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Use ARB_multi_bind for uniform buffers (#1287)

* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
This commit is contained in:
ReinUsesLisp 2018-09-12 21:27:43 -03:00 committed by bunnei
parent 60899b80f0
commit a42376dfad
4 changed files with 27 additions and 3 deletions

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm> #include <algorithm>
#include <array>
#include <memory> #include <memory>
#include <string> #include <string>
#include <string_view> #include <string_view>
@ -58,6 +59,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
if (extension == "GL_ARB_direct_state_access") { if (extension == "GL_ARB_direct_state_access") {
has_ARB_direct_state_access = true; has_ARB_direct_state_access = true;
} else if (extension == "GL_ARB_multi_bind") {
has_ARB_multi_bind = true;
} else if (extension == "GL_ARB_separate_shader_objects") { } else if (extension == "GL_ARB_separate_shader_objects") {
has_ARB_separate_shader_objects = true; has_ARB_separate_shader_objects = true;
} else if (extension == "GL_ARB_vertex_attrib_binding") { } else if (extension == "GL_ARB_vertex_attrib_binding") {
@ -644,12 +647,23 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
const auto& entries = shader->GetShaderEntries().const_buffer_entries; const auto& entries = shader->GetShaderEntries().const_buffer_entries;
constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers;
std::array<GLuint, max_binds> bind_buffers;
std::array<GLintptr, max_binds> bind_offsets;
std::array<GLsizeiptr, max_binds> bind_sizes;
ASSERT_MSG(entries.size() <= max_binds, "Exceeded expected number of binding points.");
// Upload only the enabled buffers from the 16 constbuffers of each shader stage // Upload only the enabled buffers from the 16 constbuffers of each shader stage
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& used_buffer = entries[bindpoint]; const auto& used_buffer = entries[bindpoint];
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
if (!buffer.enabled) { if (!buffer.enabled) {
// With disabled buffers set values as zero to unbind them
bind_buffers[bindpoint] = 0;
bind_offsets[bindpoint] = 0;
bind_sizes[bindpoint] = 0;
continue; continue;
} }
@ -677,15 +691,20 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
GLintptr const_buffer_offset = buffer_cache.UploadMemory( GLintptr const_buffer_offset = buffer_cache.UploadMemory(
buffer.address, size, static_cast<size_t>(uniform_buffer_alignment)); buffer.address, size, static_cast<size_t>(uniform_buffer_alignment));
glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint,
buffer_cache.GetHandle(), const_buffer_offset, size);
// Now configure the bindpoint of the buffer inside the shader // Now configure the bindpoint of the buffer inside the shader
glUniformBlockBinding(shader->GetProgramHandle(), glUniformBlockBinding(shader->GetProgramHandle(),
shader->GetProgramResourceIndex(used_buffer), shader->GetProgramResourceIndex(used_buffer),
current_bindpoint + bindpoint); current_bindpoint + bindpoint);
// Prepare values for multibind
bind_buffers[bindpoint] = buffer_cache.GetHandle();
bind_offsets[bindpoint] = const_buffer_offset;
bind_sizes[bindpoint] = size;
} }
glBindBuffersRange(GL_UNIFORM_BUFFER, current_bindpoint, static_cast<GLsizei>(entries.size()),
bind_buffers.data(), bind_offsets.data(), bind_sizes.data());
return current_bindpoint + static_cast<u32>(entries.size()); return current_bindpoint + static_cast<u32>(entries.size());
} }

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@ -159,6 +159,7 @@ private:
void SyncLogicOpState(); void SyncLogicOpState();
bool has_ARB_direct_state_access = false; bool has_ARB_direct_state_access = false;
bool has_ARB_multi_bind = false;
bool has_ARB_separate_shader_objects = false; bool has_ARB_separate_shader_objects = false;
bool has_ARB_vertex_attrib_binding = false; bool has_ARB_vertex_attrib_binding = false;

View File

@ -449,6 +449,8 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
unsupported_ext.append("ARB_base_instance"); unsupported_ext.append("ARB_base_instance");
if (!GLAD_GL_ARB_texture_storage) if (!GLAD_GL_ARB_texture_storage)
unsupported_ext.append("ARB_texture_storage"); unsupported_ext.append("ARB_texture_storage");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.append("ARB_multi_bind");
// Extensions required to support some texture formats. // Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc) if (!GLAD_GL_EXT_texture_compression_s3tc)

View File

@ -96,6 +96,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
unsupported_ext.push_back("ARB_base_instance"); unsupported_ext.push_back("ARB_base_instance");
if (!GLAD_GL_ARB_texture_storage) if (!GLAD_GL_ARB_texture_storage)
unsupported_ext.push_back("ARB_texture_storage"); unsupported_ext.push_back("ARB_texture_storage");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.push_back("ARB_multi_bind");
// Extensions required to support some texture formats. // Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc) if (!GLAD_GL_EXT_texture_compression_s3tc)