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Implemented Alpha Testing

This commit is contained in:
FernandoS27 2018-10-08 23:34:11 -04:00
parent 65df593951
commit aa620c14af
6 changed files with 59 additions and 3 deletions

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@ -643,8 +643,10 @@ public:
u32 d3d_cull_mode; u32 d3d_cull_mode;
ComparisonOp depth_test_func; ComparisonOp depth_test_func;
float alpha_test_ref;
ComparisonOp alpha_test_func;
INSERT_PADDING_WORDS(0xB); INSERT_PADDING_WORDS(0x9);
struct { struct {
u32 separate_alpha; u32 separate_alpha;

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@ -323,6 +323,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader, current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
primitive_mode, current_texture_bindpoint); primitive_mode, current_texture_bindpoint);
SetupAlphaTesting(shader);
// When VertexA is enabled, we have dual vertex shaders // When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) { if (program == Maxwell::ShaderProgram::VertexA) {
// VertexB was combined with VertexA, so we skip the VertexB iteration // VertexB was combined with VertexA, so we skip the VertexB iteration
@ -880,6 +882,15 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
return current_unit + static_cast<u32>(entries.size()); return current_unit + static_cast<u32>(entries.size());
} }
void RasterizerOpenGL::SetupAlphaTesting(Shader& shader) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
glProgramUniform1i(shader->GetProgramHandle(), shader->GetAlphaTestingEnableLocation(),
regs.alpha_test_enabled);
glProgramUniform1f(shader->GetProgramHandle(), shader->GetAlphaTestingRefLocation(),
regs.alpha_test_ref);
}
void RasterizerOpenGL::SyncViewport() { void RasterizerOpenGL::SyncViewport() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};

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@ -132,6 +132,8 @@ private:
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader, u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
GLenum primitive_mode, u32 current_unit); GLenum primitive_mode, u32 current_unit);
void SetupAlphaTesting(Shader& shader);
/// Syncs the viewport to match the guest state /// Syncs the viewport to match the guest state
void SyncViewport(); void SyncViewport();

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@ -134,6 +134,18 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
return target_program.handle; return target_program.handle;
}; };
GLint CachedShader::GetAlphaTestingEnableLocation() {
return glGetUniformLocation(program.handle, "alpha_testing_enable");
}
GLint CachedShader::GetAlphaTestingFuncLocation() {
return glGetUniformLocation(program.handle, "alpha_testing_func");
}
GLint CachedShader::GetAlphaTestingRefLocation() {
return glGetUniformLocation(program.handle, "alpha_testing_ref");
}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const VAddr program_addr{GetShaderAddress(program)}; const VAddr program_addr{GetShaderAddress(program)};

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@ -73,6 +73,11 @@ public:
/// Gets the GL uniform location for the specified resource, caching as needed /// Gets the GL uniform location for the specified resource, caching as needed
GLint GetUniformLocation(const GLShader::SamplerEntry& sampler); GLint GetUniformLocation(const GLShader::SamplerEntry& sampler);
GLint GetAlphaTestingEnableLocation();
GLint GetAlphaTestingFuncLocation();
GLint GetAlphaTestingRefLocation();
private: private:
/// Generates a geometry shader or returns one that already exists. /// Generates a geometry shader or returns one that already exists.
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology, GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,

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@ -643,6 +643,13 @@ private:
';'); ';');
} }
declarations.AddNewLine(); declarations.AddNewLine();
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
declarations.AddLine("uniform bool alpha_testing_active;");
declarations.AddLine("uniform float alpha_testing_ref;");
declarations.AddLine("uniform uint alpha_testing_func;");
}
declarations.AddNewLine();
} }
/// Generates declarations used for geometry shaders. /// Generates declarations used for geometry shaders.
@ -1264,9 +1271,26 @@ private:
ASSERT_MSG(header.ps.omap.sample_mask == 0, "Samplemask write is unimplemented"); ASSERT_MSG(header.ps.omap.sample_mask == 0, "Samplemask write is unimplemented");
shader.AddLine("if (alpha_testing_active) {");
++shader.scope;
u32 current_reg = 3;
for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets;
++render_target) {
if (header.ps.IsColorComponentOutputEnabled(render_target, 0) ||
header.ps.IsColorComponentOutputEnabled(render_target, 1) ||
header.ps.IsColorComponentOutputEnabled(render_target, 2) ||
header.ps.IsColorComponentOutputEnabled(render_target, 3)) {
shader.AddLine(fmt::format("if ({} < alpha_testing_ref) discard;",
regs.GetRegisterAsFloat(current_reg)));
current_reg += 4;
}
}
--shader.scope;
shader.AddLine("}");
// Write the color outputs using the data in the shader registers, disabled // Write the color outputs using the data in the shader registers, disabled
// rendertargets/components are skipped in the register assignment. // rendertargets/components are skipped in the register assignment.
u32 current_reg = 0; current_reg = 0;
for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets; for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets;
++render_target) { ++render_target) {
// TODO(Subv): Figure out how dual-source blending is configured in the Switch. // TODO(Subv): Figure out how dual-source blending is configured in the Switch.
@ -3497,7 +3521,7 @@ private:
// Declarations // Declarations
std::set<std::string> declr_predicates; std::set<std::string> declr_predicates;
}; // namespace Decompiler }; // namespace OpenGL::GLShader::Decompiler
std::string GetCommonDeclarations() { std::string GetCommonDeclarations() {
return fmt::format("#define MAX_CONSTBUFFER_ELEMENTS {}\n", return fmt::format("#define MAX_CONSTBUFFER_ELEMENTS {}\n",