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Pica: Name lighting.config0 and .config1 registers

This commit is contained in:
Jannik Vogel 2016-05-23 23:06:31 +02:00
parent 068bd6f728
commit 8e905b3af6
2 changed files with 18 additions and 18 deletions

View File

@ -824,7 +824,7 @@ struct Regs {
BitField<27, 1, u32> clamp_highlights; BitField<27, 1, u32> clamp_highlights;
BitField<28, 2, LightingBumpMode> bump_mode; BitField<28, 2, LightingBumpMode> bump_mode;
BitField<30, 1, u32> disable_bump_renorm; BitField<30, 1, u32> disable_bump_renorm;
}; } config0;
union { union {
BitField<16, 1, u32> disable_lut_d0; BitField<16, 1, u32> disable_lut_d0;
@ -845,13 +845,13 @@ struct Regs {
BitField<29, 1, u32> disable_dist_atten_light_5; BitField<29, 1, u32> disable_dist_atten_light_5;
BitField<30, 1, u32> disable_dist_atten_light_6; BitField<30, 1, u32> disable_dist_atten_light_6;
BitField<31, 1, u32> disable_dist_atten_light_7; BitField<31, 1, u32> disable_dist_atten_light_7;
}; } config1;
bool IsDistAttenDisabled(unsigned index) const { bool IsDistAttenDisabled(unsigned index) const {
const unsigned disable[] = { disable_dist_atten_light_0, disable_dist_atten_light_1, const unsigned disable[] = { config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
disable_dist_atten_light_2, disable_dist_atten_light_3, config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
disable_dist_atten_light_4, disable_dist_atten_light_5, config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
disable_dist_atten_light_6, disable_dist_atten_light_7 }; config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7 };
return disable[index] != 0; return disable[index] != 0;
} }

View File

@ -94,42 +94,42 @@ union PicaShaderConfig {
state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
} }
state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0; state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0; state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value(); state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
state.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0; state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0; state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
state.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0; state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
state.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0; state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0; state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value(); state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
state.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0; state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0; state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value(); state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
state.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0; state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0; state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value(); state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
state.lighting.config = regs.lighting.config; state.lighting.config = regs.lighting.config0.config;
state.lighting.fresnel_selector = regs.lighting.fresnel_selector; state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
state.lighting.bump_mode = regs.lighting.bump_mode; state.lighting.bump_mode = regs.lighting.config0.bump_mode;
state.lighting.bump_selector = regs.lighting.bump_selector; state.lighting.bump_selector = regs.lighting.config0.bump_selector;
state.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0; state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
state.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
return res; return res;
} }