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video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()

Tidies it up a little bit visually.
This commit is contained in:
Lioncash 2019-11-27 05:53:40 -05:00
parent 930e311526
commit 9403979c22
1 changed files with 3 additions and 2 deletions

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@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm> #include <algorithm>
#include <tuple>
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
@ -101,8 +102,8 @@ bool ConstBufferLocker::IsConsistent() const {
} }
bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const { bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
return keys == rhs.keys && bound_samplers == rhs.bound_samplers && return std::tie(keys, bound_samplers, bindless_samplers) ==
bindless_samplers == rhs.bindless_samplers; std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
} }
} // namespace VideoCommon::Shader } // namespace VideoCommon::Shader