roaming_path(appdata_roaming_path);
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CoTaskMemFree(appdata_roaming_path);
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return fs::path{Common::UTF16ToUTF8(wideAppdataRoamingPath)};
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return fs::path{Common::UTF16ToUTF8(wide_appdata_roaming_path)};
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} else {
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LOG_ERROR(Common_Filesystem, "Failed to get the path to the %APPDATA% directory");
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}
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@ -2859,11 +2859,15 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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return false;
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}
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// Append .desktop or .lnk extension
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if (!std::filesystem::is_regular_file(command)) {
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LOG_ERROR(Frontend, "Command is not a regular file");
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return false;
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}
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std::filesystem::path shortcut_path_full = shortcut_path / filename;
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#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
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// This desktop file template was writing referencing
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// Reference for the desktop file template:
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// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
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try {
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@ -2911,17 +2915,17 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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fmt::print(shortcut_stream, "Keywords={}\n", keywords);
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}
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// Flush and close file
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shortcut_stream.flush();
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shortcut_stream.close();
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return true;
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} else {
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LOG_ERROR(Frontend, "Failed to create shortcut");
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}
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shortcut_stream.close();
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} catch (const std::exception& e) {
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LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
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}
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shortcut_stream.close();
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return false;
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#elif defined(_WIN32) // Windows
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HRESULT hr = CoInitialize(NULL);
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@ -2944,19 +2948,15 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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HRESULT hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER,
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IID_IShellLinkW, (void**)&ps1);
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std::wstring wshortcut_path_full = Common::UTF8ToUTF16W(shortcut_path_full.string());
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std::wstring wshortcut_path_full =
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Common::UTF8ToUTF16W((shortcut_path_full).string() + ".lnk");
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std::wstring wicon_path = Common::UTF8ToUTF16W(icon_path.string());
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std::wstring wcommand = Common::UTF8ToUTF16W(command.string());
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std::wstring warguments = Common::UTF8ToUTF16W(arguments);
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std::wstring wcomment = Common::UTF8ToUTF16W(comment);
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if (SUCCEEDED(hres)) {
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if (std::filesystem::is_regular_file(command)) {
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hres = ps1->SetPath(wcommand.data());
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} else {
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LOG_ERROR(Frontend, "Command is not a regular file");
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return false;
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}
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if (SUCCEEDED(hres) && !arguments.empty()) {
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hres = ps1->SetArguments(warguments.data());
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@ -2975,8 +2975,6 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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}
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if (SUCCEEDED(hres) && persist_file != nullptr) {
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// Append .lnk extension and save shortcut
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shortcut_path_full += ".lnk";
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hres = persist_file->Save(wshortcut_path_full.data(), TRUE);
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if (SUCCEEDED(hres)) {
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return true;
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@ -2995,9 +2993,10 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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}
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// Messages in pre-defined message boxes for less code spaghetti
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bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
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const std::string title) {
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bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
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QMessageBox::StandardButtons buttons;
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std::string_view game_title_sv = game_title.toStdString();
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int result = 0;
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switch (imsg) {
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@ -3013,18 +3012,18 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
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return (result == QMessageBox::No) ? false : true;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
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QMessageBox::information(
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parent, tr("Create Shortcut"),
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tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
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LOG_INFO(Frontend, "Successfully created a shortcut to {}", title);
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QMessageBox::information(parent, tr("Create Shortcut"),
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tr("Successfully created a shortcut to %1").arg(game_title));
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LOG_INFO(Frontend, "Successfully created a shortcut to {}", game_title_sv);
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return true;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
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result = QMessageBox::warning(
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this, tr("Create Shortcut"),
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buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
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result =
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QMessageBox::warning(this, tr("Create Shortcut"),
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tr("This will create a shortcut to the current AppImage. This may "
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"not work well if you update. Continue?"),
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QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel);
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buttons);
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return (result == QMessageBox::StandardButton::Cancel) ? true : false;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN:
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buttons = QMessageBox::Ok;
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@ -3035,10 +3034,9 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
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return true;
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default:
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buttons = QMessageBox::Ok;
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QMessageBox::critical(
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parent, tr("Create Shortcut"),
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tr("Failed to create a shortcut to %1").arg(QString::fromStdString(title)), buttons);
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LOG_ERROR(Frontend, "Failed to create a shortcut to {}", title);
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QMessageBox::critical(parent, tr("Create Shortcut"),
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tr("Failed to create a shortcut to %1").arg(game_title), buttons);
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LOG_ERROR(Frontend, "Failed to create a shortcut to {}", game_title_sv);
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return true;
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}
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@ -3077,6 +3075,10 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
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void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target) {
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std::string game_title;
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QString qt_game_title;
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std::filesystem::path out_icon_path;
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// Get path to yuzu executable
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const QStringList args = QApplication::arguments();
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std::filesystem::path yuzu_command = args[0].toStdString();
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@ -3092,20 +3094,11 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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shortcut_path =
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
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} else if (target == GameListShortcutTarget::Applications) {
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#if defined(_WIN32)
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if (!IsUserAnAdmin()) {
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN,
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"");
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return;
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}
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#endif // _WIN32
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shortcut_path =
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QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
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}
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// Icon path and title
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std::string title;
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std::filesystem::path out_icon_path;
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if (std::filesystem::exists(shortcut_path)) {
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// Get title from game file
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const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
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@ -3114,14 +3107,16 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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const auto loader =
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Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
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title = fmt::format("{:016X}", program_id);
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game_title = fmt::format("{:016X}", program_id);
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if (control.first != nullptr) {
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title = control.first->GetApplicationName();
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game_title = control.first->GetApplicationName();
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} else {
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loader->ReadTitle(title);
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loader->ReadTitle(game_title);
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}
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qt_game_title = QString::fromStdString(game_title);
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// Get icon from game file
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std::vector<u8> icon_image_file{};
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if (control.second != nullptr) {
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@ -3133,7 +3128,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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QImage icon_data =
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
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if (GMainWindow::MakeShortcutIcoPath(program_id, title, out_icon_path)) {
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if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
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if (!SaveIconToFile(out_icon_path, icon_data)) {
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LOG_ERROR(Frontend, "Could not write icon to file");
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}
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@ -3141,20 +3136,26 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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} else {
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
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title);
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qt_game_title);
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LOG_ERROR(Frontend, "Invalid shortcut target");
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return;
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}
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#if defined(_WIN32)
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if (!IsUserAnAdmin() && target == GameListShortcutTarget::Applications) {
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN,
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qt_game_title);
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return;
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}
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#elif defined(__linux__)
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// Special case for AppImages
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#if defined(__linux__)
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// Warn once if we are making a shortcut to a volatile AppImage
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const std::string appimage_ending =
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std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
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if (yuzu_command.string().ends_with(appimage_ending) &&
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!UISettings::values.shortcut_already_warned) {
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if (GMainWindow::CreateShortcutMessagesGUI(
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this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, title)) {
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this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) {
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return;
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}
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UISettings::values.shortcut_already_warned = true;
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@ -3164,22 +3165,23 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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// Create shortcut
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std::string arguments = fmt::format("-g \"{:s}\"", game_path);
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if (GMainWindow::CreateShortcutMessagesGUI(
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this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, title)) {
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this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
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arguments = "-f " + arguments;
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}
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const std::string comment =
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tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
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tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(game_title)).toStdString();
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const std::string categories = "Game;Emulator;Qt;";
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const std::string keywords = "Switch;Nintendo;";
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if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command,
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arguments, categories, keywords, title)) {
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arguments, categories, keywords, game_title)) {
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
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title);
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qt_game_title);
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return;
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}
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, title);
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GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
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qt_game_title);
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}
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void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
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@ -442,7 +442,7 @@ private:
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bool ConfirmShutdownGame();
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QString GetTasStateDescription() const;
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bool CreateShortcutMessagesGUI(QWidget* parent, const int& imsg, const std::string title);
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bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
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bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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std::filesystem::path& out_icon_path);
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bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
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