yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

Merge pull request #6095 from lat9nq/async-shader-block

gl_device: Block async shaders on AMD and Intel
This commit is contained in:
LC 2021-03-21 23:29:49 -04:00 committed by GitHub
commit a50133fc5e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 13 additions and 1 deletions

View File

@ -210,6 +210,12 @@ Device::Device() {
const bool is_amd = vendor == "ATI Technologies Inc.";
const bool is_intel = vendor == "Intel";
#ifdef __linux__
const bool is_linux = true;
#else
const bool is_linux = false;
#endif
bool disable_fast_buffer_sub_data = false;
if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
LOG_WARNING(
@ -249,7 +255,9 @@ Device::Device() {
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
!(is_amd || (is_intel && !is_linux));
use_driver_cache = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
@ -261,6 +269,10 @@ Device::Device() {
if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
}
if (Settings::values.use_asynchronous_shaders.GetValue() && !use_asynchronous_shaders) {
LOG_WARNING(Render_OpenGL, "Asynchronous shader compilation enabled but not supported");
}
}
Device::Device(std::nullptr_t) {