yuzu-emu
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yuzu-mainline
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Sugestions and fixes.

This commit is contained in:
boludoz 2023-10-16 16:01:46 -03:00
parent 71f264c498
commit 89d3e81be8
3 changed files with 56 additions and 54 deletions

View File

@ -268,9 +268,9 @@ fs::path GetAppDataRoamingDirectory() {
PWSTR appdata_roaming_path = nullptr;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, NULL, &appdata_roaming_path))) {
std::wstring wideAppdataRoamingPath(appdata_roaming_path);
std::wstring wide_appdata_roaming_path(appdata_roaming_path);
CoTaskMemFree(appdata_roaming_path);
return fs::path{Common::UTF16ToUTF8(wideAppdataRoamingPath)};
return fs::path{Common::UTF16ToUTF8(wide_appdata_roaming_path)};
} else {
LOG_ERROR(Common_Filesystem, "Failed to get the path to the %APPDATA% directory");
}

View File

@ -2859,11 +2859,15 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
return false;
}
// Append .desktop or .lnk extension
if (!std::filesystem::is_regular_file(command)) {
LOG_ERROR(Frontend, "Command is not a regular file");
return false;
}
std::filesystem::path shortcut_path_full = shortcut_path / filename;
#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
// This desktop file template was writing referencing
// Reference for the desktop file template:
// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
try {
@ -2911,17 +2915,17 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
fmt::print(shortcut_stream, "Keywords={}\n", keywords);
}
// Flush and close file
shortcut_stream.flush();
shortcut_stream.close();
return true;
} else {
LOG_ERROR(Frontend, "Failed to create shortcut");
}
shortcut_stream.close();
} catch (const std::exception& e) {
LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
}
shortcut_stream.close();
return false;
#elif defined(_WIN32) // Windows
HRESULT hr = CoInitialize(NULL);
@ -2944,19 +2948,15 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
HRESULT hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER,
IID_IShellLinkW, (void**)&ps1);
std::wstring wshortcut_path_full = Common::UTF8ToUTF16W(shortcut_path_full.string());
std::wstring wshortcut_path_full =
Common::UTF8ToUTF16W((shortcut_path_full).string() + ".lnk");
std::wstring wicon_path = Common::UTF8ToUTF16W(icon_path.string());
std::wstring wcommand = Common::UTF8ToUTF16W(command.string());
std::wstring warguments = Common::UTF8ToUTF16W(arguments);
std::wstring wcomment = Common::UTF8ToUTF16W(comment);
if (SUCCEEDED(hres)) {
if (std::filesystem::is_regular_file(command)) {
hres = ps1->SetPath(wcommand.data());
} else {
LOG_ERROR(Frontend, "Command is not a regular file");
return false;
}
if (SUCCEEDED(hres) && !arguments.empty()) {
hres = ps1->SetArguments(warguments.data());
@ -2975,8 +2975,6 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
}
if (SUCCEEDED(hres) && persist_file != nullptr) {
// Append .lnk extension and save shortcut
shortcut_path_full += ".lnk";
hres = persist_file->Save(wshortcut_path_full.data(), TRUE);
if (SUCCEEDED(hres)) {
return true;
@ -2995,9 +2993,10 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
}
// Messages in pre-defined message boxes for less code spaghetti
bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
const std::string title) {
bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
QMessageBox::StandardButtons buttons;
std::string_view game_title_sv = game_title.toStdString();
int result = 0;
switch (imsg) {
@ -3013,18 +3012,18 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
return (result == QMessageBox::No) ? false : true;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
QMessageBox::information(
parent, tr("Create Shortcut"),
tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
LOG_INFO(Frontend, "Successfully created a shortcut to {}", title);
QMessageBox::information(parent, tr("Create Shortcut"),
tr("Successfully created a shortcut to %1").arg(game_title));
LOG_INFO(Frontend, "Successfully created a shortcut to {}", game_title_sv);
return true;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
result = QMessageBox::warning(
this, tr("Create Shortcut"),
buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
result =
QMessageBox::warning(this, tr("Create Shortcut"),
tr("This will create a shortcut to the current AppImage. This may "
"not work well if you update. Continue?"),
QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel);
buttons);
return (result == QMessageBox::StandardButton::Cancel) ? true : false;
case GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN:
buttons = QMessageBox::Ok;
@ -3035,10 +3034,9 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, const int& imsg,
return true;
default:
buttons = QMessageBox::Ok;
QMessageBox::critical(
parent, tr("Create Shortcut"),
tr("Failed to create a shortcut to %1").arg(QString::fromStdString(title)), buttons);
LOG_ERROR(Frontend, "Failed to create a shortcut to {}", title);
QMessageBox::critical(parent, tr("Create Shortcut"),
tr("Failed to create a shortcut to %1").arg(game_title), buttons);
LOG_ERROR(Frontend, "Failed to create a shortcut to {}", game_title_sv);
return true;
}
@ -3077,6 +3075,10 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target) {
std::string game_title;
QString qt_game_title;
std::filesystem::path out_icon_path;
// Get path to yuzu executable
const QStringList args = QApplication::arguments();
std::filesystem::path yuzu_command = args[0].toStdString();
@ -3092,20 +3094,11 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
} else if (target == GameListShortcutTarget::Applications) {
#if defined(_WIN32)
if (!IsUserAnAdmin()) {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN,
"");
return;
}
#endif // _WIN32
shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
}
// Icon path and title
std::string title;
std::filesystem::path out_icon_path;
if (std::filesystem::exists(shortcut_path)) {
// Get title from game file
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
@ -3114,14 +3107,16 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
const auto loader =
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
title = fmt::format("{:016X}", program_id);
game_title = fmt::format("{:016X}", program_id);
if (control.first != nullptr) {
title = control.first->GetApplicationName();
game_title = control.first->GetApplicationName();
} else {
loader->ReadTitle(title);
loader->ReadTitle(game_title);
}
qt_game_title = QString::fromStdString(game_title);
// Get icon from game file
std::vector<u8> icon_image_file{};
if (control.second != nullptr) {
@ -3133,7 +3128,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
if (GMainWindow::MakeShortcutIcoPath(program_id, title, out_icon_path)) {
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
if (!SaveIconToFile(out_icon_path, icon_data)) {
LOG_ERROR(Frontend, "Could not write icon to file");
}
@ -3141,20 +3136,26 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
} else {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
title);
qt_game_title);
LOG_ERROR(Frontend, "Invalid shortcut target");
return;
}
#if defined(_WIN32)
if (!IsUserAnAdmin() && target == GameListShortcutTarget::Applications) {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN,
qt_game_title);
return;
}
#elif defined(__linux__)
// Special case for AppImages
#if defined(__linux__)
// Warn once if we are making a shortcut to a volatile AppImage
const std::string appimage_ending =
std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
if (yuzu_command.string().ends_with(appimage_ending) &&
!UISettings::values.shortcut_already_warned) {
if (GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, title)) {
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) {
return;
}
UISettings::values.shortcut_already_warned = true;
@ -3164,22 +3165,23 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
// Create shortcut
std::string arguments = fmt::format("-g \"{:s}\"", game_path);
if (GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, title)) {
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
arguments = "-f " + arguments;
}
const std::string comment =
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(game_title)).toStdString();
const std::string categories = "Game;Emulator;Qt;";
const std::string keywords = "Switch;Nintendo;";
if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command,
arguments, categories, keywords, title)) {
arguments, categories, keywords, game_title)) {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
title);
qt_game_title);
return;
}
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR, title);
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
qt_game_title);
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {

View File

@ -442,7 +442,7 @@ private:
bool ConfirmShutdownGame();
QString GetTasStateDescription() const;
bool CreateShortcutMessagesGUI(QWidget* parent, const int& imsg, const std::string title);
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& out_icon_path);
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,