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renderer_vulkan/blit_image: Use generic color state on Depth to Color blits

Fixes Bayonetta 2 on AMD
This commit is contained in:
ameerj 2021-10-23 00:02:19 -04:00 committed by Fernando Sahmkow
parent 282a4501d9
commit a39e867c73
1 changed files with 1 additions and 1 deletions

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@ -569,7 +569,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO, .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = *two_textures_pipeline_layout, .layout = *two_textures_pipeline_layout,
.renderPass = key.renderpass, .renderPass = key.renderpass,