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nvflinger: Use external surface format for framebuffer creation

The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.

Fixes homebrew using the wrong framebuffer format.
This commit is contained in:
ameerj 2021-09-06 23:07:54 -04:00
parent 51ccc29cdd
commit 9e2bf49677
3 changed files with 8 additions and 7 deletions

View File

@ -42,15 +42,14 @@ void nvdisp_disp0::OnClose(DeviceFD fd) {}
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform, u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect) { const Common::Rectangle<int>& crop_rect) {
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle); const VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_TRACE(Service, LOG_TRACE(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}", "Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
addr, offset, width, height, stride, format); addr, offset, width, height, stride, format);
using PixelFormat = Tegra::FramebufferConfig::PixelFormat; const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format);
const Tegra::FramebufferConfig framebuffer{ const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
addr, offset, width, height, stride, static_cast<PixelFormat>(format), stride, pixel_format, transform, crop_rect};
transform, crop_rect};
system.GetPerfStats().EndSystemFrame(); system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer); system.GPU().SwapBuffers(&framebuffer);

View File

@ -38,7 +38,9 @@ struct IGBPBuffer {
u32_le index; u32_le index;
INSERT_PADDING_WORDS(3); INSERT_PADDING_WORDS(3);
u32_le gpu_buffer_id; u32_le gpu_buffer_id;
INSERT_PADDING_WORDS(17); INSERT_PADDING_WORDS(6);
u32_le external_format;
INSERT_PADDING_WORDS(10);
u32_le nvmap_handle; u32_le nvmap_handle;
u32_le offset; u32_le offset;
INSERT_PADDING_WORDS(60); INSERT_PADDING_WORDS(60);

View File

@ -298,7 +298,7 @@ void NVFlinger::Compose() {
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0"); auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp); ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format, nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.external_format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
buffer->get().transform, buffer->get().crop_rect); buffer->get().transform, buffer->get().crop_rect);