yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Merge pull request #538 from yuriks/perf-stat

Add profiling infrastructure and widget
This commit is contained in:
Tony Wasserka 2015-03-07 15:30:40 +01:00
commit 93e32bce72
16 changed files with 798 additions and 0 deletions

View File

@ -13,6 +13,7 @@ set(SRCS
debugger/graphics_cmdlists.cpp
debugger/graphics_framebuffer.cpp
debugger/graphics_vertex_shader.cpp
debugger/profiler.cpp
debugger/ramview.cpp
debugger/registers.cpp
util/spinbox.cpp
@ -35,6 +36,7 @@ set(HEADERS
debugger/graphics_cmdlists.h
debugger/graphics_framebuffer.h
debugger/graphics_vertex_shader.h
debugger/profiler.h
debugger/ramview.h
debugger/registers.h
util/spinbox.h
@ -48,6 +50,7 @@ set(UIS
config/controller_config.ui
debugger/callstack.ui
debugger/disassembler.ui
debugger/profiler.ui
debugger/registers.ui
hotkeys.ui
main.ui

View File

@ -0,0 +1,138 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "profiler.h"
#include "common/profiler_reporting.h"
using namespace Common::Profiling;
static QVariant GetDataForColumn(int col, const AggregatedDuration& duration)
{
static auto duration_to_float = [](Duration dur) -> float {
using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>;
return std::chrono::duration_cast<FloatMs>(dur).count();
};
switch (col) {
case 1: return duration_to_float(duration.avg);
case 2: return duration_to_float(duration.min);
case 3: return duration_to_float(duration.max);
default: return QVariant();
}
}
static const TimingCategoryInfo* GetCategoryInfo(int id)
{
const auto& categories = GetProfilingManager().GetTimingCategoriesInfo();
if (id >= categories.size()) {
return nullptr;
} else {
return &categories[id];
}
}
ProfilerModel::ProfilerModel(QObject* parent) : QAbstractItemModel(parent)
{
updateProfilingInfo();
const auto& categories = GetProfilingManager().GetTimingCategoriesInfo();
results.time_per_category.resize(categories.size());
}
QVariant ProfilerModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (orientation == Qt::Horizontal && role == Qt::DisplayRole) {
switch (section) {
case 0: return tr("Category");
case 1: return tr("Avg");
case 2: return tr("Min");
case 3: return tr("Max");
}
}
return QVariant();
}
QModelIndex ProfilerModel::index(int row, int column, const QModelIndex& parent) const
{
return createIndex(row, column);
}
QModelIndex ProfilerModel::parent(const QModelIndex& child) const
{
return QModelIndex();
}
int ProfilerModel::columnCount(const QModelIndex& parent) const
{
return 4;
}
int ProfilerModel::rowCount(const QModelIndex& parent) const
{
if (parent.isValid()) {
return 0;
} else {
return results.time_per_category.size() + 2;
}
}
QVariant ProfilerModel::data(const QModelIndex& index, int role) const
{
if (role == Qt::DisplayRole) {
if (index.row() == 0) {
if (index.column() == 0) {
return tr("Frame");
} else {
return GetDataForColumn(index.column(), results.frame_time);
}
} else if (index.row() == 1) {
if (index.column() == 0) {
return tr("Frame (with swapping)");
} else {
return GetDataForColumn(index.column(), results.interframe_time);
}
} else {
if (index.column() == 0) {
const TimingCategoryInfo* info = GetCategoryInfo(index.row() - 2);
return info != nullptr ? QString(info->name) : QVariant();
} else {
if (index.row() - 2 < results.time_per_category.size()) {
return GetDataForColumn(index.column(), results.time_per_category[index.row() - 2]);
} else {
return QVariant();
}
}
}
}
return QVariant();
}
void ProfilerModel::updateProfilingInfo()
{
results = GetTimingResultsAggregator()->GetAggregatedResults();
emit dataChanged(createIndex(0, 1), createIndex(rowCount() - 1, 3));
}
ProfilerWidget::ProfilerWidget(QWidget* parent) : QDockWidget(parent)
{
ui.setupUi(this);
model = new ProfilerModel(this);
ui.treeView->setModel(model);
connect(this, SIGNAL(visibilityChanged(bool)), SLOT(setProfilingInfoUpdateEnabled(bool)));
connect(&update_timer, SIGNAL(timeout()), model, SLOT(updateProfilingInfo()));
}
void ProfilerWidget::setProfilingInfoUpdateEnabled(bool enable)
{
if (enable) {
update_timer.start(100);
model->updateProfilingInfo();
} else {
update_timer.stop();
}
}

View File

@ -0,0 +1,50 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractItemModel>
#include <QDockWidget>
#include <QTimer>
#include "ui_profiler.h"
#include "common/profiler_reporting.h"
class ProfilerModel : public QAbstractItemModel
{
Q_OBJECT
public:
ProfilerModel(QObject* parent);
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
QModelIndex parent(const QModelIndex& child) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
public slots:
void updateProfilingInfo();
private:
Common::Profiling::AggregatedFrameResult results;
};
class ProfilerWidget : public QDockWidget
{
Q_OBJECT
public:
ProfilerWidget(QWidget* parent = 0);
private slots:
void setProfilingInfoUpdateEnabled(bool enable);
private:
Ui::Profiler ui;
ProfilerModel* model;
QTimer update_timer;
};

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Profiler</class>
<widget class="QDockWidget" name="Profiler">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Profiler</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTreeView" name="treeView">
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="uniformRowHeights">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -35,6 +35,7 @@
#include "debugger/graphics_cmdlists.h"
#include "debugger/graphics_framebuffer.h"
#include "debugger/graphics_vertex_shader.h"
#include "debugger/profiler.h"
#include "core/settings.h"
#include "core/system.h"
@ -57,6 +58,10 @@ GMainWindow::GMainWindow()
render_window = new GRenderWindow;
render_window->hide();
profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
@ -90,6 +95,7 @@ GMainWindow::GMainWindow()
graphicsVertexShaderWidget->hide();
QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
debug_menu->addAction(profilerWidget->toggleViewAction());
debug_menu->addAction(disasmWidget->toggleViewAction());
debug_menu->addAction(registersWidget->toggleViewAction());
debug_menu->addAction(callstackWidget->toggleViewAction());

View File

@ -11,6 +11,7 @@
class GImageInfo;
class GRenderWindow;
class ProfilerWidget;
class DisassemblerWidget;
class RegistersWidget;
class CallstackWidget;
@ -54,6 +55,7 @@ private:
GRenderWindow* render_window;
ProfilerWidget* profilerWidget;
DisassemblerWidget* disasmWidget;
RegistersWidget* registersWidget;
CallstackWidget* callstackWidget;

View File

@ -14,6 +14,7 @@ set(SRCS
mem_arena.cpp
memory_util.cpp
misc.cpp
profiler.cpp
scm_rev.cpp
string_util.cpp
symbols.cpp
@ -48,11 +49,14 @@ set(HEADERS
mem_arena.h
memory_util.h
platform.h
profiler.h
profiler_reporting.h
scm_rev.h
scope_exit.h
string_util.h
swap.h
symbols.h
synchronized_wrapper.h
thread.h
thread_queue_list.h
thunk.h

182
src/common/profiler.cpp Normal file
View File

@ -0,0 +1,182 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/profiler.h"
#include "common/profiler_reporting.h"
#include "common/assert.h"
#if defined(_MSC_VER) && _MSC_VER <= 1800 // MSVC 2013.
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h> // For QueryPerformanceCounter/Frequency
#endif
namespace Common {
namespace Profiling {
#if ENABLE_PROFILING
thread_local Timer* Timer::current_timer = nullptr;
#endif
#if defined(_MSC_VER) && _MSC_VER <= 1800 // MSVC 2013
QPCClock::time_point QPCClock::now() {
static LARGE_INTEGER freq;
// Use this dummy local static to ensure this gets initialized once.
static BOOL dummy = QueryPerformanceFrequency(&freq);
LARGE_INTEGER ticks;
QueryPerformanceCounter(&ticks);
// This is prone to overflow when multiplying, which is why I'm using micro instead of nano. The
// correct way to approach this would be to just return ticks as a time_point and then subtract
// and do this conversion when creating a duration from two time_points, however, as far as I
// could tell the C++ requirements for these types are incompatible with this approach.
return time_point(duration(ticks.QuadPart * std::micro::den / freq.QuadPart));
}
#endif
TimingCategory::TimingCategory(const char* name, TimingCategory* parent)
: accumulated_duration(0) {
ProfilingManager& manager = GetProfilingManager();
category_id = manager.RegisterTimingCategory(this, name);
if (parent != nullptr)
manager.SetTimingCategoryParent(category_id, parent->category_id);
}
ProfilingManager::ProfilingManager()
: last_frame_end(Clock::now()), this_frame_start(Clock::now()) {
}
unsigned int ProfilingManager::RegisterTimingCategory(TimingCategory* category, const char* name) {
TimingCategoryInfo info;
info.category = category;
info.name = name;
info.parent = TimingCategoryInfo::NO_PARENT;
unsigned int id = (unsigned int)timing_categories.size();
timing_categories.push_back(std::move(info));
return id;
}
void ProfilingManager::SetTimingCategoryParent(unsigned int category, unsigned int parent) {
ASSERT(category < timing_categories.size());
ASSERT(parent < timing_categories.size());
timing_categories[category].parent = parent;
}
void ProfilingManager::BeginFrame() {
this_frame_start = Clock::now();
}
void ProfilingManager::FinishFrame() {
Clock::time_point now = Clock::now();
results.interframe_time = now - last_frame_end;
results.frame_time = now - this_frame_start;
results.time_per_category.resize(timing_categories.size());
for (size_t i = 0; i < timing_categories.size(); ++i) {
results.time_per_category[i] = timing_categories[i].category->GetAccumulatedTime();
}
last_frame_end = now;
}
TimingResultsAggregator::TimingResultsAggregator(size_t window_size)
: max_window_size(window_size), window_size(0) {
interframe_times.resize(window_size, Duration::zero());
frame_times.resize(window_size, Duration::zero());
}
void TimingResultsAggregator::Clear() {
window_size = cursor = 0;
}
void TimingResultsAggregator::SetNumberOfCategories(size_t n) {
size_t old_size = times_per_category.size();
if (n == old_size)
return;
times_per_category.resize(n);
for (size_t i = old_size; i < n; ++i) {
times_per_category[i].resize(max_window_size, Duration::zero());
}
}
void TimingResultsAggregator::AddFrame(const ProfilingFrameResult& frame_result) {
SetNumberOfCategories(frame_result.time_per_category.size());
interframe_times[cursor] = frame_result.interframe_time;
frame_times[cursor] = frame_result.frame_time;
for (size_t i = 0; i < frame_result.time_per_category.size(); ++i) {
times_per_category[i][cursor] = frame_result.time_per_category[i];
}
++cursor;
if (cursor == max_window_size)
cursor = 0;
if (window_size < max_window_size)
++window_size;
}
static AggregatedDuration AggregateField(const std::vector<Duration>& v, size_t len) {
AggregatedDuration result;
result.avg = Duration::zero();
result.min = result.max = (len == 0 ? Duration::zero() : v[0]);
for (size_t i = 1; i < len; ++i) {
Duration value = v[i];
result.avg += value;
result.min = std::min(result.min, value);
result.max = std::max(result.max, value);
}
if (len != 0)
result.avg /= len;
return result;
}
static float tof(Common::Profiling::Duration dur) {
using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>;
return std::chrono::duration_cast<FloatMs>(dur).count();
}
AggregatedFrameResult TimingResultsAggregator::GetAggregatedResults() const {
AggregatedFrameResult result;
result.interframe_time = AggregateField(interframe_times, window_size);
result.frame_time = AggregateField(frame_times, window_size);
if (result.interframe_time.avg != Duration::zero()) {
result.fps = 1000.0f / tof(result.interframe_time.avg);
} else {
result.fps = 0.0f;
}
result.time_per_category.resize(times_per_category.size());
for (size_t i = 0; i < times_per_category.size(); ++i) {
result.time_per_category[i] = AggregateField(times_per_category[i], window_size);
}
return result;
}
ProfilingManager& GetProfilingManager() {
// Takes advantage of "magic" static initialization for race-free initialization.
static ProfilingManager manager;
return manager;
}
SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator() {
static SynchronizedWrapper<TimingResultsAggregator> aggregator(30);
return SynchronizedRef<TimingResultsAggregator>(aggregator);
}
} // namespace Profiling
} // namespace Common

152
src/common/profiler.h Normal file
View File

@ -0,0 +1,152 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <chrono>
#include "common/assert.h"
#include "common/thread.h"
namespace Common {
namespace Profiling {
// If this is defined to 0, it turns all Timers into no-ops.
#ifndef ENABLE_PROFILING
#define ENABLE_PROFILING 1
#endif
#if defined(_MSC_VER) && _MSC_VER <= 1800 // MSVC 2013
// MSVC up to 2013 doesn't use QueryPerformanceCounter for high_resolution_clock, so it has bad
// precision. We manually implement a clock based on QPC to get good results.
struct QPCClock {
using duration = std::chrono::microseconds;
using time_point = std::chrono::time_point<QPCClock>;
using rep = duration::rep;
using period = duration::period;
static const bool is_steady = false;
static time_point now();
};
using Clock = QPCClock;
#else
using Clock = std::chrono::high_resolution_clock;
#endif
using Duration = Clock::duration;
/**
* Represents a timing category that measured time can be accounted towards. Should be declared as a
* global variable and passed to Timers.
*/
class TimingCategory final {
public:
TimingCategory(const char* name, TimingCategory* parent = nullptr);
unsigned int GetCategoryId() const {
return category_id;
}
/// Adds some time to this category. Can safely be called from multiple threads at the same time.
void AddTime(Duration amount) {
std::atomic_fetch_add_explicit(
&accumulated_duration, amount.count(),
std::memory_order_relaxed);
}
/**
* Atomically retrieves the accumulated measured time for this category and resets the counter
* to zero. Can be safely called concurrently with AddTime.
*/
Duration GetAccumulatedTime() {
return Duration(std::atomic_exchange_explicit(
&accumulated_duration, (Duration::rep)0,
std::memory_order_relaxed));
}
private:
unsigned int category_id;
std::atomic<Duration::rep> accumulated_duration;
};
/**
* Measures time elapsed between a call to Start and a call to Stop and attributes it to the given
* TimingCategory. Start/Stop can be called multiple times on the same timer, but each call must be
* appropriately paired.
*
* When a Timer is started, it automatically pauses a previously running timer on the same thread,
* which is resumed when it is stopped. As such, no special action needs to be taken to avoid
* double-accounting of time on two categories.
*/
class Timer {
public:
Timer(TimingCategory& category) : category(category) {
}
void Start() {
#if ENABLE_PROFILING
ASSERT(!running);
previous_timer = current_timer;
current_timer = this;
if (previous_timer != nullptr)
previous_timer->StopTiming();
StartTiming();
#endif
}
void Stop() {
#if ENABLE_PROFILING
ASSERT(running);
StopTiming();
if (previous_timer != nullptr)
previous_timer->StartTiming();
current_timer = previous_timer;
#endif
}
private:
#if ENABLE_PROFILING
void StartTiming() {
start = Clock::now();
running = true;
}
void StopTiming() {
auto duration = Clock::now() - start;
running = false;
category.AddTime(std::chrono::duration_cast<Duration>(duration));
}
Clock::time_point start;
bool running = false;
Timer* previous_timer;
static thread_local Timer* current_timer;
#endif
TimingCategory& category;
};
/**
* A Timer that automatically starts timing when created and stops at the end of the scope. Should
* be used in the majority of cases.
*/
class ScopeTimer : public Timer {
public:
ScopeTimer(TimingCategory& category) : Timer(category) {
Start();
}
~ScopeTimer() {
Stop();
}
};
} // namespace Profiling
} // namespace Common

View File

@ -0,0 +1,108 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <chrono>
#include <mutex>
#include <utility>
#include <vector>
#include "common/profiler.h"
#include "common/synchronized_wrapper.h"
namespace Common {
namespace Profiling {
struct TimingCategoryInfo {
static const unsigned int NO_PARENT = -1;
TimingCategory* category;
const char* name;
unsigned int parent;
};
struct ProfilingFrameResult {
/// Time since the last delivered frame
Duration interframe_time;
/// Time spent processing a frame, excluding VSync
Duration frame_time;
/// Total amount of time spent inside each category in this frame. Indexed by the category id
std::vector<Duration> time_per_category;
};
class ProfilingManager final {
public:
ProfilingManager();
unsigned int RegisterTimingCategory(TimingCategory* category, const char* name);
void SetTimingCategoryParent(unsigned int category, unsigned int parent);
const std::vector<TimingCategoryInfo>& GetTimingCategoriesInfo() const {
return timing_categories;
}
/// This should be called after swapping screen buffers.
void BeginFrame();
/// This should be called before swapping screen buffers.
void FinishFrame();
/// Get the timing results from the previous frame. This is updated when you call FinishFrame().
const ProfilingFrameResult& GetPreviousFrameResults() const {
return results;
}
private:
std::vector<TimingCategoryInfo> timing_categories;
Clock::time_point last_frame_end;
Clock::time_point this_frame_start;
ProfilingFrameResult results;
};
struct AggregatedDuration {
Duration avg, min, max;
};
struct AggregatedFrameResult {
/// Time since the last delivered frame
AggregatedDuration interframe_time;
/// Time spent processing a frame, excluding VSync
AggregatedDuration frame_time;
float fps;
/// Total amount of time spent inside each category in this frame. Indexed by the category id
std::vector<AggregatedDuration> time_per_category;
};
class TimingResultsAggregator final {
public:
TimingResultsAggregator(size_t window_size);
void Clear();
void SetNumberOfCategories(size_t n);
void AddFrame(const ProfilingFrameResult& frame_result);
AggregatedFrameResult GetAggregatedResults() const;
size_t max_window_size;
size_t window_size;
size_t cursor;
std::vector<Duration> interframe_times;
std::vector<Duration> frame_times;
std::vector<std::vector<Duration>> times_per_category;
};
ProfilingManager& GetProfilingManager();
SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator();
} // namespace Profiling
} // namespace Common

View File

@ -0,0 +1,69 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <mutex>
namespace Common {
/**
* Wraps an object, only allowing access to it via a locking reference wrapper. Good to ensure no
* one forgets to lock a mutex before acessing an object. To access the wrapped object construct a
* SyncronizedRef on this wrapper. Inspired by Rust's Mutex type (http://doc.rust-lang.org/std/sync/struct.Mutex.html).
*/
template <typename T>
class SynchronizedWrapper {
public:
template <typename... Args>
SynchronizedWrapper(Args&&... args) :
data(std::forward<Args>(args)...) {
}
private:
template <typename U>
friend class SynchronizedRef;
std::mutex mutex;
T data;
};
/**
* Synchronized reference, that keeps a SynchronizedWrapper's mutex locked during its lifetime. This
* greatly reduces the chance that someone will access the wrapped resource without locking the
* mutex.
*/
template <typename T>
class SynchronizedRef {
public:
SynchronizedRef(SynchronizedWrapper<T>& wrapper) : wrapper(&wrapper) {
wrapper.mutex.lock();
}
SynchronizedRef(SynchronizedRef&) = delete;
SynchronizedRef(SynchronizedRef&& o) : wrapper(o.wrapper) {
o.wrapper = nullptr;
}
~SynchronizedRef() {
if (wrapper)
wrapper->mutex.unlock();
}
SynchronizedRef& operator=(SynchronizedRef&) = delete;
SynchronizedRef& operator=(SynchronizedRef&& o) {
std::swap(wrapper, o.wrapper);
}
T& operator*() { return wrapper->data; }
const T& operator*() const { return wrapper->data; }
T* operator->() { return &wrapper->data; }
const T* operator->() const { return &wrapper->data; }
private:
SynchronizedWrapper<T>* wrapper;
};
} // namespace Common

View File

@ -24,6 +24,25 @@
#include <unistd.h>
#endif
// Support for C++11's thread_local keyword was surprisingly spotty in compilers until very
// recently. Fortunately, thread local variables have been well supported for compilers for a while,
// but with semantics supporting only POD types, so we can use a few defines to get some amount of
// backwards compat support.
// WARNING: This only works correctly with POD types.
#if defined(__clang__)
# if !__has_feature(cxx_thread_local)
# define thread_local __thread
# endif
#elif defined(__GNUC__)
# if __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 8)
# define thread_local __thread
# endif
#elif defined(_MSC_VER)
# if _MSC_VER < 1900
# define thread_local __declspec(thread)
# endif
#endif
namespace Common
{

View File

@ -9,6 +9,7 @@
#include <unordered_map>
#include "common/logging/log.h"
#include "common/profiler.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
@ -20,6 +21,9 @@
#include "core/arm/skyeye_common/armmmu.h"
#include "core/arm/skyeye_common/vfp/vfp.h"
Common::Profiling::TimingCategory profile_execute("DynCom::Execute");
Common::Profiling::TimingCategory profile_decode("DynCom::Decode");
enum {
COND = (1 << 0),
NON_BRANCH = (1 << 1),
@ -3569,6 +3573,8 @@ typedef struct instruction_set_encoding_item ISEITEM;
extern const ISEITEM arm_instruction[];
static int InterpreterTranslate(ARMul_State* cpu, int& bb_start, addr_t addr) {
Common::Profiling::ScopeTimer timer_decode(profile_decode);
// Decode instruction, get index
// Allocate memory and init InsCream
// Go on next, until terminal instruction
@ -3641,6 +3647,8 @@ static bool InAPrivilegedMode(ARMul_State* core) {
}
unsigned InterpreterMainLoop(ARMul_State* state) {
Common::Profiling::ScopeTimer timer_execute(profile_execute);
#undef RM
#undef RS

View File

@ -4,6 +4,8 @@
#include <vector>
#include "common/profiler.h"
#include "core/arm/arm_interface.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
@ -16,6 +18,8 @@
namespace HLE {
Common::Profiling::TimingCategory profiler_svc("SVC Calls");
static std::vector<ModuleDef> g_module_db;
bool g_reschedule = false; ///< If true, immediately reschedules the CPU to a new thread
@ -30,6 +34,8 @@ static const FunctionDef* GetSVCInfo(u32 opcode) {
}
void CallSVC(u32 opcode) {
Common::Profiling::ScopeTimer timer_svc(profiler_svc);
const FunctionDef *info = GetSVCInfo(opcode);
if (!info) {

View File

@ -4,6 +4,8 @@
#include <boost/range/algorithm/fill.hpp>
#include "common/profiler.h"
#include "clipper.h"
#include "command_processor.h"
#include "math.h"
@ -25,6 +27,8 @@ static int float_regs_counter = 0;
static u32 uniform_write_buffer[4];
Common::Profiling::TimingCategory category_drawing("Drawing");
static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
if (id >= registers.NumIds())
@ -53,6 +57,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX(trigger_draw):
case PICA_REG_INDEX(trigger_draw_indexed):
{
Common::Profiling::ScopeTimer scope_timer(category_drawing);
DebugUtils::DumpTevStageConfig(registers.GetTevStages());
if (g_debug_context)

View File

@ -4,7 +4,10 @@
#include "core/hw/gpu.h"
#include "core/mem_map.h"
#include "common/emu_window.h"
#include "common/profiler_reporting.h"
#include "video_core/video_core.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
@ -75,9 +78,18 @@ void RendererOpenGL::SwapBuffers() {
DrawScreens();
auto& profiler = Common::Profiling::GetProfilingManager();
profiler.FinishFrame();
{
auto aggregator = Common::Profiling::GetTimingResultsAggregator();
aggregator->AddFrame(profiler.GetPreviousFrameResults());
}
// Swap buffers
render_window->PollEvents();
render_window->SwapBuffers();
profiler.BeginFrame();
}
/**