yuzu-emu
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yuzu-mainline
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applet/controller: Enable configuring mode while the applet is open

This commit is contained in:
german77 2021-11-26 18:55:28 -06:00
parent 639402850a
commit a4a0638bc8
1 changed files with 12 additions and 7 deletions

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@ -29,7 +29,7 @@ namespace {
void UpdateController(Core::HID::EmulatedController* controller, void UpdateController(Core::HID::EmulatedController* controller,
Core::HID::NpadStyleIndex controller_type, bool connected) { Core::HID::NpadStyleIndex controller_type, bool connected) {
if (controller->IsConnected()) { if (controller->IsConnected(true)) {
controller->Disconnect(); controller->Disconnect();
} }
controller->SetNpadStyleIndex(controller_type); controller->SetNpadStyleIndex(controller_type);
@ -139,6 +139,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
DisableUnsupportedPlayers(); DisableUnsupportedPlayers();
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) { for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
SetEmulatedControllers(player_index); SetEmulatedControllers(player_index);
} }
@ -233,20 +234,24 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked()); Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked()); Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
}
} }
void QtControllerSelectorDialog::LoadConfiguration() { void QtControllerSelectorDialog::LoadConfiguration() {
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index); const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
const auto connected = controller->IsConnected() || (index == 0 && handheld->IsConnected()); const auto connected =
controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true));
player_groupboxes[index]->setChecked(connected); player_groupboxes[index]->setChecked(connected);
connected_controller_checkboxes[index]->setChecked(connected); connected_controller_checkboxes[index]->setChecked(connected);
emulated_controllers[index]->setCurrentIndex( emulated_controllers[index]->setCurrentIndex(
GetIndexFromControllerType(controller->GetNpadStyleIndex(), index)); GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index));
} }
UpdateDockedState(handheld->IsConnected()); UpdateDockedState(handheld->IsConnected(true));
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
@ -510,8 +515,8 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
const auto player_connected = player_groupboxes[player_index]->isChecked() && const auto player_connected = player_groupboxes[player_index]->isChecked() &&
controller_type != Core::HID::NpadStyleIndex::Handheld; controller_type != Core::HID::NpadStyleIndex::Handheld;
if (controller->GetNpadStyleIndex() == controller_type && if (controller->GetNpadStyleIndex(true) == controller_type &&
controller->IsConnected() == player_connected) { controller->IsConnected(true) == player_connected) {
// Set vibration devices in the event that the input device has changed. // Set vibration devices in the event that the input device has changed.
ConfigureVibration::SetVibrationDevices(player_index); ConfigureVibration::SetVibrationDevices(player_index);
return; return;
@ -633,7 +638,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) { for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index); auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
// Disconnect any unsupported players here and disable or hide them if applicable. // Disconnect any unsupported players here and disable or hide them if applicable.
UpdateController(controller, controller->GetNpadStyleIndex(), false); UpdateController(controller, controller->GetNpadStyleIndex(true), false);
// Hide the player widgets when max_supported_controllers is less than or equal to 4. // Hide the player widgets when max_supported_controllers is less than or equal to 4.
if (max_supported_players <= 4) { if (max_supported_players <= 4) {
player_widgets[index]->hide(); player_widgets[index]->hide();