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maxwell_3d: Move member variables to end of class

Follows our established coding style.
This commit is contained in:
Lioncash 2020-12-06 20:51:03 -05:00
parent ce0712bf95
commit 9e7a1f1351
1 changed files with 32 additions and 31 deletions

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@ -1473,37 +1473,6 @@ private:
void ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argument, bool is_last_call);
Core::System& system;
MemoryManager& memory_manager;
VideoCore::RasterizerInterface* rasterizer = nullptr;
/// Start offsets of each macro in macro_memory
std::array<u32, 0x80> macro_positions = {};
std::array<bool, Regs::NUM_REGS> mme_inline{};
/// Macro method that is currently being executed / being fed parameters.
u32 executing_macro = 0;
/// Parameters that have been submitted to the macro call so far.
std::vector<u32> macro_params;
/// Interpreter for the macro codes uploaded to the GPU.
std::unique_ptr<MacroEngine> macro_engine;
static constexpr u32 null_cb_data = 0xFFFFFFFF;
struct {
std::array<std::array<u32, 0x4000>, 16> buffer;
u32 current{null_cb_data};
u32 id{null_cb_data};
u32 start_pos{};
u32 counter{};
} cb_data_state;
Upload::State upload_state;
bool execute_on{true};
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;
@ -1562,6 +1531,38 @@ private:
/// Returns a query's value or an empty object if the value will be deferred through a cache.
std::optional<u64> GetQueryResult();
Core::System& system;
MemoryManager& memory_manager;
VideoCore::RasterizerInterface* rasterizer = nullptr;
/// Start offsets of each macro in macro_memory
std::array<u32, 0x80> macro_positions{};
std::array<bool, Regs::NUM_REGS> mme_inline{};
/// Macro method that is currently being executed / being fed parameters.
u32 executing_macro = 0;
/// Parameters that have been submitted to the macro call so far.
std::vector<u32> macro_params;
/// Interpreter for the macro codes uploaded to the GPU.
std::unique_ptr<MacroEngine> macro_engine;
static constexpr u32 null_cb_data = 0xFFFFFFFF;
struct CBDataState {
std::array<std::array<u32, 0x4000>, 16> buffer;
u32 current{null_cb_data};
u32 id{null_cb_data};
u32 start_pos{};
u32 counter{};
};
CBDataState cb_data_state;
Upload::State upload_state;
bool execute_on{true};
};
#define ASSERT_REG_POSITION(field_name, position) \