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Merge pull request #38 from neobrain/replace_registerset

Remove the fancy RegisterSet class introduced in 4c2bff61e.
This commit is contained in:
bunnei 2014-08-11 22:21:54 -04:00
commit a3e029fad0
9 changed files with 383 additions and 422 deletions

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@ -83,7 +83,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const
if (role == Qt::DisplayRole) { if (role == Qt::DisplayRole) {
QString content; QString content;
if (index.column() == 0) { if (index.column() == 0) {
content = Pica::command_names[header.cmd_id]; content = QString::fromLatin1(Pica::Regs::GetCommandName(header.cmd_id).c_str());
content.append(" "); content.append(" ");
} else if (index.column() == 1) { } else if (index.column() == 1) {
for (int j = 0; j < cmd.size(); ++j) for (int j = 0; j < cmd.size(); ++j)

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@ -182,7 +182,6 @@
<ClInclude Include="mem_arena.h" /> <ClInclude Include="mem_arena.h" />
<ClInclude Include="msg_handler.h" /> <ClInclude Include="msg_handler.h" />
<ClInclude Include="platform.h" /> <ClInclude Include="platform.h" />
<ClInclude Include="register_set.h" />
<ClInclude Include="scm_rev.h" /> <ClInclude Include="scm_rev.h" />
<ClInclude Include="std_condition_variable.h" /> <ClInclude Include="std_condition_variable.h" />
<ClInclude Include="std_mutex.h" /> <ClInclude Include="std_mutex.h" />

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@ -29,7 +29,6 @@
<ClInclude Include="memory_util.h" /> <ClInclude Include="memory_util.h" />
<ClInclude Include="msg_handler.h" /> <ClInclude Include="msg_handler.h" />
<ClInclude Include="platform.h" /> <ClInclude Include="platform.h" />
<ClInclude Include="register_set.h" />
<ClInclude Include="std_condition_variable.h" /> <ClInclude Include="std_condition_variable.h" />
<ClInclude Include="std_mutex.h" /> <ClInclude Include="std_mutex.h" />
<ClInclude Include="std_thread.h" /> <ClInclude Include="std_thread.h" />

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@ -1,163 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Copyright 2014 Tony Wasserka
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the owner nor the names of its contributors may
// be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
* Standardized way to define a group of registers and corresponding data structures. To define
* a new register set, first define struct containing an enumeration called "Id" containing
* all register IDs and a template struct called "Struct". Specialize the Struct struct for any
* register ID which needs to be accessed in a specialized way. You can then declare the object
* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
* BaseType is the underlying type of each register (e.g. u32).
* Of course, you'll usually want to implement the Struct template such that they are of the same
* size as BaseType. However, it's also possible to make it larger, e.g. when you want to describe
* multiple registers with the same structure.
*
* Example:
*
* struct Regs {
* enum Id : u32 {
* Value1 = 0,
* Value2 = 1,
* Value3 = 2,
* NumIds = 3
* };
*
* // declare register definition structures
* template<Id id>
* struct Struct;
* };
*
* // Define register set object
* RegisterSet<u32, CommandIds> registers;
*
* // define register definition structures
* template<>
* struct Regs::Struct<Regs::Value1> {
* union {
* BitField<0, 4, u32> some_field;
* BitField<4, 3, u32> some_other_field;
* };
* };
*
* Usage in external code (within SomeNamespace scope):
*
* For a register which maps to a single index:
* registers.Get<Regs::Value1>().some_field = some_value;
*
* For a register which maps to different indices, e.g. a group of similar registers
* registers.Get<Regs::Value1>(index).some_field = some_value;
*
*
* @tparam BaseType Base type used for storing individual registers, e.g. u32
* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above.
* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
*/
template<typename BaseType, typename RegDefinition>
struct RegisterSet {
// Register IDs
using Id = typename RegDefinition::Id;
// type used for *this
using ThisType = RegisterSet<BaseType, RegDefinition>;
// Register definition structs, defined in RegDefinition
template<Id id>
using Struct = typename RegDefinition::template Struct<id>;
/*
* Lookup register with the given id and return it as the corresponding structure type.
* @note This just forwards the arguments to Get(Id).
*/
template<Id id>
const Struct<id>& Get() const {
return Get<id>(id);
}
/*
* Lookup register with the given id and return it as the corresponding structure type.
* @note This just forwards the arguments to Get(Id).
*/
template<Id id>
Struct<id>& Get() {
return Get<id>(id);
}
/*
* Lookup register with the given index and return it as the corresponding structure type.
* @todo Is this portable with regards to structures larger than BaseType?
* @note if index==id, you don't need to specify the function parameter.
*/
template<Id id>
const Struct<id>& Get(const Id& index) const {
const int idx = static_cast<size_t>(index);
return *reinterpret_cast<const Struct<id>*>(&raw[idx]);
}
/*
* Lookup register with the given index and return it as the corresponding structure type.
* @note This just forwards the arguments to the const version of Get(Id).
* @note if index==id, you don't need to specify the function parameter.
*/
template<Id id>
Struct<id>& Get(const Id& index) {
return const_cast<Struct<id>&>(GetThis().Get<id>(index));
}
/*
* Plain array access.
* @note If you want to have this casted to a register defininition struct, use Get() instead.
*/
const BaseType& operator[] (const Id& id) const {
return raw[static_cast<size_t>(id)];
}
/*
* Plain array access.
* @note If you want to have this casted to a register defininition struct, use Get() instead.
* @note This operator just forwards its argument to the const version.
*/
BaseType& operator[] (const Id& id) {
return const_cast<BaseType&>(GetThis()[id]);
}
private:
/*
* Returns a const reference to "this".
*/
const ThisType& GetThis() const {
return static_cast<const ThisType&>(*this);
}
BaseType raw[Id::NumIds];
};

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@ -173,11 +173,11 @@ void ExecuteCommand(const Command& command) {
case CommandId::SET_COMMAND_LIST_LAST: case CommandId::SET_COMMAND_LIST_LAST:
{ {
auto& params = command.set_command_list_last; auto& params = command.set_command_list_last;
WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3); WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), params.address >> 3);
WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3); WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size >> 3);
// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
// TODO: Move this to GPU // TODO: Move this to GPU
// TODO: Not sure what units the size is measured in // TODO: Not sure what units the size is measured in
@ -193,15 +193,15 @@ void ExecuteCommand(const Command& command) {
case CommandId::SET_MEMORY_FILL: case CommandId::SET_MEMORY_FILL:
{ {
auto& params = command.memory_fill; auto& params = command.memory_fill;
WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_start), params.start1 >> 3);
WriteGPURegister(GPU::Regs::MemoryFill + 1, params.end1 >> 3); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_end), params.end1 >> 3);
WriteGPURegister(GPU::Regs::MemoryFill + 2, params.end1 - params.start1); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].size), params.end1 - params.start1);
WriteGPURegister(GPU::Regs::MemoryFill + 3, params.value1); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].value), params.value1);
WriteGPURegister(GPU::Regs::MemoryFill + 4, params.start2 >> 3); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_start), params.start2 >> 3);
WriteGPURegister(GPU::Regs::MemoryFill + 5, params.end2 >> 3); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), params.end2 >> 3);
WriteGPURegister(GPU::Regs::MemoryFill + 6, params.end2 - params.start2); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
WriteGPURegister(GPU::Regs::MemoryFill + 7, params.value2); WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
break; break;
} }
@ -220,15 +220,15 @@ void ExecuteCommand(const Command& command) {
case CommandId::SET_TEXTURE_COPY: case CommandId::SET_TEXTURE_COPY:
{ {
auto& params = command.image_copy; auto& params = command.image_copy;
WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), params.in_buffer_address >> 3);
WriteGPURegister(GPU::Regs::DisplayTransfer + 1, params.out_buffer_address >> 3); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), params.out_buffer_address >> 3);
WriteGPURegister(GPU::Regs::DisplayTransfer + 3, params.in_buffer_size); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
WriteGPURegister(GPU::Regs::DisplayTransfer + 2, params.out_buffer_size); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
WriteGPURegister(GPU::Regs::DisplayTransfer + 4, params.flags); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
// TODO: Should this only be ORed with 1 for texture copies? // TODO: Should this only be ORed with 1 for texture copies?
// trigger transfer // trigger transfer
WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
break; break;
} }

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@ -19,7 +19,7 @@
namespace GPU { namespace GPU {
RegisterSet<u32, Regs> g_regs; Regs g_regs;
u32 g_cur_line = 0; ///< Current vertical screen line u32 g_cur_line = 0; ///< Current vertical screen line
u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line
@ -32,8 +32,8 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
switch (mode) { switch (mode) {
case FRAMEBUFFER_LOCATION_FCRAM: case FRAMEBUFFER_LOCATION_FCRAM:
{ {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>(); auto& framebuffer_sub = g_regs.framebuffer_config[1];
framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1; framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2; framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
@ -48,8 +48,8 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
case FRAMEBUFFER_LOCATION_VRAM: case FRAMEBUFFER_LOCATION_VRAM:
{ {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>(); auto& framebuffer_sub = g_regs.framebuffer_config[1];
framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1; framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2; framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
@ -107,13 +107,12 @@ inline void Read(T &var, const u32 raw_addr) {
int index = addr / 4; int index = addr / 4;
// Reads other than u32 are untested, so I'd rather have them abort than silently fail // Reads other than u32 are untested, so I'd rather have them abort than silently fail
if (index >= Regs::NumIds || !std::is_same<T,u32>::value) if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
{
ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr); ERROR_LOG(GPU, "unknown Read%d @ 0x%08X", sizeof(var) * 8, addr);
return; return;
} }
var = g_regs[static_cast<Regs::Id>(addr / 4)]; var = g_regs[addr / 4];
} }
template <typename T> template <typename T>
@ -122,22 +121,22 @@ inline void Write(u32 addr, const T data) {
int index = addr / 4; int index = addr / 4;
// Writes other than u32 are untested, so I'd rather have them abort than silently fail // Writes other than u32 are untested, so I'd rather have them abort than silently fail
if (index >= Regs::NumIds || !std::is_same<T,u32>::value) if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
{
ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr); ERROR_LOG(GPU, "unknown Write%d 0x%08X @ 0x%08X", sizeof(data) * 8, data, addr);
return; return;
} }
g_regs[static_cast<Regs::Id>(index)] = data; g_regs[index] = data;
switch (static_cast<Regs::Id>(index)) { switch (index) {
// Memory fills are triggered once the fill value is written. // Memory fills are triggered once the fill value is written.
// NOTE: This is not verified. // NOTE: This is not verified.
case Regs::MemoryFill + 3: case GPU_REG_INDEX_WORKAROUND(memory_fill_config[0].value, 0x00004 + 0x3):
case Regs::MemoryFill + 7: case GPU_REG_INDEX_WORKAROUND(memory_fill_config[1].value, 0x00008 + 0x3):
{ {
const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3)); const bool is_second_filler = (index != GPU_REG_INDEX(memory_fill_config[0].value));
const auto& config = g_regs.memory_fill_config[is_second_filler];
// TODO: Not sure if this check should be done at GSP level instead // TODO: Not sure if this check should be done at GSP level instead
if (config.address_start) { if (config.address_start) {
@ -152,9 +151,9 @@ inline void Write(u32 addr, const T data) {
break; break;
} }
case Regs::DisplayTransfer + 6: case GPU_REG_INDEX(display_transfer_config.trigger):
{ {
const auto& config = g_regs.Get<Regs::DisplayTransfer>(); const auto& config = g_regs.display_transfer_config;
if (config.trigger & 1) { if (config.trigger & 1) {
u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress()); u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress()); u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
@ -221,13 +220,13 @@ inline void Write(u32 addr, const T data) {
break; break;
} }
case Regs::CommandProcessor + 4: case GPU_REG_INDEX(command_processor_config.trigger):
{ {
const auto& config = g_regs.Get<Regs::CommandProcessor>(); const auto& config = g_regs.command_processor_config;
if (config.trigger & 1) if (config.trigger & 1)
{ {
// u32* buffer = (u32*)Memory::GetPointer(config.address << 3); // u32* buffer = (u32*)Memory::GetPointer(config.GetPhysicalAddress());
ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3); ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.GetPhysicalAddress());
// TODO: Process command list! // TODO: Process command list!
} }
break; break;
@ -252,7 +251,7 @@ template void Write<u8>(u32 addr, const u8 data);
/// Update hardware /// Update hardware
void Update() { void Update() {
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); auto& framebuffer_top = g_regs.framebuffer_config[0];
u64 current_ticks = Core::g_app_core->GetTicks(); u64 current_ticks = Core::g_app_core->GetTicks();
// Synchronize line... // Synchronize line...
@ -280,8 +279,8 @@ void Init() {
// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM); // SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM); SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>(); auto& framebuffer_top = g_regs.framebuffer_config[0];
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>(); auto& framebuffer_sub = g_regs.framebuffer_config[1];
// TODO: Width should be 240 instead? // TODO: Width should be 240 instead?
framebuffer_top.width = 480; framebuffer_top.width = 480;
framebuffer_top.height = 400; framebuffer_top.height = 400;

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@ -4,32 +4,57 @@
#pragma once #pragma once
#include <cstddef>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/register_set.h"
namespace GPU { namespace GPU {
static const u32 kFrameCycles = 268123480 / 60; ///< 268MHz / 60 frames per second static const u32 kFrameCycles = 268123480 / 60; ///< 268MHz / 60 frames per second
static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of instructions/frame static const u32 kFrameTicks = kFrameCycles / 3; ///< Approximate number of instructions/frame
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
#define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32))
#if defined(_MSC_VER)
#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
#else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
((typename std::enable_if<backup_workaround_index == GPU_REG_INDEX(field_name), size_t>::type)GPU_REG_INDEX(field_name))
#endif
// MMIO region 0x1EFxxxxx // MMIO region 0x1EFxxxxx
struct Regs { struct Regs {
enum Id : u32 {
MemoryFill = 0x00004, // + 5,6,7; second block at 8-11
FramebufferTop = 0x00117, // + 11a,11b,11c,11d(?),11e...126 // helper macro to properly align structure members.
FramebufferBottom = 0x00157, // + 15a,15b,15c,15d(?),15e...166 // Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
// depending on the current source line to make sure variable names are unique.
#define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
#define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
DisplayTransfer = 0x00300, // + 301,302,303,304,305,306 // helper macro to make sure the defined structures are of the expected size.
#if defined(_MSC_VER)
CommandProcessor = 0x00638, // + 63a,63c // TODO: MSVC does not support using sizeof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
NumIds = 0x01000 // support for that.
}; #define ASSERT_MEMBER_SIZE(name, size_in_bytes)
#else
template<Id id> #define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
struct Struct; static_assert(sizeof(name) == size_in_bytes, \
"Structure size and register block length don't match");
#endif
enum class FramebufferFormat : u32 { enum class FramebufferFormat : u32 {
RGBA8 = 0, RGBA8 = 0,
@ -38,135 +63,191 @@ struct Regs {
RGB5A1 = 3, RGB5A1 = 3,
RGBA4 = 4, RGBA4 = 4,
}; };
};
template<> INSERT_PADDING_WORDS(0x4);
struct Regs::Struct<Regs::MemoryFill> {
u32 address_start;
u32 address_end; // ?
u32 size;
u32 value; // ?
inline u32 GetStartAddress() const { struct {
return address_start * 8; u32 address_start;
} u32 address_end; // ?
u32 size;
u32 value; // ?
inline u32 GetEndAddress() const { inline u32 GetStartAddress() const {
return address_end * 8; return DecodeAddressRegister(address_start);
} }
};
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
template<> inline u32 GetEndAddress() const {
struct Regs::Struct<Regs::FramebufferTop> { return DecodeAddressRegister(address_end);
using Format = Regs::FramebufferFormat; }
} memory_fill_config[2];
ASSERT_MEMBER_SIZE(memory_fill_config[0], 0x10);
union { INSERT_PADDING_WORDS(0x10b);
struct {
using Format = Regs::FramebufferFormat;
union {
u32 size;
BitField< 0, 16, u32> width;
BitField<16, 16, u32> height;
};
INSERT_PADDING_WORDS(0x2);
u32 address_left1;
u32 address_left2;
union {
u32 format;
BitField< 0, 3, Format> color_format;
};
INSERT_PADDING_WORDS(0x1);
union {
u32 active_fb;
// 0: Use parameters ending with "1"
// 1: Use parameters ending with "2"
BitField<0, 1, u32> second_fb_active;
};
INSERT_PADDING_WORDS(0x5);
// Distance between two pixel rows, in bytes
u32 stride;
u32 address_right1;
u32 address_right2;
INSERT_PADDING_WORDS(0x30);
} framebuffer_config[2];
ASSERT_MEMBER_SIZE(framebuffer_config[0], 0x100);
INSERT_PADDING_WORDS(0x169);
struct {
using Format = Regs::FramebufferFormat;
u32 input_address;
u32 output_address;
inline u32 GetPhysicalInputAddress() const {
return DecodeAddressRegister(input_address);
}
inline u32 GetPhysicalOutputAddress() const {
return DecodeAddressRegister(output_address);
}
union {
u32 output_size;
BitField< 0, 16, u32> output_width;
BitField<16, 16, u32> output_height;
};
union {
u32 input_size;
BitField< 0, 16, u32> input_width;
BitField<16, 16, u32> input_height;
};
union {
u32 flags;
BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true
BitField< 8, 3, Format> input_format;
BitField<12, 3, Format> output_format;
BitField<16, 1, u32> output_tiled; // stores output in a tiled format
};
INSERT_PADDING_WORDS(0x1);
// it seems that writing to this field triggers the display transfer
u32 trigger;
} display_transfer_config;
ASSERT_MEMBER_SIZE(display_transfer_config, 0x1c);
INSERT_PADDING_WORDS(0x331);
struct {
// command list size
u32 size; u32 size;
BitField< 0, 16, u32> width; INSERT_PADDING_WORDS(0x1);
BitField<16, 16, u32> height;
};
u32 pad0[2]; // command list address
u32 address;
u32 address_left1; INSERT_PADDING_WORDS(0x1);
u32 address_left2;
union { // it seems that writing to this field triggers command list processing
u32 format; u32 trigger;
BitField< 0, 3, Format> color_format; inline u32 GetPhysicalAddress() const {
}; return DecodeAddressRegister(address);
}
} command_processor_config;
ASSERT_MEMBER_SIZE(command_processor_config, 0x14);
u32 pad1; INSERT_PADDING_WORDS(0x9c3);
union { #undef INSERT_PADDING_WORDS_HELPER1
u32 active_fb; #undef INSERT_PADDING_WORDS_HELPER2
#undef INSERT_PADDING_WORDS
// 0: Use parameters ending with "1" static inline int NumIds() {
// 1: Use parameters ending with "2" return sizeof(Regs) / sizeof(u32);
BitField<0, 1, u32> second_fb_active;
};
u32 pad2[5];
// Distance between two pixel rows, in bytes
u32 stride;
u32 address_right1;
u32 address_right2;
};
template<>
struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
};
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
template<>
struct Regs::Struct<Regs::DisplayTransfer> {
using Format = Regs::FramebufferFormat;
u32 input_address;
u32 output_address;
inline u32 GetPhysicalInputAddress() const {
return input_address * 8;
} }
inline u32 GetPhysicalOutputAddress() const { u32& operator [] (int index) const {
return output_address * 8; u32* content = (u32*)this;
return content[index];
} }
union { u32& operator [] (int index) {
u32 output_size; u32* content = (u32*)this;
return content[index];
}
BitField< 0, 16, u32> output_width; private:
BitField<16, 16, u32> output_height; /*
}; * Most physical addresses which GPU registers refer to are 8-byte aligned.
* This function should be used to get the address from a raw register value.
union { */
u32 input_size; static inline u32 DecodeAddressRegister(u32 register_value) {
return register_value * 8;
BitField< 0, 16, u32> input_width; }
BitField<16, 16, u32> input_height;
};
union {
u32 flags;
BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true
BitField< 8, 3, Format> input_format;
BitField<12, 3, Format> output_format;
BitField<16, 1, u32> output_tiled; // stores output in a tiled format
};
u32 unknown;
// it seems that writing to this field triggers the display transfer
u32 trigger;
}; };
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match"); static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
template<> // TODO: MSVC does not support using offsetof() on non-static data members even though this
struct Regs::Struct<Regs::CommandProcessor> { // is technically allowed since C++11. This macro should be enabled once MSVC adds
// command list size // support for that.
u32 size; #ifndef _MSC_VER
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Regs, field_name) == position * 4, \
"Field "#field_name" has invalid position")
u32 pad0; ASSERT_REG_POSITION(memory_fill_config[0], 0x00004);
ASSERT_REG_POSITION(memory_fill_config[1], 0x00008);
ASSERT_REG_POSITION(framebuffer_config[0], 0x00117);
ASSERT_REG_POSITION(framebuffer_config[1], 0x00157);
ASSERT_REG_POSITION(display_transfer_config, 0x00300);
ASSERT_REG_POSITION(command_processor_config, 0x00638);
// command list address #undef ASSERT_REG_POSITION
u32 address; #endif // !defined(_MSC_VER)
u32 pad1; // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
// it seems that writing to this field triggers command list processing extern Regs g_regs;
u32 trigger;
};
static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
extern RegisterSet<u32, Regs> g_regs;
enum { enum {
TOP_ASPECT_X = 0x5, TOP_ASPECT_X = 0x5,

View File

@ -4,127 +4,173 @@
#pragma once #pragma once
#include <cstddef>
#include <initializer_list> #include <initializer_list>
#include <map> #include <map>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/register_set.h"
namespace Pica { namespace Pica {
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
#define PICA_REG_INDEX(field_name) (offsetof(Pica::Regs, field_name) / sizeof(u32))
#if defined(_MSC_VER)
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
#else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), size_t>::type)PICA_REG_INDEX(field_name))
#endif // _MSC_VER
struct Regs { struct Regs {
enum Id : u32 {
ViewportSizeX = 0x41,
ViewportInvSizeX = 0x42,
ViewportSizeY = 0x43,
ViewportInvSizeY = 0x44,
ViewportCorner = 0x68,
DepthBufferFormat = 0x116,
ColorBufferFormat = 0x117,
DepthBufferAddress = 0x11C,
ColorBufferAddress = 0x11D,
ColorBufferSize = 0x11E,
VertexArrayBaseAddr = 0x200, // helper macro to properly align structure members.
VertexDescriptor = 0x201, // 0x202 // Calling INSERT_PADDING_WORDS will add a new member variable with a name like "pad121",
VertexAttributeOffset = 0x203, // 0x206,0x209,0x20C,0x20F,0x212,0x215,0x218,0x21B,0x21E,0x221,0x224 // depending on the current source line to make sure variable names are unique.
VertexAttributeInfo0 = 0x204, // 0x207,0x20A,0x20D,0x210,0x213,0x216,0x219,0x21C,0x21F,0x222,0x225 #define INSERT_PADDING_WORDS_HELPER1(x, y) x ## y
VertexAttributeInfo1 = 0x205, // 0x208,0x20B,0x20E,0x211,0x214,0x217,0x21A,0x21D,0x220,0x223,0x226 #define INSERT_PADDING_WORDS_HELPER2(x, y) INSERT_PADDING_WORDS_HELPER1(x, y)
#define INSERT_PADDING_WORDS(num_words) u32 INSERT_PADDING_WORDS_HELPER2(pad, __LINE__)[(num_words)];
NumIds = 0x300, INSERT_PADDING_WORDS(0x41);
};
template<Id id> BitField<0, 24, u32> viewport_size_x;
union Struct; INSERT_PADDING_WORDS(1);
BitField<0, 24, u32> viewport_size_y;
INSERT_PADDING_WORDS(0x1bc);
union {
enum class Format : u64 {
BYTE = 0,
UBYTE = 1,
SHORT = 2,
FLOAT = 3,
};
BitField< 0, 2, Format> format0;
BitField< 2, 2, u64> size0; // number of elements minus 1
BitField< 4, 2, Format> format1;
BitField< 6, 2, u64> size1;
BitField< 8, 2, Format> format2;
BitField<10, 2, u64> size2;
BitField<12, 2, Format> format3;
BitField<14, 2, u64> size3;
BitField<16, 2, Format> format4;
BitField<18, 2, u64> size4;
BitField<20, 2, Format> format5;
BitField<22, 2, u64> size5;
BitField<24, 2, Format> format6;
BitField<26, 2, u64> size6;
BitField<28, 2, Format> format7;
BitField<30, 2, u64> size7;
BitField<32, 2, Format> format8;
BitField<34, 2, u64> size8;
BitField<36, 2, Format> format9;
BitField<38, 2, u64> size9;
BitField<40, 2, Format> format10;
BitField<42, 2, u64> size10;
BitField<44, 2, Format> format11;
BitField<46, 2, u64> size11;
BitField<48, 12, u64> attribute_mask;
BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
} vertex_descriptor;
INSERT_PADDING_WORDS(0xfe);
#undef INSERT_PADDING_WORDS_HELPER1
#undef INSERT_PADDING_WORDS_HELPER2
#undef INSERT_PADDING_WORDS
// Map register indices to names readable by humans
// Used for debugging purposes, so performance is not an issue here
static std::string GetCommandName(int index) {
std::map<u32, std::string> map;
Regs regs;
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. Hence, this functionality is disabled until
// MSVC properly supports it.
#ifndef _MSC_VER
#define ADD_FIELD(name) \
do { \
map.insert({PICA_REG_INDEX(name), #name}); \
for (u32 i = PICA_REG_INDEX(name) + 1; i < PICA_REG_INDEX(name) + sizeof(regs.name) / 4; ++i) \
map.insert({i, #name + std::string("+") + std::to_string(i-PICA_REG_INDEX(name))}); \
} while(false)
ADD_FIELD(viewport_size_x);
ADD_FIELD(viewport_size_y);
ADD_FIELD(vertex_descriptor);
#undef ADD_FIELD
#endif // _MSC_VER
// Return empty string if no match is found
return map[index];
}
static inline int NumIds() {
return sizeof(Regs) / sizeof(u32);
}
u32& operator [] (int index) const {
u32* content = (u32*)this;
return content[index];
}
u32& operator [] (int index) {
u32* content = (u32*)this;
return content[index];
}
private:
/*
* Most physical addresses which Pica registers refer to are 8-byte aligned.
* This function should be used to get the address from a raw register value.
*/
static inline u32 DecodeAddressRegister(u32 register_value) {
return register_value * 8;
}
}; };
static inline Regs::Id VertexAttributeOffset(int n) // TODO: MSVC does not support using offsetof() on non-static data members even though this
{ // is technically allowed since C++11. This macro should be enabled once MSVC adds
return static_cast<Regs::Id>(0x203 + 3*n); // support for that.
} #ifndef _MSC_VER
#define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
static inline Regs::Id VertexAttributeInfo0(int n) ASSERT_REG_POSITION(viewport_size_x, 0x41);
{ ASSERT_REG_POSITION(viewport_size_y, 0x43);
return static_cast<Regs::Id>(0x204 + 3*n); ASSERT_REG_POSITION(vertex_descriptor, 0x200);
}
static inline Regs::Id VertexAttributeInfo1(int n) #undef ASSERT_REG_POSITION
{ #endif // !defined(_MSC_VER)
return static_cast<Regs::Id>(0x205 + 3*n);
} // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
static_assert(sizeof(Regs) == 0x300 * sizeof(u32), "Invalid total size of register set");
union CommandHeader { union CommandHeader {
CommandHeader(u32 h) : hex(h) {} CommandHeader(u32 h) : hex(h) {}
u32 hex; u32 hex;
BitField< 0, 16, Regs::Id> cmd_id; BitField< 0, 16, u32> cmd_id;
BitField<16, 4, u32> parameter_mask; BitField<16, 4, u32> parameter_mask;
BitField<20, 11, u32> extra_data_length; BitField<20, 11, u32> extra_data_length;
BitField<31, 1, u32> group_commands; BitField<31, 1, u32> group_commands;
}; };
static std::map<Regs::Id, const char*> command_names = {
{Regs::ViewportSizeX, "ViewportSizeX" },
{Regs::ViewportInvSizeX, "ViewportInvSizeX" },
{Regs::ViewportSizeY, "ViewportSizeY" },
{Regs::ViewportInvSizeY, "ViewportInvSizeY" },
{Regs::ViewportCorner, "ViewportCorner" },
{Regs::DepthBufferFormat, "DepthBufferFormat" },
{Regs::ColorBufferFormat, "ColorBufferFormat" },
{Regs::DepthBufferAddress, "DepthBufferAddress" },
{Regs::ColorBufferAddress, "ColorBufferAddress" },
{Regs::ColorBufferSize, "ColorBufferSize" },
};
template<>
union Regs::Struct<Regs::ViewportSizeX> {
BitField<0, 24, u32> value;
};
template<>
union Regs::Struct<Regs::ViewportSizeY> {
BitField<0, 24, u32> value;
};
template<>
union Regs::Struct<Regs::VertexDescriptor> {
enum class Format : u64 {
BYTE = 0,
UBYTE = 1,
SHORT = 2,
FLOAT = 3,
};
BitField< 0, 2, Format> format0;
BitField< 2, 2, u64> size0; // number of elements minus 1
BitField< 4, 2, Format> format1;
BitField< 6, 2, u64> size1;
BitField< 8, 2, Format> format2;
BitField<10, 2, u64> size2;
BitField<12, 2, Format> format3;
BitField<14, 2, u64> size3;
BitField<16, 2, Format> format4;
BitField<18, 2, u64> size4;
BitField<20, 2, Format> format5;
BitField<22, 2, u64> size5;
BitField<24, 2, Format> format6;
BitField<26, 2, u64> size6;
BitField<28, 2, Format> format7;
BitField<30, 2, u64> size7;
BitField<32, 2, Format> format8;
BitField<34, 2, u64> size8;
BitField<36, 2, Format> format9;
BitField<38, 2, u64> size9;
BitField<40, 2, Format> format10;
BitField<42, 2, u64> size10;
BitField<44, 2, Format> format11;
BitField<46, 2, u64> size11;
BitField<48, 12, u64> attribute_mask;
BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
};
} // namespace } // namespace

View File

@ -78,8 +78,8 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
*/ */
void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) { void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& dst_rect) {
const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>(); const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0];
const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>(); const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1];
const u32 active_fb_top = (framebuffer_top.active_fb == 1) const u32 active_fb_top = (framebuffer_top.active_fb == 1)
? framebuffer_top.address_left2 ? framebuffer_top.address_left2
: framebuffer_top.address_left1; : framebuffer_top.address_left1;