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yuzu-mainline
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Typing and formatting errors fixed.

This commit is contained in:
boludoz 2023-10-15 20:57:06 -03:00
parent 4d4fe69223
commit 9ffa1801c7
6 changed files with 43 additions and 54 deletions

View File

@ -36,21 +36,21 @@ std::string PathToUTF8String(const std::filesystem::path& path) {
return ToUTF8String(path.u8string());
}
std::u8string U8FilenameSantizer(const std::u8string_view u8filename) {
std::u8string u8path_santized{u8filename.begin(), u8filename.end()};
size_t eSizeSanitized = u8path_santized.size();
std::u8string U8FilenameSanitizer(const std::u8string_view u8filename) {
std::u8string u8path_sanitized{u8filename.begin(), u8filename.end()};
size_t eSizeSanitized = u8path_sanitized.size();
// Special case for ":", for example: 'Pepe: La secuela' --> 'Pepe - La
// secuela' or 'Pepe : La secuela' --> 'Pepe - La secuela'
// The name is improved to make it look more beautiful and prohibited characters and shapes are
// removed. Switch is used since it is better with many conditions.
for (size_t i = 0; i < eSizeSanitized; i++) {
switch (u8path_santized[i]) {
switch (u8path_sanitized[i]) {
case u8':':
if (i == 0 || i == eSizeSanitized - 1) {
u8path_santized.replace(i, 1, u8"_");
} else if (u8path_santized[i - 1] == u8' ') {
u8path_santized.replace(i, 1, u8"-");
u8path_sanitized.replace(i, 1, u8"_");
} else if (u8path_sanitized[i - 1] == u8' ') {
u8path_sanitized.replace(i, 1, u8"-");
} else {
u8path_santized.replace(i, 1, u8" -");
u8path_sanitized.replace(i, 1, u8" -");
eSizeSanitized++;
}
break;
@ -63,36 +63,36 @@ std::u8string U8FilenameSantizer(const std::u8string_view u8filename) {
case u8'>':
case u8'|':
case u8'\0':
u8path_santized.replace(i, 1, u8"_");
u8path_sanitized.replace(i, 1, u8"_");
break;
default:
break;
}
}
// Delete duplicated spaces || Delete duplicated dots (MacOS i think)
// Delete duplicated spaces and dots
for (size_t i = 0; i < eSizeSanitized - 1; i++) {
if ((u8path_santized[i] == u8' ' && u8path_santized[i + 1] == u8' ') ||
(u8path_santized[i] == u8'.' && u8path_santized[i + 1] == u8'.')) {
u8path_santized.erase(i, 1);
if ((u8path_sanitized[i] == u8' ' && u8path_sanitized[i + 1] == u8' ') ||
(u8path_sanitized[i] == u8'.' && u8path_sanitized[i + 1] == u8'.')) {
u8path_sanitized.erase(i, 1);
i--;
}
}
// Delete all spaces and dots at the end (Windows almost)
while (u8path_santized.back() == u8' ' || u8path_santized.back() == u8'.') {
u8path_santized.pop_back();
// Delete all spaces and dots at the end of the name
while (u8path_sanitized.back() == u8' ' || u8path_sanitized.back() == u8'.') {
u8path_sanitized.pop_back();
}
if (u8path_santized.empty()) {
if (u8path_sanitized.empty()) {
return u8"";
}
return u8path_santized;
return u8path_sanitized;
}
std::string UTF8FilenameSantizer(const std::string_view filename) {
return ToUTF8String(U8FilenameSantizer(ToU8String(filename)));
std::string UTF8FilenameSanitizer(const std::string_view filename) {
return ToUTF8String(U8FilenameSanitizer(ToU8String(filename)));
}
} // namespace Common::FS

View File

@ -87,19 +87,19 @@ concept IsChar = std::same_as<T, char>;
*
* @param u8_string dirty encoded filename string
*
* @returns utf8_string santized filename string
* @returns utf8_string sanitized filename string
*
*/
[[nodiscard]] std::u8string U8FilenameSantizer(const std::u8string_view u8filename);
[[nodiscard]] std::u8string U8FilenameSanitizer(const std::u8string_view u8filename);
/**
* Fix filename (remove invalid characters)
*
* @param utf8_string dirty encoded filename string
*
* @returns utf8_string santized filename string
* @returns utf8_string sanitized filename string
*
*/
[[nodiscard]] std::string UTF8FilenameSantizer(const std::string_view filename);
[[nodiscard]] std::string UTF8FilenameSanitizer(const std::string_view filename);
} // namespace Common::FS

View File

@ -260,9 +260,8 @@ fs::path GetExeDirectory() {
// the Windows library (Filesystem converts the strings literally).
return fs::path{Common::UTF16ToUTF8(wideExePath)}.parent_path();
} else {
LOG_ERROR(Common_Filesystem,
"[GetExeDirectory] Failed to get the path to the executable of the current "
"process");
LOG_ERROR(Common_Filesystem, "Failed to get the path to the executable of the current "
"process");
}
return fs::path{};
@ -279,8 +278,7 @@ fs::path GetAppDataRoamingDirectory() {
// the Windows library (Filesystem converts the strings literally).
return fs::path{Common::UTF16ToUTF8(wideAppdataRoamingPath)};
} else {
LOG_ERROR(Common_Filesystem,
"[GetAppDataRoamingDirectory] Failed to get the path to the %APPDATA% directory");
LOG_ERROR(Common_Filesystem, "Failed to get the path to the %APPDATA% directory");
}
return fs::path{};

View File

@ -2851,7 +2851,7 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
// Replace characters that are illegal in Windows filenames
std::filesystem::path shortcut_path_full =
shortcut_path / Common::FS::UTF8FilenameSantizer(name);
shortcut_path / Common::FS::UTF8FilenameSanitizer(name);
#if defined(__linux__) || defined(__FreeBSD__)
shortcut_path_full += ".desktop";
@ -2859,8 +2859,7 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
shortcut_path_full += ".lnk";
#endif
LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Create shortcut path: {}",
shortcut_path_full.string());
LOG_ERROR(Frontend, "Create shortcut path: {}", shortcut_path_full.string());
#if defined(__linux__) || defined(__FreeBSD__)
// This desktop file template was writing referencing
@ -2869,7 +2868,7 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
// Plus 'Type' is required
if (name.empty()) {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Name is empty");
LOG_ERROR(Frontend, "Name is empty");
shortcut_succeeded = false;
return shortcut_succeeded;
}
@ -2911,14 +2910,13 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
return true;
} else {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut");
LOG_ERROR(Frontend, "Failed to create shortcut");
return false;
}
shortcut_stream.close();
} catch (const std::exception& e) {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create shortcut: {}",
e.what());
LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
}
#elif defined(_WIN32)
// Initialize COM
@ -2970,7 +2968,7 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
pPersistFile->Release();
}
} else {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Failed to create IShellLinkWinstance");
LOG_ERROR(Frontend, "Failed to create IShellLinkWinstance");
}
ps1->Release();
@ -2978,9 +2976,9 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
#endif
if (shortcut_succeeded && std::filesystem::is_regular_file(shortcut_path_full)) {
LOG_INFO(Common, "[GMainWindow::CreateShortcutLink] Shortcut created");
LOG_ERROR(Frontend, "Shortcut created");
} else {
LOG_ERROR(Common, "[GMainWindow::CreateShortcutLink] Shortcut error, failed to create it");
LOG_ERROR(Frontend, "Shortcut error, failed to create it");
shortcut_succeeded = false;
}
@ -3047,7 +3045,7 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
icons_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "icons";
ico_extension = "ico";
#elif defined(__linux__) || defined(__FreeBSD__)
icons_path = GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
icons_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
#endif
// Create icons directory if it doesn't exist
@ -3130,7 +3128,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
if (GMainWindow::MakeShortcutIcoPath(program_id, title, icons_path)) {
if (!SaveIconToFile(icon_data, icons_path)) {
if (!SaveIconToFile(icons_path, icon_data)) {
LOG_ERROR(Frontend, "Could not write icon to file");
}
}
@ -3138,7 +3136,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
} else {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
title);
LOG_ERROR(Frontend, "[GMainWindow::OnGameListCreateShortcut] Invalid shortcut target");
LOG_ERROR(Frontend, "Invalid shortcut target");
return;
}

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@ -42,7 +42,7 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
return circle_pixmap;
}
bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path) {
bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image) {
#if defined(WIN32)
#pragma pack(push, 2)
struct IconDir {
@ -142,7 +142,6 @@ bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path)
} else {
LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
}
return true;
#else
return false;

View File

@ -15,21 +15,15 @@
/**
* Creates a circle pixmap from a specified color
*
* @param color The color the pixmap shall have
*
* @return QPixmap circle pixmap
*/
[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
/**
* Saves a windows icon to a file
*
* @param image The image to save
*
* @param path The icons path
*
* @param image The image to save
* @return bool If the operation succeeded
*/
[[nodiscard]] bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path);
[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image);