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Merge pull request #8076 from ameerj/nv-vk-msaa-scale

Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
This commit is contained in:
bunnei 2022-03-30 23:00:44 -07:00 committed by GitHub
commit 9b52ee4558
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3 changed files with 8 additions and 7 deletions

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@ -367,17 +367,14 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
PipelineLayoutCreateInfo(two_textures_set_layout.address()))), PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)), full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)), blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) { nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
if (device.IsExtShaderStencilExportSupported()) {
blit_depth_stencil_frag = BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV);
}
}
BlitImageHelper::~BlitImageHelper() = default; BlitImageHelper::~BlitImageHelper() = default;

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@ -1451,8 +1451,7 @@ bool Image::BlitScaleHelper(bool scale_up) {
runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), color_view, dst_region, runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), color_view, dst_region,
src_region, operation, BLIT_OPERATION); src_region, operation, BLIT_OPERATION);
} else if (!runtime->device.IsBlitDepthStencilSupported() && } else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (!blit_framebuffer) { if (!blit_framebuffer) {
blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent); blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent);
} }

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@ -621,6 +621,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
khr_push_descriptor = false; khr_push_descriptor = false;
break; break;
} }
const u32 nv_major_version = (properties.driverVersion >> 22) & 0x3ff;
if (nv_major_version >= 510) {
LOG_WARNING(Render_Vulkan, "NVIDIA Drivers >= 510 do not support MSAA image blits");
cant_blit_msaa = true;
}
} }
const bool is_radv = driver_id == VK_DRIVER_ID_MESA_RADV; const bool is_radv = driver_id == VK_DRIVER_ID_MESA_RADV;
if (ext_extended_dynamic_state && is_radv) { if (ext_extended_dynamic_state && is_radv) {