service: hid: npad: Fix implicit fallthrough errors.
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@ -107,6 +107,7 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
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switch (controller_type) {
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switch (controller_type) {
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case NPadControllerType::None:
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case NPadControllerType::None:
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UNREACHABLE();
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UNREACHABLE();
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break;
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case NPadControllerType::Handheld:
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case NPadControllerType::Handheld:
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controller.joy_styles.handheld.Assign(1);
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controller.joy_styles.handheld.Assign(1);
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controller.device_type.handheld.Assign(1);
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controller.device_type.handheld.Assign(1);
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@ -363,6 +364,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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switch (controller_type) {
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switch (controller_type) {
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case NPadControllerType::None:
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case NPadControllerType::None:
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UNREACHABLE();
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UNREACHABLE();
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break;
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case NPadControllerType::Handheld:
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case NPadControllerType::Handheld:
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handheld_entry.connection_status.raw = 0;
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handheld_entry.connection_status.raw = 0;
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handheld_entry.connection_status.IsWired.Assign(1);
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handheld_entry.connection_status.IsWired.Assign(1);
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