yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Add support for Clip Distance enabled register

This commit is contained in:
Rodolfo Bogado 2018-11-26 20:45:21 -03:00
parent 1856d0ee8a
commit 8e971f5062
3 changed files with 26 additions and 3 deletions

View File

@ -744,7 +744,20 @@ public:
u32 vb_element_base;
INSERT_PADDING_WORDS(0x38);
INSERT_PADDING_WORDS(0x36);
union {
BitField<0, 1, u32> c0;
BitField<1, 1, u32> c1;
BitField<2, 1, u32> c2;
BitField<3, 1, u32> c3;
BitField<4, 1, u32> c4;
BitField<5, 1, u32> c5;
BitField<6, 1, u32> c6;
BitField<7, 1, u32> c7;
} clip_distance_enabled;
INSERT_PADDING_WORDS(0x1);
float point_size;
@ -1201,6 +1214,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(multisample_control, 0x54F);

View File

@ -628,6 +628,7 @@ void RasterizerOpenGL::DrawArrays() {
SyncCullMode();
SyncPrimitiveRestart();
SyncScissorTest(state);
SyncClipEnabled();
// Alpha Testing is synced on shaders.
SyncTransformFeedback();
SyncPointState();
@ -1010,7 +1011,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
}
void RasterizerOpenGL::SyncClipEnabled() {
UNREACHABLE();
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.clip_distance[0] = regs.clip_distance_enabled.c0 != 0;
state.clip_distance[1] = regs.clip_distance_enabled.c1 != 0;
state.clip_distance[2] = regs.clip_distance_enabled.c2 != 0;
state.clip_distance[3] = regs.clip_distance_enabled.c3 != 0;
state.clip_distance[4] = regs.clip_distance_enabled.c4 != 0;
state.clip_distance[5] = regs.clip_distance_enabled.c5 != 0;
state.clip_distance[6] = regs.clip_distance_enabled.c6 != 0;
state.clip_distance[7] = regs.clip_distance_enabled.c7 != 0;
}
void RasterizerOpenGL::SyncClipCoef() {

View File

@ -185,7 +185,7 @@ public:
GLfloat clamp;
} polygon_offset;
std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
OpenGLState();