For SDL Frontend
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@ -128,7 +128,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_name,
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std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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SDL_CreateWindow(window_title.c_str(),
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@ -167,7 +167,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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SDL_GL_SetSwapInterval(false);
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LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_name, Common::g_scm_branch,
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LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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DoneCurrent();
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