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gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA

Avoids reading out of bounds from the stack.
This commit is contained in:
ReinUsesLisp 2021-07-20 18:51:42 -03:00
parent 6e2ca7fbee
commit a0c4557557
1 changed files with 1 additions and 1 deletions

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@ -100,7 +100,7 @@ void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) { void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {
glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast<GLintptr>(offset), glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast<GLintptr>(offset),
static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RGBA, GL_UNSIGNED_INT, static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RED, GL_UNSIGNED_INT,
&value); &value);
} }