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GPU: Corrected the 24 bit memory fills component order

This commit is contained in:
Subv 2015-03-09 09:01:41 -05:00
parent 93e32bce72
commit a762f9c176
2 changed files with 5 additions and 5 deletions

View File

@ -81,9 +81,9 @@ inline void Write(u32 addr, const T data) {
if (config.fill_24bit) { if (config.fill_24bit) {
// fill with 24-bit values // fill with 24-bit values
for (u8* ptr = start; ptr < end; ptr += 3) { for (u8* ptr = start; ptr < end; ptr += 3) {
ptr[0] = config.value_24bit_b; ptr[0] = config.value_24bit_r;
ptr[1] = config.value_24bit_g; ptr[1] = config.value_24bit_g;
ptr[2] = config.value_24bit_r; ptr[2] = config.value_24bit_b;
} }
} else if (config.fill_32bit) { } else if (config.fill_32bit) {
// fill with 32-bit values // fill with 32-bit values

View File

@ -100,10 +100,10 @@ struct Regs {
// Set to 1 upon completion. // Set to 1 upon completion.
BitField<0, 1, u32> finished; BitField<0, 1, u32> finished;
// 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values // If both of these bits are unset, then it will fill the memory with a 16 bit value
// 1: fill with 24-bit wide values
BitField<8, 1, u32> fill_24bit; BitField<8, 1, u32> fill_24bit;
// 1: fill with 32-bit wide values
// 0: fill with 16-bit wide values; 1: fill with 32-bit wide values
BitField<9, 1, u32> fill_32bit; BitField<9, 1, u32> fill_32bit;
}; };