texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
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@ -434,7 +434,7 @@ void TexturePass(Environment& env, IR::Program& program) {
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throw NotImplementedException("Unexpected separate sampler");
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}
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const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
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const bool is_read{inst->GetOpcode() == IR::Opcode::ImageRead};
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const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
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if (flags.type == TextureType::Buffer) {
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index = descriptors.Add(ImageBufferDescriptor{
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.format = flags.image_format,
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