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video_core/texture: Add a raw representation of TSCEntry

This commit is contained in:
ReinUsesLisp 2019-03-12 16:56:29 -03:00
parent 2ad44a453f
commit 8ebeb9ade2
1 changed files with 29 additions and 24 deletions

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@ -283,31 +283,36 @@ enum class TextureMipmapFilter : u32 {
struct TSCEntry { struct TSCEntry {
union { union {
BitField<0, 3, WrapMode> wrap_u; struct {
BitField<3, 3, WrapMode> wrap_v; union {
BitField<6, 3, WrapMode> wrap_p; BitField<0, 3, WrapMode> wrap_u;
BitField<9, 1, u32> depth_compare_enabled; BitField<3, 3, WrapMode> wrap_v;
BitField<10, 3, DepthCompareFunc> depth_compare_func; BitField<6, 3, WrapMode> wrap_p;
BitField<13, 1, u32> srgb_conversion; BitField<9, 1, u32> depth_compare_enabled;
BitField<20, 3, u32> max_anisotropy; BitField<10, 3, DepthCompareFunc> depth_compare_func;
BitField<13, 1, u32> srgb_conversion;
BitField<20, 3, u32> max_anisotropy;
};
union {
BitField<0, 2, TextureFilter> mag_filter;
BitField<4, 2, TextureFilter> min_filter;
BitField<6, 2, TextureMipmapFilter> mipmap_filter;
BitField<9, 1, u32> cubemap_interface_filtering;
BitField<12, 13, u32> mip_lod_bias;
};
union {
BitField<0, 12, u32> min_lod_clamp;
BitField<12, 12, u32> max_lod_clamp;
BitField<24, 8, u32> srgb_border_color_r;
};
union {
BitField<12, 8, u32> srgb_border_color_g;
BitField<20, 8, u32> srgb_border_color_b;
};
std::array<f32, 4> border_color;
};
std::array<u32, 8> raw;
}; };
union {
BitField<0, 2, TextureFilter> mag_filter;
BitField<4, 2, TextureFilter> min_filter;
BitField<6, 2, TextureMipmapFilter> mipmap_filter;
BitField<9, 1, u32> cubemap_interface_filtering;
BitField<12, 13, u32> mip_lod_bias;
};
union {
BitField<0, 12, u32> min_lod_clamp;
BitField<12, 12, u32> max_lod_clamp;
BitField<24, 8, u32> srgb_border_color_r;
};
union {
BitField<12, 8, u32> srgb_border_color_g;
BitField<20, 8, u32> srgb_border_color_b;
};
std::array<f32, 4> border_color;
float GetMaxAnisotropy() const { float GetMaxAnisotropy() const {
return static_cast<float>(1U << max_anisotropy); return static_cast<float>(1U << max_anisotropy);