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yuzu-mainline
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Fix "Propietary" typo elsewhere

This commit is contained in:
Viktor Szépe 2024-01-07 23:15:38 +00:00
parent 53085a45e0
commit a959fb011f
2 changed files with 4 additions and 4 deletions

View File

@ -59,8 +59,8 @@ public:
return start_address; return start_address;
} }
[[nodiscard]] bool IsPropietaryDriver() const noexcept { [[nodiscard]] bool IsProprietaryDriver() const noexcept {
return is_propietary_driver; return is_proprietary_driver;
} }
protected: protected:
@ -68,7 +68,7 @@ protected:
std::array<u32, 8> gp_passthrough_mask{}; std::array<u32, 8> gp_passthrough_mask{};
Stage stage{}; Stage stage{};
u32 start_address{}; u32 start_address{};
bool is_propietary_driver{}; bool is_proprietary_driver{};
}; };
} // namespace Shader } // namespace Shader

View File

@ -1084,7 +1084,7 @@ void ConstantPropagation(Environment& env, IR::Block& block, IR::Inst& inst) {
if (env.HasHLEMacroState()) { if (env.HasHLEMacroState()) {
FoldConstBuffer(env, block, inst); FoldConstBuffer(env, block, inst);
} }
if (env.IsPropietaryDriver()) { if (env.IsProprietaryDriver()) {
FoldDriverConstBuffer(env, block, inst, 1); FoldDriverConstBuffer(env, block, inst, 1);
} }
break; break;