emit_glsl_image: Use inlined texelFetch offsets
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b4b301d22e
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@ -449,7 +449,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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}
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}
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, std::string_view offset, std::string_view lod,
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std::string_view coords, const IR::Value& offset, std::string_view lod,
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std::string_view ms) {
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std::string_view ms) {
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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const auto info{inst.Flags<IR::TextureInstInfo>()};
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if (info.has_bias) {
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if (info.has_bias) {
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@ -470,9 +470,9 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const auto int_coords{CoordsCastToInt(coords, info)};
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const auto int_coords{CoordsCastToInt(coords, info)};
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if (!ms.empty()) {
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if (!ms.empty()) {
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
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} else if (!offset.empty()) {
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} else if (!offset.IsEmpty()) {
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, int_coords, lod,
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CoordsCastToInt(offset, info));
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GetOffsetVec(ctx, offset));
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} else {
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} else {
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if (info.type == TextureType::Buffer) {
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if (info.type == TextureType::Buffer) {
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ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
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ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
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@ -485,10 +485,10 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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if (!ms.empty()) {
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if (!ms.empty()) {
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throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
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throw NotImplementedException("EmitImageFetch Sparse MSAA samples");
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}
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}
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if (!offset.empty()) {
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if (!offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod,
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*sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
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CastToIntVec(offset, info), texel);
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texel);
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} else {
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} else {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
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*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
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@ -651,7 +651,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
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std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
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std::string_view dref);
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std::string_view dref);
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view coords, std::string_view offset, std::string_view lod,
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std::string_view coords, const IR::Value& offset, std::string_view lod,
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std::string_view ms);
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std::string_view ms);
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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std::string_view lod, const IR::Value& skip_mips);
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std::string_view lod, const IR::Value& skip_mips);
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