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yuzu-mainline
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general: Code formatting improvements

Slight improvements to readability.

Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.

Addresses review feedback.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
This commit is contained in:
lat9nq 2021-07-08 14:07:10 -04:00
parent 38f658d21e
commit a949ee0410
4 changed files with 25 additions and 22 deletions

View File

@ -155,8 +155,7 @@ public:
/**
* Tells this setting to represent either the global or custom setting when other member
* functions are used. Setting to_global to true means using the global setting, to false
* false for the custom setting.
* functions are used.
*
* @param to_global Whether to use the global or custom setting.
*/

View File

@ -264,8 +264,8 @@ struct System::Impl {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.GetValue().empty()) {
fs_controller.SetGameCard(GetGameFileFromPath(
virtual_filesystem, static_cast<std::string>(Settings::values.gamecard_path)));
const auto gamecard_path = Settings::values.gamecard_path.GetValue();
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}

View File

@ -84,8 +84,8 @@ public:
std::lock_guard lock{mutex};
const auto axis_value =
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
return axis_value * Settings::values.mouse_panning_sensitivity.GetValue() /
(100.0f * range);
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue();
return axis_value * sensitivity / (100.0f * range);
}
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {

View File

@ -282,22 +282,23 @@ void Config::Initialize(const std::string& config_name) {
template <>
void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const auto default_value = QString::fromStdString(setting.GetDefault());
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(setting.GetDefault());
setting.SetValue(default_value.toStdString());
} else {
setting.SetValue(qt_config->value(name, QString::fromStdString(setting.GetDefault()))
.toString()
.toStdString());
setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
}
}
template <typename Type>
void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type default_value = setting.GetDefault();
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(setting.GetDefault());
setting.SetValue(default_value);
} else {
setting.SetValue(
static_cast<QVariant>(qt_config->value(name, setting.GetDefault())).value<Type>());
static_cast<QVariant>(qt_config->value(name, default_value)).value<Type>());
}
}
@ -305,10 +306,11 @@ void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
template <>
void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
qt_config->setValue(name + QStringLiteral("/default"),
setting.GetValue() == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(setting.GetValue()));
const std::string& value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(value));
}
// Explicit float definition: use a double as Qt doesn't write legible floats to config files
template <>
void Config::WriteBasicSetting(const Settings::BasicSetting<float>& setting) {
@ -318,12 +320,13 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<float>& setting) {
setting.GetValue() == setting.GetDefault());
qt_config->setValue(name, value);
}
template <typename Type>
void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
qt_config->setValue(name + QStringLiteral("/default"),
setting.GetValue() == setting.GetDefault());
qt_config->setValue(name, setting.GetValue());
const Type value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, value);
}
// Explicit float definition: use a double as Qt doesn't write legible floats to config files
@ -340,16 +343,17 @@ void Config::WriteGlobalSetting(const Settings::Setting<float>& setting) {
qt_config->setValue(name, value);
}
}
template <typename Type>
void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const QString name = QString::fromStdString(setting.GetLabel());
const Type& value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"),
setting.GetValue(global) == setting.GetDefault());
qt_config->setValue(name, setting.GetValue(global));
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, value);
}
}