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Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache

gl_texture_cache: Silence implicit sign cast warnings
This commit is contained in:
bunnei 2020-01-29 11:23:50 -05:00 committed by GitHub
commit 91f79225e7
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 6 additions and 3 deletions

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@ -197,7 +197,7 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1); glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(params.num_levels - 1));
if (params.num_levels == 1) { if (params.num_levels == 1) {
glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f); glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
} }
@ -552,8 +552,11 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect; const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear; const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, glBlitFramebuffer(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.top),
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, static_cast<GLint>(src_rect.right), static_cast<GLint>(src_rect.bottom),
static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.top),
static_cast<GLint>(dst_rect.right), static_cast<GLint>(dst_rect.bottom),
buffers,
is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST); is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
} }