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Merge pull request #3563 from bunnei/fix-ldr-memstate

services: ldr: Fix MemoryState for read/write regions of NROs.
This commit is contained in:
Fernando Sahmkow 2020-04-03 10:14:56 -04:00 committed by GitHub
commit 9d8886b1a4
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1 changed files with 15 additions and 5 deletions

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@ -342,17 +342,27 @@ public:
return; return;
} }
ASSERT( // Mark text and read-only region as ModuleCode
vm_manager ASSERT(vm_manager
.MirrorMemory(*map_address, nro_address, nro_size, Kernel::MemoryState::ModuleCode) .MirrorMemory(*map_address, nro_address, header.text_size + header.ro_size,
.IsSuccess()); Kernel::MemoryState::ModuleCode)
.IsSuccess());
// Mark read/write region as ModuleCodeData, which is necessary if this region is used for
// TransferMemory (e.g. Final Fantasy VIII Remastered does this)
ASSERT(vm_manager
.MirrorMemory(*map_address + header.rw_offset, nro_address + header.rw_offset,
header.rw_size, Kernel::MemoryState::ModuleCodeData)
.IsSuccess());
// Revoke permissions from the old memory region
ASSERT(vm_manager.ReprotectRange(nro_address, nro_size, Kernel::VMAPermission::None) ASSERT(vm_manager.ReprotectRange(nro_address, nro_size, Kernel::VMAPermission::None)
.IsSuccess()); .IsSuccess());
if (bss_size > 0) { if (bss_size > 0) {
// Mark BSS region as ModuleCodeData, which is necessary if this region is used for
// TransferMemory (e.g. Final Fantasy VIII Remastered does this)
ASSERT(vm_manager ASSERT(vm_manager
.MirrorMemory(*map_address + nro_size, bss_address, bss_size, .MirrorMemory(*map_address + nro_size, bss_address, bss_size,
Kernel::MemoryState::ModuleCode) Kernel::MemoryState::ModuleCodeData)
.IsSuccess()); .IsSuccess());
ASSERT(vm_manager.ReprotectRange(bss_address, bss_size, Kernel::VMAPermission::None) ASSERT(vm_manager.ReprotectRange(bss_address, bss_size, Kernel::VMAPermission::None)
.IsSuccess()); .IsSuccess());